I should start off with saying i find this mod to be amazing. I've been enjoying it a lot, playing with friends and a lot on my own. It brings a completely different feel and way of playing from vanilla sins that i quite appreciate.
If i were to criticize something about the mod, it would be late game progression. A pervasive issue i see with both subcaps and capitals, is that regardless of monetary income (which will always be obscene late game due to mining barges and being in a map that lets you have more than like 2 planets), all ships and capital shipts cost 1 supply/crew.
The problem with this is that late game meta becomes just spam the most powerful ships to win. For subcaptials, why would you use your slots for anything other than jovian ships if you got the money? For capitals all you need to do is spam titans to win. Most other fleet comps lose their relevancy once it just turns into a strongest ship steamroll. (While i know this is accurate to what it's actually like in EVE, it doesn't make for the most stimulating gameplay.) Especially with titans, they can take a long time to kill so it can end up quite the snoozefest of ships that can't even warp away due to permanent mutual scramble and are doomed to the death spiral spitting on eachother until someone comes out on top.
An easy solution for this would just be to make stronger ships cost more slots. Make the jovian ships use 5-10 supply for example. Supercarriers use 3 crews maybe, titans 5 or more crews (whatever values seem balanced). This would make you be more wise with your investments and inclined to compose your fleets better. This would also cause the ai to have less of these total instead of just popping everything out of capital yard on cooldown with no drawbacks. Make the ai have longer cooldown on titan summon to offset this. If not a main feature of the game, it would be cool to have a mini-mod for this - i've also considered trying to make it myself.
GenesisAria
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