The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
The following video contains WIP Alpha footage.
Team Blur Games is looking for help with its sci-fi/horror team game, OverDose. We are currently looking for modellers, animators and level designers. We have a whole host of custom tools to use, as well as our own built from the ground up level editor based on Radiant.
Up to the challenge? E-mail me at: odiummsn "at" Hotmail "dot" com
the atmosphere is fantastic, congrats for the artists, hope you find the help you are looking for.
*Artist. Just one ;) Hence why we need help haha! But thank you :)
That trailer looks delicious! I still remember the post on SplashDamage forums where I first heard about your project. It had comparison shots between W:ET's Fueldump and your work.
You have come a long way and I wish you all the best for the coming development!
Hope you find the man-power to finish this project!
You will get a mail,if you want to.
If that mail includes those amazing trees and rocks, then yes, I want to. I'm really interested in how you got such amazing looking assets!
im sorry,had a bbq.Thanks for those kind words.Will call you soon,or add me on steam. Neahc.
Cya
2 years ago i offered help with leveldesign but you thought our styles were to different. So i will not offer again help, should you think differently then please contact me through mail or pm.
Leon
I long for updates that show something more than the first map they showed off. I think Spy has a reputation and years of work behind him. With an assistant or two to comb the fine details, he would make an excellent addition to the team. When I say "assistant or two to comb the fine details", I mean, no mapper has the time to design multiple exceptionably laid out levels (which spy has shown forever) and do all the 2016 detail in every square foot that you may be asking for. To keep the quality of this single area you've been showing us for years, is going to take a mapping team. I'll offer my help to just add a layer of detail to maps, I'm ok for that. Not for laying them out tho, that's more Spys thing.
To be fair, while his work didn't work out too well for what we needed before, its clear that his stuff has improved, and I'm all for allowing people to try. I mean, the tools are there now, level editor included, so I'm happy to allow people to take a shot at things regardless.
And afterall, polish isn't the issue, its getting the base map layout down.