Man, it keeps getting easier and easier to start a model off with the form you want.
First up is Autodesk's Photofly, which generates a model using a series of photographs.
Even with a cheaper point-and-click camera and less-than-ideal lighting, the result it generated still managed to surprise me. It's a complete mess of triangles of course, much like a scan, so I'm in the process of seeing how well it works when retopologized and cleaned up. Eventually I'll move on to sculpting in more detail, correcting the shape, and cleaning the lighting information out of the texture. So far so good though.
ZBrush 4 Release 2 has been out for a short while now, and I'm really loving some of the new features. It's now even faster to mash a bunch of basic shapes together to get the overall form you want. This is using the same technique I mentioned a while ago, except without doing any manual retopology. Instead just pop it into zbrush, turn on dynamesh, and smooth out the joints. Before long, you're onto the fun part of sculpting.
This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.
For people and teams developing mods and games with Valve's Source engine.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
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The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
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A group for Softimage / Modtool Users. Model or animate in XSI? Come share your tips and tricks.
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Man, your models are amazing! Great work!
How did those photofly tests go, I wonder? Even the first results were pretty cool, and I keep coming back to your page. Maybe you have another one/profile page? As a fellow XSI modeler I'm much interested in how you solve things. I finally feel like I know enough to actually work on some games. Up to now almost everything was study related and not realtime, and I don't like most of it. In September I am freeeeee :)
So, I wonder, if Photofly can extract info from a series of photographs, wouldn't it work with concept art, too, if you draw a series of 3-4 images for it to use? Or is the mess it makes to clean up simply not worth it?
Hey man. I was actually hoping to do some more tests this weekend now that I have a better and faster camera. I just need to wait to get my internet back up and running (I just moved for a job).
I suspect between it and zbrush 4r4, it's going to work out pretty decently. It's going to require photos though; I think only a robot would be able to crank out the quality and quantity of images it needs ( 30-60, just going around a head for example. And that doesn't even count getting the top and bottom pics of the same angles). I hope to have a new post up by the end of the week
I forgot to add, its now called Autodesk 123d
Hi Mike, I 'm the owner of a ARMA Clan that plays with Canadian Forces MODs. Unfortunitely, we have many errors in our MODs and decided to restart from scratch. As a member of the Air Force for 24 years, I would like to not insult the membership and give them the best. Are you able to help provide Models for our Technical crew so they can create our new mod pack, or do you know someone who could?
Thanks in advance!
Stephane Morency
7cmbg.ca
Hows the progress going now? :D
Nothings going on at the moment. I was thinking of doing something Halloweenish.
Do you know some retopologize tools for 3DS Max 9? Or retopo is for newest Max only?
I think there is a 'Wrapit' plugin for Max 2009, but I'm not sure if it's free or if there are any built-in alternatives. I'm not overly familiar with Max's set of tools.