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Comment History
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

Hi there!

Yeah, cloaking is a tricky one. Basically, how cloaked you are isn't actually controlled by the server: every player runs their own checks to see how cloaked a player should be, which makes it really hard to track the cloaked amount from a plugin.

So far, the best I've managed to do is check to see if the player appears on the minimap or not, which it not really a reliable way to do it.

Im working on an integrated version of the bot which is part of NS itself (will be in a new version of NS in the near future), which will then allow me to have full access and properly track the cloak status of a player.

Sorry about that! I appreciate cloak is kind of useless at the moment.

Good karma+1 vote
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

You're welcome! I'm glad you're enjoying it.

I've been working on adding lift support, so the bots will fully support ns_nothing as well. In my WIP build, the bots can use all lifts in ns_nothing and they use the moving platform in ns_machina.

I'll write an update on this for everyone soon so people can see it in action :)

Good karma+1 vote
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

I'll see if I can get a version of 2.0 and 1.04 working. I know there is a Steam version of both knocking about but they won't work for me unfortunately (fails to load the client.dll). Without an original HL CD, I actually have no idea how to get older versions working.

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

Hi! This is a bug for NS 3.3 versions up to and including beta 4. If you patch to the latest (beta 6) then it won't crash any more:

Github.com

Its unfortunately caused by the inventory spilling code for marines so cannot be fixed in the bot plugin.

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

You're welcome! Feel free to drop any feedback you have :)

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ evobot v1.0

The original 3.2 does have some stability issues due to how old it is and the number of Steam pipeline updates that have happened in that time, so that might be the cause of the crashes.

See if you can update to 3.2.2: it maintains the same feel as 3.2 but fixes some of the incompatibilities of 3.2 on modern systems.

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ evobot v1.0

Ok, is it a straight crash to desktop with no error message, or does it give you an error message of some kind? I'll look into it shortly. I assume the game doesn't crash if you don't add any bots? Also, are you running 3.2.2 or the original 3.2?

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ evobot v1.0

I may try recompiling the dll, as there seems to be some unreliability in metamod being able to load it. I'm back home on Tuesday 22nd so i will try reuploading then after more testing.

Good karma+2 votes
Neoptolemus
Neoptolemus - - 13 comments @ evobot v1.0

Make sure in evobot.cfg you have the nsversion set correctly (32 for 3.2, 33 for 3.3). If the bot crashes right at match start after the countdown then that is usually the reason.

Good karma+1 vote
Neoptolemus
Neoptolemus - - 13 comments @ Natural Selection: Evobot AI

Hi! Sorry you're having issues. Just a quick checklist:

* Are you on Windows or Linux?
* Ensure the metamod dll has been extracted to the correct place, and you have created plugins.ini in the right place as well and added evobot to the list of plugins in the ini file
* Ensure you modified liblist.gam to point to the metamod dll
* Ensure evobot is also in the right place (ns/addons/evobot)
* Start a game, and type "meta list" in the console, you should see evobot listed there. Let me know what that output looks like. If you see the plugin listed then let me know what its status is. If metamod failed to load the plugin, then it will have a status of "BADF" or something like that. If Evobot isnt listed then that suggests the plugins.ini file isnt in the right place.

Good karma+1 vote
Neoptolemus
Neoptolemus - - 13 comments @ Quake 2 Model Editor v0.90

The order of the animations and the number of keyframes they contain is hard-coded, so as long as you use the same animation order in the file and ensure the number of key frames match then you won't need to modify code. This is how custom multiplayer character models work without needing a whole new mod.

You also have to bear in mind that certain animations (e.g. shooting anim) have special behaviours coded for certain frames (e.g. spawn projectile on keyframe 3 during the shooting animation), so make sure custom animations respect that. Otherwise you should be ok.

Good karma+3 votes
Neoptolemus
Neoptolemus - - 13 comments @ Total Farce

do you have to tie your shoelaces periodically too? or perhaps need to discreetly visit the toilet from time to time?

this mod sounds quite cool actually :P

Good karma+1 vote
Neoptolemus
Neoptolemus - - 13 comments @ WH40K : Rival Species

for 2 and a half years work there isnt a great deal there, the death animations are just a rigid fall-flat-on-face pivot and to be honest it feels almost exactly like HLDM

im not trying to put you down or anything, but it still needs lots of work, and i appreciate the fact that its only a public beta

Good karma+1 vote