Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio.

Key Features

  • Experience a brand new colonization system: Use your navy to expand your empire, compete against other colonial powers and struggle to maintain your overseas control. Colonial conflicts can spiral out of control and become international crises. They will have to be decided by diplomatic negotiations or risk costly wars
  • Battle your enemies in the new naval combat system: Together with the new colonization system, your navies are more important than ever. A new system of gun ranges brings more depth and strategy to warfare on the high seas. Powerful new battleships also join the other classes of ships to bridge the gap to Dreadnoughts
  • Prepare for International Crises: Around the world international crises continually call on the Great Powers to mediate and compromise, with war always being the last resort. As one of the lesser powers, use your influence to stir up local flash points so you can use fleet footed diplomacy to get the Great Powers to right the wrongs that have been committed against your nation!
  • Follow the global events with the new newspaper system: Attain a greater sense of immersion by receiving local and global reports on world events. Over 60 newspapers, both historic and otherwise, periodically present you with the latest news reports of war, major events, royal gossip and other matters of interest
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

China: stripped'em of their reforms so now they are primitive cuz they would get lots of RP throught conquest of oneself. China will now westernize 'bout 1910+. (good for game speed)

Gave'em more manchu soldiers in Peking and allowed 'em to pick decision that provides them with accepted cultures before the Taiping war so that AI can mobilise those pops and win Taiping reb. in 'bout 70% of cases.
(AI would mobilise their 5 infantry and then get a decision for better mobilisation xD)

Fixed mehiko ghost war in ACW when USA has whole of Mehiko.

Colonisation Changes: Sudd, Nyasaland and Kazembe moved from 1880 to 1890 so that africa is neatly cut into 3 regions and so that UK finally won't enclave itself like a retard. And now it in fact does not enclave itself!!

Biafra added

Blockade changes: since AI has a tendency to enclave itself and blockaded province does work on a cut-off provine i am nerfing blockaded province from 0.1 war exhaust/month to 0.07 and instead i am buffing scaling blockade from 0.8 war exe/month to 3/month. Scaling blockade does not scale off cut-off provinces . Only from blockading via ship. AI now can live just fin with 'bout 3 states cut-off due to its own stupidity or 3rd party maligence.

Craftsmen glitch adjust: i've placed a craftsmen card to produce a new pop-card upon reaching 60k which was to prevent craftsmen glitching and yet allow it in a way cuz it's fun to see lil'italies and china-towns. Havin' so many pop-cards does slow game a bit so i'm moving the "make a new card" to 100k.

Literacy changes:

Spain 17%->13%
Portugal 17%->7%
Turkey 10->4%
Egypt N/A ->5%
Romania/Serbia -> 3%
Prussian poles 5%
Russian poles 12%
austrian poles 3%

austrian slovene 15%
austrian romanian 5%
a. russians 3%
a. slovaks 5%

Prussian west-slavic 5%

Two sicily Kingdom 20->10%
Papacy 20->11%
Tuscany 40->30%

Most Afircan countries will now be around 1% literacy

USA AI sphere: there was an event that kicked USA from africa spheres. Thing is AI would do it anyway,(Losing precious influence time!) so i am removing the event and instead giving each african "country" -200 relations with USA and hopefully that will make'em not focus on africa...

India post-UK: made forming regional tags (Hindustan, Dravidistan, Marathas) much easier so that when UK india explodes the minors can band up together and maybe form India before heat death of the universe.

France gets ability to unite Italy as a puppet with major land grab to make'em jump to GP in a picto-second:

Italia Franca

Terrain changes: Torun is no longer the ugly rectangle and instead has a his. shape

torun not rectangle

East interwar poland border - makin' em look like they should

east borders poland

Tesin shape:

Cieszyn historical

Chaterux now does not look like shit but isntead like a lung...

chaterux not sux

Gdynia - Madagascar goin' for more like a city-state look:

Gdynia not sure

####################################THIS ARTICLE MAY BE EXPANDED#############################

Orbis Regnum: Modding progress, discord and pre-alpha testing

Orbis Regnum: Modding progress, discord and pre-alpha testing

Orbis Regnum 7 comments

Diary #3: Modding progress so far, quick peep of urban areas, a few new countries and flags and pre-alpha test information.

Orbis Regnum: 'Leaders, parties, and their agendas'

Orbis Regnum: 'Leaders, parties, and their agendas'

Orbis Regnum 2 comments

Diary #2: About political leaders, political parties, and their conceptual evolution and adaptability through the geopolitics of the 20th and 21st century...

Orbis Regnum Mod --- THE GLOBAL KINDGOM

Orbis Regnum Mod --- THE GLOBAL KINDGOM

Orbis Regnum 2 comments

Diary #1: Introduction to the mods ideas and goals.

VicIII 1.6 changes

VicIII 1.6 changes

Victoria III

Geographical changes (Adding mountains to China,India,Korea,Taiwan and swamp in fashoda-Africa) State-province changes for prettier borders and to enable...

Add file RSS Files
zombie mod Paradox

zombie mod Paradox

Full Version

3 mods needed to play TGC zombies including -TGC -TGC apocalypse 1836 -TGC prominence improver

The Collapse v1.3.2

The Collapse v1.3.2

The Collapse Patch

Some bugfixes from version 1.3.1, some new features and a rework of the starting nations.

Divergences After Darkness v6.1.0 TMVR

Divergences After Darkness v6.1.0 TMVR

Divergences After Darkness Full Version

!+Added 3 new defensive rivers. The Elbe, Po, and Rio Grande have all been added !Made various province connections clearer, especially along the Seine...

DRM beta 0.3 (Optimizado)

DRM beta 0.3 (Optimizado)

DRM Full Version 2 comments

la tercera vercion de este Mod y Tal como dice el Titulo esta version esta Optimizada para Dispositivos de bajo rendimiento

ivergences of Darkness Rework Release 6.8

ivergences of Darkness Rework Release 6.8

Divergences of Darkness Rework (DoDR) Full Version

Contains Release Six and Release Six Point Five along with further updates This includes: Inca Rework Plantagenia Rework Vinlandic Colonial Rework Various...

victoria III 1.6 Das Artikel Edition

victoria III 1.6 Das Artikel Edition

Victoria III Full Version

All the changes (or most of 'em) are written down in the "upcoming 1.6 article" THIS IS BIG PATCH PLEASE DO NOT JUST OVERWRITE YOUR FILES BUT SWITCH THEM...

Post comment Comments
Zorro_Ladron
Zorro_Ladron - - 8 comments

There are many revolutions and the revolutionaries have more morals than the army itself [= ^ · <· ^ =] but the mod was very fun, I still don't know English, maybe it was because of some decisions I made without understanding it well.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,056 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X