Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.

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Willgames' NPC Level Based Paths

Willgames' NPC Level Based Paths

Level Design/Theory Tutorial 1 comment

How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Willgames' Choreography Source Engine Tutorial

Willgames' Choreography Source Engine Tutorial

Voice Acting Tutorial 1 comment

This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 1 comment

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server

Setup your own Black Snow Coop Server

Server Tools Tutorial 15 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

Mapping/Technical Tutorial 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial 1 comment

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 5 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...