Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
***DEPRECATED AND UNSUPPORTED RELEASE*** Release of UEAW v0.4 For detailed info, changelogs and update/release-timetables see UEAW website: -->
***THIS RELEASE IS NOW UNSUPPORTED***
[size=16pt]Release of UEAW v0.4[/size]
For detailed info, changelogs and update/release-timetables see UEAW website:
--> Ultimate-Empire-at-war.com <--
Ultimate Empire at War Update Launcher
- allows you to automaticly download all patches and new releases for UEAW anytime! :)
- allows you to keep track of changes
- allows you to reinstall UEAW without complete new download of all patches
Easeregg
- Han Solo Easteregg
- ISD Hydra, ISD Manticore, ISD Basilisk Easteregg
New Galactic Campaigns:
- Fight the Empire (hard skill, about 40h full playtime)
- Exterminate the Rebellion (hard skill, about 40h full playtime)
- Rising power (improved skill)
- Galaxy at War (normal skill)
- Galactic Conflict (low skill, Campaign from EaW)
New Planets:
- Mechis 3
- Ebaq9 (our old "The Maw")
- Hapes
- Lok
- Onderon
- Yaga Minor
- Bastion
- Trandosha
New Maps:
- Corulag Land
- Corulag Space
- Carida Land
- Carida Space
- Endor Space
- Byss Space
- Geonosis Space
- Kuat Space
- Sullust Space
- Wayland Space
- Wayland Land
- Bastion Space
- Bastion Land
- Yaga Minor Land
- Yaga Minor Space
- Trandosha Land
- Trandosha Space
- Alderaan Land, non destroyed
- Alderaan Space, non destroyed
New Heros:
- Sate Pestage
- Cpt. Gilad Pellaeon
- Booster Terrik
- Admiral Daala
- Mara Jade
- Kyle Katarn
- Combat Medic
- Admiral Piett with Super Star Dreadnaught Executor
- Lord Vader (TIE-Squadron)
- IG-88b (changed for reason ;) )
- Red Squadron
New Buildings:
- Imperial Palace
- Mandalorian Warrior Barracks
New Upgrades:
- Supplies Upgrade Level 3 for Rebels
- Supplies Upgrade Level 3 for Imperials
New Land Units
- Mandalorian Warriors (Underworld)
- Combat Medic (Rebels)
- Imperial Royal Guards (Redrobes)
- Dark Side Adepts for Imperials
- Dark Side Adepts for Underworld
New Space Units:
- Super Star Dreadnaughts for Underworld
- Super Star Dreadnaughts for Rebels
- MC80 MonCalamari Cruiser "Home One type"
- Ravager Star Destroyer
- Errant Venture Class II Star Destroyer (red, Booster Terriks ship)
- Chimera Class II Star Destroyer (Pellaeons Ship)
- Imperial Star Destroyer Gorgon (Daalas Ship)
- Acclamator Class I
- Acclamator Class II
- Imperial Star Destroyer Class I
- Imperial Star Destroyer Class II
- Venator Cruiser
- Old Dreadnaughts for Empire
- Old Dreadnaughts for Rebels
- Old Dreadnaughts for Pirates
- Old Dreadnaughts for Underworld
- Modified Dreadnaught for Empire
- Modified Dreadnaught for Rebels
- Dreadnaught Fighter Carrier for Empire
- Dreadnaught Fighter Carrier for Rebels
- IPV for Rebels
- IPV for Imperials
- IPV for Pirates
- IPV for Underworld
- Nebulon-B Hospital ship for Rebels
- TIE-Droid Starfighter
- Assault Gunboat Starfighter
- TIE/ad Avenger (a.k.a. TIE Advanced)
- Agressor Assault Fighter
- Z-95 for Rebels fully availble
- Z-95 for Pirates
- Z-95 for Underworld
- Arc Hammer Fighter Factory Ship (Imperial skirmish only)
- Nebulon-B has got a hangar bay (without taking away the guns)
- Mon Calamari Cruiser Liberty Type (MC80LT) has got a hangar bay(without taking away the guns)
- Mon Calamari Cruiser Home One Type (MC80HOT) has got a hangar bay (without taking away the guns)
- Home One (Ackbar) has got a hangar bay (without taking away the guns)
- Assault Frigate has got a hangar bay (without taking away the guns)
- Mon Calamari Cruiser Home One Type has got an extra Turbolaser
- Death Star I availble again (even works with both in 1 fleet :D)
New Soundsets
- Old Dreadnaughts
- Modified Dreadnaughts
- Dreadnaugh Carriers
- Ravager (real evil :D)
- TIE-Droid
Major changes:
- Improved Orbital Bombardment
- Space Population in Battles = 50 per faction
- Stronger Spacestations for Galactic Campaigns (much stronger!)
- improved AI combat power for auto-solve-battles
- all upgrades for starbases are worked in the upgrade section, so you can build units meanwhile
- all upgrades for land are worked in the upgrade section, so you can build units meanwhile
- complete new set of shipnames, thanks to out board users
- Yaga Minor = capital ship production site
- Hypori = capital ship production site
- The Maw = capital ship production site
- resized SSD for improved skirmish experience (smaller, 70%)
- all factions have SSD, also in GC, cheaper, 1 SSD per side max in skirmish
- Piett is the hero with the Executor, abilities of Accuser are on Pellaeons Chimera
- ships in buildbar resorted by costs
- landunits resorted by costs descending
- starfighter craft in lower build bar
- SuperCapital Ships in lower build bar
- Special units in lower build bar
- Slave units in lower build bar
- different timer countdown for Death Star 1 and Death Star 2
- Defend ability to Venator Cruisers (with autofire)
- Defend ability to Rebel Dreadnaughts
......
awesome!
i belive this is the best mod yet
for a mod this big it takes a short time to download yes?
this mod has no stuff for the land!!!! :( boo
Most mods dont.
cause land is unbalanced and sucks.... which makes me wonder why someone has'nt improved it
how u build ssd inspace with mod online
Visit our site for all your questions, the FAQ is listed under troubleshooting.
I cant play the new campaign type, eras or factions. only the Various new ships for original 3 factions. Can someone help?
idiot..... READ STUFF you can easily find out that those eras are NOT DONE yet.
Well i also installed it into the gold pack which comes with the game plus expansion. is it possible to download into the original game itself(only EAW) and would that help my problem?
The New Campaigns, eras and factions will be in the V1 release. If you just go to ultimateempireatwar.com, you would know that
how do i install this
is this the mod
it almost broke my comp!!
will there be a pellaeon class star destoryer
Hey the mod is requesting me to enter any credential, what credential??
If this includes the days of the new republic does it include the Yuuzhan Vong? Or is that a bit later on
yall should join thrawns revenge they got new republic era already and you got cool ships to like modded dreadnaught
they hve a lot of ships for yall to use and they need help from yalls mod team to
you use auto installer dim witt
Will this version have the Era teching...or not?
You guys should check out Sci Fi at War, its beast and it adds some of the Star wars things you see only in mods for star wars!!!
in the file it says theres a trandoshan spawn house as a new structure?
is that going to be in a future update or something?
Does this work for steam?
Alright, I've tried to install it in three different ways now, I've even created a carbon copy of FOC and then replaced the data with the stuff from the mod. But it still doesn't work!
It's started up the program, but then it freezes when the program is about to load, if someone knows how to really properly make this mod work, PLEASE HELP!!!! :D
I've got the same problem, but it's not only with this mod. I got it with the return of the clones mod as well.
okay, i tried to update, but it's asking for a pasword! this is my moms computer! i don't have a flippin' pasword!
lmao
the mod doesn't work for me
this is my email jel1006@yahoo.com like to learn more about the mod if you could send some info plz i know this is going to very a very popular mod also you should make a starforge unit
does this mod works for EAWFOC Goldpack?
I get an "exception has occured press retry to debug" everytime I try to run the mod, it's patched to 1.1 and has the fix for win x64
#ThisModIsDying
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Decent
Well that's nice that you mark this download as deprecated and direct us somewhere else, but your refered website no longer exists, so we have no other option than to download this deprecated version.