This member has provided no bio about themself...

Comment History  (0 - 30 of 35)
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

The Bofors AA guns of the Infantry Division seem to never run out of ammo.

Good karma+5 votes
HaunebuII
HaunebuII - - 35 comments @ Stalingrad 42

Other issues and suggestions:

- When the Schuetzen throw the glass grenade sometimes the infamous blue box appears;
- Also I have noticed that Soviet IA builds bomb dogs but doesn't use them;
- On Leningrad Outskirts tanks seem to have trobles passing the upper part of the map (specially upper left);
- tanks crew repairing the tank by themselves it's fine but in some situation can be a problem, but honestly I can't think of a way to do it better. Maybe if the crew was actually there you could make them dismount and repair but I guess that can't be done in COH;
- On larger maps could be a good idea to slightly increase the Pop Cap.

Good karma+3 votes
HaunebuII
HaunebuII - - 35 comments @ Stalingrad 42

No, the gun is visible, it's there and it's not a gameplay issue. The officer and two men escorting the the gun are there two. But the gunner and the loader aren't. Like I said though, it' just a visual thing, it doesn't affect gameplay. It's not that big of a problem.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Stalingrad 42

For the first post of the year I have to report that on some winter maps, some of the crews of AT gun and artyllery guns (specifically gunner and loader on Pak 38, Pak 40 and the 76 mm regimental gun) tend to be invisible.
And the regimental gun is the one that doesn't show the ammo status.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

I have question regarding the Historical Add-on. With patch 4.06 released does it need to updated somehow or not? I have checked and in the game set up Menu the German flag is back to the original but in-game the Historical Add-on seems to work... I don't know what to think.

By the way glad that you fixed the multi selection bug for the US trucks, it seems that the Russian trucks when they're loaded in S42 also have that problem.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Stalingrad 42

Thanks for reply. The soviet mortars yes could be my mistake because I re-checked them too and they were ok, but I came across a couple of further problems:

- the texture of the Maxim Maching gun sometimes is bathed of that infamous pink but, it doesn't happen always, it's strange;
- the Fallschirmjaeger that parachute from the Ju 52s of supply airlift that are shot down (cool that they can be shot down btw) are sorrounde by a giant blueish box;
- what garrisoned units do? It seems like they dont fight while they are inside a building.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Stalingrad 42

Great mod and this makes a really good double with Battle of the Bulge.
I have to point out two little things; for example:
- the soviet mortars don't show up their ammo status;
- the truck drivers of the Wehrmacht like to wear short sleeves in winter maps XD;
- the 2 players version of Kotelnikovo for me it's unplayable if I choose the Germans. With the Soviets it's ok until I move towards the upper part of the screen but I have to admit that Kotelnikovo gave me trouble even in Eastern Front thus it's surely not fault of S42.

I'm just scratching the surface of this amazing mod and I just discovered the bomb dogs XD

P.S.
When you stated in the article that new units will be added, they will be Germans/Soviets or maybe from some nation?

Good karma+4 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

Mod Voted!

Good karma+4 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

I've noticed that the King Tiger which randomly you can call with the 7th Armee cannot upgrade the "Flieger MG". And some units don't always dislay their ammo/fuel status.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

Oh that is why. Thanks for the answer!

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

There is some kind of problem with the SS Koenigstiger that you can call with the Kampfgruppe Peiper ability; instead of the HE ammo has the smoke launcher and the ammo/fuel status isn't displayed. And the ambush lockdown ability of the Jagdpanzers doesn't seem to work; I order the tank to ambush and it correctly hides itself but it never shoots, so it doesn't really work unless veterancy is required to do it but I don't think so.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

Hey there. The mod is amazing. I have a visual bug with the Sd.kfz. 252 Munitionstraeger of the 5th Panzer Armee; the wheels, the front lights and the the engine cover are pink. I haven't understood very well how the 15 cm schwere Infanterie Geschuetze 33 works; Does it fire directly on visual contact like the 7,5 type or in an another way? And initially when deployed says "No Ammo" despite it has just entered the battlefield.
And last question: why the Jagdtiger and maybe some other tank destroyer doesn't have the option to fire HE ammo?

Anyway thanks for the update, in my personal opinion I believe this is the best COH 1 Mod.

Good karma+3 votes
HaunebuII
HaunebuII - - 35 comments @ Battleground 44

I wonder, if there will be Objective Maps.

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

I have found another bug. When you set up a Forward HQ (you cannot make more than one) even if you lose it and you create another one you won't be able to benefit from it (for things like reinforceing your squads, new ones etc;) unless you have some infantry in there.

Oh and when you try to ride an infantry squad on a Tiger II they we'll be like sucked in a black hole (2 or 3 of them will remain on the map) and you won't be able to use them anymore.

And on a map at starting point n.3 (I don't remember the name, it has many buildings on the right side of the map, like a city) when you create recon vehicles like motocycles, jeeps etc, as soon they arrive they are stuck at the entrance of the map.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Battle of the Bulge

Is it normal for a Tiger II to be damaged by 57mm antitank gun?

And also there is a bug with trucks and halftracks. Trucks can efficiently tow antitank guns, pak ect. and in their icon it's stated that they can carry up to 20 personel but when you try to load multiple squads onto the trucks or either halftracks you can't carry more then 1 squad (a Panzergrenadier squad has 6 soldaten, Volksgrenadier 9).

Good karma+3 votes
HaunebuII
HaunebuII - - 35 comments @ Battleground 44

And what about the damage system? A Tiger will be able to one-shot a Sherman (like it should be)? And a Tiger II will be almost unpenetrable (like it should be)? And Panther?

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Warfront

So, there are Torpedoes on Pearl Harbor Map??

Good karma+2 votes
HaunebuII
HaunebuII - - 35 comments @ SPV3 for Halo CE

Oh gros… thanks

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ SPV3 for Halo CE

It says "files are corrupted" during the self extract sequence

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

How Can I send a video?

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

The respawn point on the G4 M aircrafts (Solomon Islands 1942) are bugged: when I spawn there I die or I fall into the void.
And the map Operation Lilliput at a certain point of the game suddenly crashes.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

I have a problem. On the maps Fall Rot and Operation Aberdeen (both playing with axis) once I have captured an enemy's control point I can't get on in their tanks. Why?

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ WarFront 3.51 PATCH

YEAH!!! My day has changed now. Thanks to you!!

Good karma+3 votes
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

Yeah, it worked! Thanks. It sounds great now! And bots are badass. I wonder if someone has considered to make a dynamic ticket bleeding mod.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

The sound problem affects all infantry weapons of all factions. Besides it seems that there is no sound for footsteps.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

It should be called BFSPC. Anyway, I think it's useless, because the problem isn't that Secret Weapons doesn't have bots, but that bots cause problems to the mod. About rivisited I have problems with sounds of rifles's shots. I can't hear them.

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

I've heard that there is a program that allows you to play Secret Weapons with bots. Do you know something about it?

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Forgotten Hope Revisited

I'd like to see some Secret Weapons in this Rivisited...

Good karma+1 vote
HaunebuII
HaunebuII - - 35 comments @ Warfront

Yeah but we are talking about 20/30 meters and not 200/300...

Good karma+1 vote