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ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

This is rather an addition to the previous post in terms of visually improving buildings. Didn't you think it would be cool if the strategic center affected not only units, but also buildings? For example, buildings would have three upgrades to choose from, and after accepting “Battle Plans”, you could select and install the appropriate one. As is done now with Hamers, Comanches and other units.
For example:
"Bombardment", a mini-turret could be installed on the building for self-defense. And defense buildings would receive 20% firepower.
"Hold the Line" - strengthen the building according to the principle of the strategic center itself, sandbags, fortifications and the like would appear. And the building would receive 25% damage resistance. And so that this applies to defensive structures, without visualization.
"Search and Destroy" - A mini radar antenna could be installed on the building, which would detect hidden units in a small radius. And defense buildings would receive 20% of the firing radius.
What do you think about it?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Totally agree, could be improved with some minor details. For example, some barrels, mini tents, awnings, sandbags or mini generators and so on. On the streams, I noticed that in China, in some buildings, stands with propaganda symbols appeared. It seems like a small thing, but it has a big impact on the atmosphere. I really like that after the general's ability, a sergeant appears in the US barracks. I think this is a cool reference to "Full Metal Jacket")

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

It's a pity of course. The thing is still necessary for me. Sometimes it’s very funny, playing with three people, where everyone is for himself, you can help the one who is losing and change the course of events in different directions. Which, in my opinion, brings variability and variety to the gameplay. It happened that when you play 3x3 and someone falls off due to some bug or crash and you remain 2x3. Our opponents gave us money to keep playing, even though we were in the minority. Which surprised us a little. After all, none of us even thought that this was possible. But you are developers and you know better. As I understand it, you are simply focused on quick matches rather than protracted battles

Good karma0 votes
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Why? In some cases it is simply necessary

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Is there a plan to transfer funds to an ally? A very convenient thing. I heard that you are planning to transfer oil rigs, that is, making them neutral, so that an ally can capture them. But it was the transfer of 5000 through the reserve and the drop of funds to the ally’s base. Will there be such mechanics in 1.9?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Have you thought about upgrading the toxin tractor with a claw at the back or a blade at the front? It would be possible to provide an acid weapon that would be effective against tanks. Or give a viral weapon, why did they abandon the mechanics themselves?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

I have questions about the stream 2024.05.11:

1) Tell us in more detail about the stealth mode for GLA infantry. I noticed that the partisans were getting silencers. What other benefits will there be regarding the entire GLA infantry? Describe all changes so far;

2) Hook Gunship has 3 upgrades just for GLA or was it just a demo? Or will they be split into different factions? Or will he have three upgrades for each faction?

3) Will Hook's claw collect drops, mostly for money, or unlock upgrades like the Recycler?

4) I was hanged) Why did you think that I was stealing super units in order to abuse the system? I just came across this and thought it was wrong. I'm glad for this change, it's long overdue)

5) Are there plans to somehow strengthen the aircraft for the GLA. Let's say that after collecting scrap, bombers can be turned into kamikazes. Something like a “flying Bomb Truck”) Or introduce a separate unit. What do you think about this?

6) I don’t quite understand. Radar van has mode switching or constant upgrade to missiles?

7) How much money does an improved landing pad bring in per GLA? No matter how much I looked, I still didn’t notice. Perhaps I missed something;

8) Are you thinking about bringing back the Scrambler Track, making it invisible, but limiting their number? It would be nice, the unit was extremely useful;

9) Anarchist no longer lays mines, but shoots a rocket?

10) There are no plans to introduce it, as in classic generals. Infantry for GLA Saboteur? It was also quite a useful unit. It would be possible to make it with an aura like Hijacker, and after improving it to camouflage, remove it;

11) Spear Teams is very good. As I understand it, they cannot be crushed and placed in a building or equipment?

12) Hunchback can now transport equipment - this is great. How much and what kind of equipment does it hold? And didn’t you think of making his model bigger, otherwise he’s quite tiny compared to tanks? I understand that this is a convention, but still;

13) Have you somehow redesigned the missile defense system for Russia? I noticed that the Sentinel Tank immediately had two upgrades at the same time, how is that? And Mauler also now has missile defense? Is this now a separate upgrade and to whom and how does it apply?

14) Will Tesla Tank and Buratino have Explosive Reactive Armor upgrades? If not, why not?

15) Prometheus has 2 warheads? What is their difference? And as I understand it, Prometheus missiles are shot down by anti-ballistic weapons and Topol-M remains one of the ultimate ballistic missiles that cannot be shot down?

16) This already concerns your latest news with drones. Multi Drone is a good idea and versatile. But why did they abandon flares against missiles? And have you thought about making them more different? For example, the medical version would have an anti-aircraft gun, and the ammunition kit version would have a grenade launcher, like mercenaries or European grenadiers. Or give the opportunity to fire in the air? И я так понимаю Repair Drone выведен из игры?

17) You have modified the medical hummer. Will it still remove toxins and deploy to a stationary version as before?

18) Is the radar helicopter being created at the European command center to be automatic? And it will not be possible to choose the defense or radar configuration?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ ROTR announcement - 2024-05-11

Will we see on the stream a new installation of ballistic missiles for Europe using the Pandora protocol? Are there any details about her?

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ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Thank you comrade)

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Do you have any plans to redesign the GLA combat motorcycles? Let's say we make several variants of the view. Kind of like a quad. Or with a stroller. It could be done like in RA3 Uprising. So that all infantry could be mounted on motorcycles. The mercenaries would fire mortars. Or if you plant a worker, he could collect more resources from the centers. I have a lot of variations and ideas, but in general, have you thought about it?

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ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Thank you for the complete answer, I will wait for the demonstration on streams)

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Have you thought about making it possible to control airplanes, like in Contra? So that the ability bar, on the right, contains airplanes. I use quick commands to select troops all over the map, but in Contra it is very convenient and easy

Good karma+2 votes
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

It's a shame, the concept of the units was not bad

Good karma+2 votes
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Will there be a return to units like the Assault Humvee, Su-25 Frogfoot and Ogre Tank? Or should we wait for them in 2.0

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

I believe in it. For me personally, it’s the S300) But what confuses me more about Twin Fang is the six-shell limit. It would be better to remove it and make it more damage against aircraft, but a lower rate of fire. And in a separate fire mode for shooting down ballistic missiles, there is a higher rate of fire, but less damage. After all, this is an anti-aircraft gun, and not a firecracker with fireworks :)

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Finally) This is very good. What kind of "Wolverine" are we talking about, BMD-4 or BMD-1? And this applies to all Russian infantry, and what type of weapons will it be?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

So the Wolverine will have a different turret, like the Pandur IFV?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Are there any plans to change the VDV of Russian shooters so that they can fire at aircraft, like the US Delta Force? Or maybe there will be a modification to an armored personnel carrier that changes the turret to an anti-aircraft gun? Their survival is limited by one enemy helicopter, which blows them to pieces

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Have you removed the 6-shell limit?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Hm. As I understand it, the runway was divided into two, like in Russia. I also noticed that in the preview for the stream, the MI-6 Hook Gunship has bombs similar to those of the Helix. It would be nice if the GLA's aviation could be improved through the Recycler. For example, helicopters received curtain modules from Russia. For China, napalm or nuclear bombs. For the USA, planes received light traps. Cluster bombs for Europe

Good karma+2 votes
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Are there any improvements planned for Twin Fang AAA? Compared to all the other anti-aviation technology, for me it’s very weak

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Russia Update: Heavier Hitters

More renders for the "GOD OF RENDERS"!!! :)))

Good karma+2 votes
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

I ran into a problem with detecting stealth units behind the US. I'll explain what the catch is. While fighting for the United States against Europe, I did not notice how Frank Juger sneaked into the base. And he began to permanently turn off power plants. As a result, all drones turned off. Upgrading the drone center to additional power supply does not help. What remains is to build only an airborne one, but it can’t immediately detect units until it deploys. Have you considered giving the Vanguard Drone Operator the ability to detect stealth units, which is given to all drones after the upgrade? I understand that this will be very similar to a sergeant for Russia, but this is at least some way out. Well, or an American ambulance, some kind of module or drone for the same thing. Or for AH6 little bird. Where on one of the streams I saw that most helicopters have a new improvement that increases their viewing radius.
If without all the lyrics, then make the detection of stealth units behind the United States less dependent on drones. So that we have an alternative. Or give elite infantry units some flying temporary drones

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

I have a few questions regarding the latest stream 2024.05.05 :

1) Cool feature with dropping the Bobcat Excavator from the engineering troops. But don’t you think that it would be more logical to reduce its construction functionality? For example, so that he can only build auxiliary buildings and defenses. But could not build the main command center and part of the heavy defense;

2) Rainforced fortification is inherently a very useful building, especially with the improvement at Forward Operations Outpost, but is the repair radius too large? For me, this is a very strong advantage, since the buildings around it will greatly benefit from repairs. And you can surround it with heavy artillery and anti-tank guns. I am in favor of making it 3/4 of the current size;

3) It’s good that Repear Specialists made a useful upgrade to improve engineering troops. So they can renovate buildings. But I noticed that the repair icon above the structures has been removed if they are affected by the repair effect. This is a little confusing because it is not always clear whether a structure is being repaired until it is damaged. They would make it like the doctors have a 2D split, only with a building repair icon. Is this a bug or did you deliberately abandon this for the sake of optimization?

4) I noticed that you made Repair Track a separate unit. This is very good and always suggested itself) But you removed the opportunity to dig in. This was a useful feature because the unit did not move against the background of the others. The Pandur IFV had a function where, after landing an engineer, it was possible to put him in for repairs, where he would stand still and repair not just equipment, but also buildings. Are you thinking about returning some of the redone?

5) This is not a question, but just a special thank you for the infantry decals according to the Venom protocol. Looks really cool; Will there be any improvement for Frank Juger and European commando?

6) Regarding the Manticore protocol. I understood correctly. Why did you combine armor and engines, without having to choose? Did you cut down anything in terms of characteristics or left them as is for each of them?

7) Again, regarding the Manticore protocol. Is Manticore's repair radius too large? If you have reduced the speed of repairs, then okay. But if it remains the same, then this is the most ultimate support and attack unit. Having a special ability in the form of a shield;

8) Anvil bot:
1. Does the Custodian module force targets to attack only it, like before? With such a radius and the support of equipment, it is unlikely that anyone will be able to drive up to a cannon shot. Only if with artillery. Maybe it makes sense to repair equipment like Manticore’s within such a radius?
2. Omniscient module - very good. Does this work for defensive buildings?
3. Gladiator module - in general everything is also good, but with such a radius, I would give it the Custodian ability.
4. Do you think about making each Anvil bot module its own color aura?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ C&C: Generals Zero Hour

I can try) But what’s the question?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

I like that you returned the propaganda loudspeakers to the Chinese armored personnel carrier, this made it more classic and convenient, without the need to buy upgrades. If I noticed correctly, the scanner was transferred to a Chinese intelligence van? Do you plan to give the Chinese armored personnel carrier additional upgrades like the overlord to choose from? Let's say something like an anti-aircraft gun or a nuclear mortar, or an EMP missile like Shenlong. Or maybe just setting the min. This would make it a standalone unit and more useful

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Logical, I didn’t think of it that way

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Have you thought about switching to a system similar to the “Contra” mod, so that the super unit is available at rank five? I understand that not only a unit is opened, but also all sorts of improvements for others. But this costs a general's ability, which can be spent on something else. Or are you using a rank mod?

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Do you have any plans to make it possible to transfer improvements to the GLA from allies who play in the team? It would be nice if an upgrade appeared at the chemical factory or in the command headquarters for the faction played by an ally

Good karma+1 vote
ProFF69
ProFF69 - - 52 comments @ Rise of the Reds

Will China SunStorm Cannon have a nuclear engine upgrade? Of course, I understand that this is not a Rocket Buggy, but don’t you think the platform is slow? Maybe I'm wrong, but it moves in speed like an overlord without engine upgrades

Good karma+2 votes