Thank you. This needs to be said for every Zero Hour mod. PEOPLE! Listen to ProFF69! GENLAUNCHER IS THE WAY TO GO!
Thank you. This needs to be said for every Zero Hour mod. PEOPLE! Listen to ProFF69! GENLAUNCHER IS THE WAY TO GO!
ApornasPlanet You have to go to their Discord and download it, but before that you need Red Alert 2 Yuri's Revenge, as this is a mod based on that game. It took me forever to get it to properly run. You'll also need to download the various patches and the English Launcher Translation then you'll need to put them in the correct files of Tiberium Crisis to run. A word of warning, should you succeed, this game is brutally punishing and Saving does not work as it hasn't been implemented. Mission 5 will push you to the brink of your sanity. Also, from what I can tell, the second mission is not included in the game, so you'll have to skip over that.
Someone really needs to tell the team to scrap Mission 5 and redesign it. I've only beaten that mission once and it was by sheer luck. This mod is great and all but it has waaaaaaaay too much difficulty.
Was the Udajeet glider implemented for the System Lord Campaign?
Gonzalord The original creator MirceaofRivera has moved onto the Red Alert 2 engine. He's done some incredible things with it, but I wish he'd come back to fiddle with this.
Guys... Release a demo already. It's going to be the only way to assuage the nay-sayers that this isn't a dead mod or a trolling mod.
I'm beginning to have my doubts that the moderators in charge understand that if that there is to be trust and good will, a playable demo is needed.
I can't wait to see the next incarnation of the Forgotten finalized in the next release. I love the design of the Prowler and Scooper tanks from their Icon art.
OmeG
MerciaofRivia moved onto Yuri's Revenge for continuing the mod under Ionshock.
MerciaofRivia (if that doesn't work type in Ionshock Yuri's Revenge on YouTube) is the YouTube channel name for this mod's developer, he moved onto making Ionshock for Yuri's Revenge because of limitations with the Tib-Sun engine. Ionshock is essentially this mod, only with the changes he would have incorporated had it not been for aforementioned issues like Valherran mentioned.
At this point I've experimented enough with the level to know some things that are given about the nature of the crash. If I get my Ghost too close to the water anywhere before the majority of my forces have made it to killing the vein monster, it WILL crash. If I try to force my way to where the first "checkpoint" is next to the first tunnel entrance, it will crash. I have a save file where I've decimated the main outpost where the bridge is out and on the other side is the Hand of Nod structure (but you have to go the long way around the map to get there since the bridge is out) If I lose that game once, I have to exit the game and restart it then re-load the save. I believe that the situation that leads to the level crashing which everyone suffers is unique.
My advice to scrap the level and completely redo it from scratch as you suggested, Erastus.
Just did a play-through of this mod. Its beautiful. Can't wait to see how far technology progressed since the rocket was developed in WW1 rather than WW2. It says they colonized the solar system. Hope there's a museum level or something that shines a light on the timeline. I'm definitely buying this when it comes out.
A shame. I really do wish the Scrin could get released for this. However as per what my father said to me when I whined about stuff I had no control over, "If wishes were horses, beggars would ride."
sigh.
We seriously need more music tracks. The game is perfect in my humble opinion, but the amount/number of music tracks are lacking as there are only 16 of them, however the nature of what they sound like is perfect.
I love it that it has its own design. The only time that Nod and GDI had similar structures was during the first Tiberium War, with Nod starting to find their own aesthetic for their architecture and machinery towards the last few months before Kane was "killed" for the first time.
I have. I've run it twice and it complains about not being able to find the Palpatine Total Converter. I have not downloaded anything from the XWAU site nor installed anything from it. All I have is XWA installed and then I go and grab TFTC from this site we're on. I'm going to wipe out my current installation of XWA completely off my computer. I will let you know if the problem persists or if it works.
So... every-time I run the installer for 1.2, after step 24 it crashes and says it can't find the Palpatine Total Converter. What am I doing wrong here? do I need the XWAU?
I concur. All vehicle and aircraft cockpits and interiors should be replaced by sensor eyes or they should look empty from where an organic operator would normally be placed.
@ErastusMercy Nod Mission 14: Compulsions, is unplayable due to it freezing once my guys get near the brown-colored lake's shore. The games freezes, music cuts out after 4 seconds and I get an error message saying that an internal error has occurred. I have reloaded my save game and no matter how many times I try to run the mission, the game freezes. I also encounter after this problem after restarting the mission. And yes I have run the game under Administrator.
I'm still so disappointed this game did not come out.
Do I need the command and conquer collection from steam? I lost the CD to Yuri's Revenge two decades ago when I was a kid. Also Do I put the mod in the Yuri's Revenge folder from the original game's directory? Like I said, you're being a bit vague. No offense meant.
I never removed syringe. It comes with the download. I don't get any messages from my anti-virus that says it blocked any features of the app. Then again; if you don't mind, I would need a detailed install instruction. All I did was download the file and try to play it as administrator from the options menu from right-clicking the application with my mouse. please advise.
Yeah, no. I'm using windows 10 and its 2022.
I tried this, and it just gives me an error message saying its invalid as a target in the shortcut properties.
Alright, I'm new to this and I haven't played RA2 since highschool in the 2000s. I installed the mod and whenever I try to launch a skirmish or pretty much anything, the game cuts to desktop and an error message says it can't find the desired file or executable. Can I get some help here?
I can't wait until the Forgotten, Cabal and Scrin are added.
I cannot wait until this beautiful mod is released!
That's because the walls are untextured, it all blends together making it impossible to see where you're going. I had the same issue. I'm pretty sure Angel knows about this and is working on it, his work is ****ing incredible so far, Jesus, imagine if he had permission from Disney (if they weren't hellbent on destroying the franchise) to assemble an AAA gaming team and he took the Squadrons physics engine and reinvented and remastered all of the combat sims with it.
Thank you for taking the time to reply to my query. And thank you for addressing this issue.
I'm saying the DXR(Stormtrooper)transports die waaaaay too easily. They seriously need a health and hull buff. I understand if this can't be done... perhaps delay V-wing Charlie flightgroup until Baker has been destroyed?
CrimsonTip
Nick joined
Just a man who admires the art and audacity of people to revamp and create much needed entries and artwork in his favorite games.