A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 3,568)
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23-down - - 3,568 comments @ Power Generator Control

See if you can add some more details to the ceiling. I do like the colors in this screen.

Good karma+1 vote
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23-down - - 3,568 comments @ HEV suit pick-up point

The benches are a bit large other than that it looks ok.. Try to add proper frames around the windows. That being said the walls are they to thick. Gives a negative impact upon the windows. Or have you ever seen a window you look through that's like half a meter thick?

Good karma+1 vote
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23-down - - 3,568 comments @ Image 6

Lovely work. Also that bunker complex to the left looks great as well.

Good karma+1 vote
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23-down - - 3,568 comments @ LevelPROMO25

Fantastic work. The level of detail is lovely and the lightning soothing, good atmo.

Good karma+1 vote
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23-down - - 3,568 comments @ Chapter "Welcome Again" Office Complex

indeed it does. good work.

Good karma+2 votes
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23-down - - 3,568 comments @ Alternative HECU HD models V1.1

You would just have to add the mesh as new subgroup to an existing romka grunt.. Make the romka bones parent of your head meshes... In the old days I enhanced some regular HD faces to become romka heads with working eye movement. You would just need to add the eyes and eye lids onto your face mesh and make a minor hole where your current eyes are. I believe in my case I just moved em a bit in front of the actual textured eyes of the specific main head mesh. It worked rather good back then but I can't remember how exactly I did it.

This might explain it:

The303.org

Good karma+2 votes
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23-down - - 3,568 comments @ Alternative HECU HD models V1.1

Congrats on releasing them @ Half-Dead lovely execution. Would be lovely if you could add interactive heads for them based upon romka model grunts. (moving eyes)

Good karma+2 votes
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23-down - - 3,568 comments @ Image 2

Not bad but why don't you consider using the real Osprey model instead?

Good karma+1 vote
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23-down - - 3,568 comments @ fubar

Add some more details to this hallway. I get that you wish to maintain the visual aspect of original hl1. But this is over the top sorta.

Good karma+1 vote
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23-down - - 3,568 comments @ fubar

I'd still lower the ceiling PsyWarVeteran is right.

Good karma+1 vote
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23-down - - 3,568 comments @ Final map progress

Wow first time I'm seeing such a high quality map from you. While the majority are just some prefabs thrown in. It never the less has some great vibe and architecture to it. Fantastic work.

Good karma+3 votes
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23-down - - 3,568 comments @ Black Mesa: Military Version 2024 RELEASED!

Odd. I tried noclip before asking the question here.. No map change happened for me on that place.

Good karma+1 vote
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23-down - - 3,568 comments @ Black Mesa: Military Version 2024 RELEASED!

Where exactly does the mod end? I encountered the Black Ops and finished off the sniper inside that tower and unlocked the huge Gate. Is that where the mod ends as it's unfinished?

Fantastic make on the remastered maps. I enjoyed em immensely and the voice acting was fairly well made as well. Little light on Story dialogs in general but good none the less.

Good karma+1 vote
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23-down - - 3,568 comments @ Chapter 5: Focal Point - LambdaGeneration Interview

Fantastic interview. The shown stuff was truly epic indeed.

Good karma+4 votes
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23-down - - 3,568 comments @ Half-Life: System Error (Rover the Dog scene)

:D Very nice. Reminds me of that cat mod. A pity it never got released other than that alpha demo.

Good karma+2 votes
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23-down - - 3,568 comments @ Image 2

Lovely work.

Good karma+1 vote
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23-down - - 3,568 comments @ Military Duty : Operation Firestorm

Thanks guys..

And we have a winner /TheWolf :)

Good karma+2 votes
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23-down - - 3,568 comments @ Military Duty

harembomber2000 Thank you. I'm honored you'd be happy to know that I've finally returned work on my mod and this time for real. I'm using featureful SDK which is literally for most parts the same code that Field Intensity uses by the same devs.

I've already built my first real new map since 2016 and it's gorgeous. Expect new monsters, new skins of monsters and for most new high quality voice acting.

Good karma+2 votes
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23-down - - 3,568 comments @ Focal Point

Mh, that wants me to travel to the amazon-as regions right now. Fantastic work!

Good karma+1 vote
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23-down - - 3,568 comments @ Focal Point

This is truly magnificent! Outstanding work guys. :)

Good karma+2 votes
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23-down - - 3,568 comments @ Half-Life: Xen's Horror

Change the color of your moddb page. It's so green that you barely see the follower button which in turn hurts you as a modder. I couldn't read the follow button.

As your for mod itself. It looks interesting but you certainly need to spend much more time on your maps. They're both simple in design and execution. At it's current level it is a mod that would have been acceptable back in 2000. 1 Year post release Half-Life 1 when people were still learning the Editor and sorts.

Good karma+3 votes
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23-down - - 3,568 comments @ Screenshots

Reduce the volume of the light on top. It may not be so well illuminated but enhances the atmosphere x10 fold.

Good karma+1 vote
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23-down - - 3,568 comments @ LevelPROMO20

Fantastic additions and enhancements... A lovely screenshot.

Good karma+2 votes
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23-down - - 3,568 comments @ Half-Life: Insecure - Updated Demo and Chapter 5 progress

Glad to see an updated demo and you still kicking hard with the mod.

Good karma+2 votes
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23-down - - 3,568 comments @ Diffusion

Ok, thanks.

Good karma+1 vote
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23-down - - 3,568 comments @ Half-Life: Enriched - The Good and the Bad

On that I certainly agree with you Cvoxalury. I myself miss the old epic Opposing Force main menu that had this moving animation playing. But still. At the end it's the game that counts & not the main menu where you spend less than a minute on. As for issues and game bugs. There are numerous mods out there that re-enabled the full set of old WON game behaviors. One has just to look.

Good karma+1 vote
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23-down - - 3,568 comments @ old town entrance

Haha, that sounds fair enough. :D

Good karma+1 vote
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23-down - - 3,568 comments @ Half-Life: Enriched - The Good and the Bad

Agreed. Even providing WON support (while extremely cool) sounds tedious. While each of us still hangs around on a Engine that's older than most the users on this website. There's still some truth to the following saying: We've got to move on and put old Ghosts to rest.

I would even exclude WON support if I were you. There are few fossils that still use WON to this day due to their paranoia of using tools such as Steam. Every mobile retail company, Google they already know all and everything they need to know about you as a person (a lot). To be afraid to use Steam, Epic the EA Client etc. it all the sudden starts sounding absurd. It certainly was a valid thought pattern in the early 2000s but no longer holds any subsistence. Of course it's everyone else's prerogative.

The majority of WON users use cracked versions as they never bothered to purchase this great gem of a game. Not even for $1. Why should they get supported?

I'd limit myself only on the 25th anniversary edition. Safe yourself as much time and headache as possible. But that reflects only my personal opinion though.

Good karma+10 votes
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23-down - - 3,568 comments @ Nohra's Concealment

Wow. So lovely to see you back in action ToTac. Your mod was and still is one of my most anticipated mods to come. Guess the 2 decade long wait will pay out at the end.

Good karma+2 votes
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23-down - - 3,568 comments @ Genesis 20

Oh welcome back @FedeShepard_HLOR. Looking forward to be playing yet another mod from you. The initial screenshots look fantastic.

Btw. Make sure to check out this SDK:

Twhl.info
Github.com

It contains all the Opfor Assets, including fog, improved npc path finding, the rope entities, Model and sound replacements without the need to code them in. Setting monster relationships towards each other or the player = allied or enemy and so much more.

It might benefit this mod of yours greatly and it might also benefit your older mods.

Good karma+3 votes