Step into the worn shoes of an ancient alchemist, awakened within a mysterious house shrouded with secrets. Explore your surroundings to uncover forgotten alchemy techniques and recipes, while damned souls beg for your assistance with their ailments and boons.

Post news Report RSS Update v0.7 Soul & Blood

v1.0 release on 7/29/2024 All 8 crystals now available in Early Access!

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v0 7 Blood Soul

Thanks to all the alchemists for helping us reach this stage. With the v0.7 update, most of the main experiences are in place and we're almost ready for the full launch! In this update, we've added a whole lot of interactions, systems, and afflictions.

Future Plans Next up, we'll be adding the ending, a new end game experience, and full localization support for all 10 languages (English, French, Italian, German, Spanish, simplified Chinese, traditional Chinese, Japanese, Korean, Russian). We're planning to release the v1.0 on 7/29/2024!



Patch Notes v0.7
7/10/2024
Game and Feature Updates

  • Added new Soul/Blood crystals, along with related affliction interactions & Items
  • Added second floor unlock sequence, with new systems and tasks
  • Added end sequence and partial ending scene
  • Implemented material / creature transformation from Soul / Blood pulses
  • Added all Steam achievement

Bug Fixes

  • Firefly glow will now shut off correctly when losing the full affliction
  • Fixed Fat/Skeleton UI visual bug when resuming game when they are active
  • Fixed examination table mirror could show incorrect visuals if metal mirror is active
  • Fixed performance loss/memory leak when moving up and down stairs
  • Fixed an issue where the crank phantom indicator could get stuck in the tutorial
  • Updated some afflictions with visual fixes
  • Fixed a scenario where shards can be crushed in tutorial, leading to a soft lock
  • Fixed a bug where pausing the game does not stop the lost soul's fireball transition
  • Tutorial papers will stop glowing after they are read, even if the game has been reloaded
  • Fixed a bug where items can't be placed in a full cupboard with right clicks and number keys
  • Fixed a bug where altered inventory slots can be accessed even without required afflictions (thanks leSemaleon!)
  • Fixed a bug where empty flasks can't be placed back into the chest
  • Fixed a mask issue where reflection could be seen outside the mirror
  • Fixed an exception occurrence when viewing Angel affliction in the Octagram
  • Fixed player's following lights not working in certain areas
  • Fixed a bug that can cause certain materials to break Station 1
  • Fixed a bug where stats are showing incorrect amount of perfect crystals

Improvements

  • Certain affliction interactions can now be accessed once unlocked
  • Fail state will now reload the save file completely, instead of partially
  • Increased amount of juice required per elixir, decreasing overall number of elixirs per batch
  • Updated nave mesh on stairs for easier transition and movement
  • Skull will now read you the composition of elixirs when presented on the altar
  • Updated tutorial with more pointers
  • Added mouse wheel functionality to scroll through player inventory
  • Added affliction description for Octagram board
  • Increased pickup range for Station 1 crystal slot
  • Adjusted rope mechanics, holding is now not necessary
  • Updated tutorial intro with more narrative elements
  • Added slight glow to tutorial papers until they're clicked on
  • Added Skull dialogue variations to provide more hints

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