I've been using Unity's ML-Agents package roughly since it came out and been having a blast with it!
The trickiest part of this is setting up the training parameters - it can often feel like a black box that requires a lot of trial and error. Currently the AIs take in roughly 250 inputs for every decision, all while going nearly 300km/h and battling on track!
f13rce
joined
Solo game developer who is making a racing management game powered by machine learning.