This is the ModDB group for the Half-Life Creations website! Half-Life Creations was conceived in 2006 then created in 2007 by Thomas "Editor321" and James "Minuit". It was designed to be a haven for modelers, skinners, coders and developers of all types that have a focus with Half-Life, Half-Life 2 and anything related to the both of them. It is the mission statement of this web site to provide a professional atmosphere in one of the most well respected gaming communities on the face of the earth. Third party developers have shown us through Counter Strike, Day of Defeat and many other official modifications can be improved upon by the talent in these communites. We hope to build a strong community where all developers can chat, exchange ideas, release work and find web hosting for their own projects.
And so today was the first public version of Zubben: Revision
This is the most ambitious Mod for Counter-Strike, adding more than 14 game modes, new models, textures, new graphic improvements, better A.I and enchanced...
ARRANGEMENT started as a Half-Life mod (formerly known as ARRANGE MODE). A tactical FPS shooter, heavily focused on combat and story. A mixture of Max...
Been in fever for Matrix and HL at the time and wanted to create something with the Hammer Editor and this is the result so far. More Ideas for Levels...
After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you...
We cannot wait to congratulate all of you on this remarkable day. This day, we release the Gameplay Teaser and announce the Lost Story: The Last Days...
Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...
Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...
We would like to play a game with you while we are preparing for our next Dev.Log! Specifically we would like to ask you a tricky question regarding the...
A visual representation of all the changes we made to the Half-Life GitHub source code between December 2014 and January 2016.
Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big...
For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen...
Countdown is over! MOTY awards just started and here's our trailer for it.
As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take...
The file hosting service that we use only can get us that far. Plus, some new images in a very special format you probably heard about ;) Plus GDC thingy...
A quick summary on what we have and what lies ahead for this project.
Ill keep this brief...its late. I must sleep. And dream of NovaCor...
Those who monitor our activity for a long time are used to the fact that any news here is usually published on behalf of the whole studio; however, today...
This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors
Another year went by and feel like saying that the project is not dead! New media posted.
Some months has passed since the last news update, many things within the mod has been changed and many new things has been constructed. We are definitely...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Our mod may never be a killer without proper voice acting and horrific enemies! I talk about our progress so far and our standpoint for the moment. We...
As some of you have known, for reasons Moddb has yet to announce to me, they have deleted the Revisioned page without so much as even sending me a warning...
Lets take a review of what happened and how we got here. Maybe you'll learn something, maybe you'll tl;dnr.
There are lots of things to say, but a video is worth a thousands frames!
There's been great news for this project, many I can't even remember! Perhaps the coolest one is that we are working on the final levels of the game...
The page for the redux of Edge of Darkness is up, several pictures are already available
Introduction article, our goal, our work, our destiny among the heavens
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