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Comment History  (0 - 30 of 92)
kumzi97
kumzi97 - - 92 comments @ Republic at War

Infantry are WAY too effective in the vanilla game; it takes hundreds of laser shots from other infantry, or really Anything to kill just one man.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Malevolence (Improved)

That model and skin is the definition of pWNage

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Space Battles (CIS Shipyards)

Thats pretty awesome

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Space Battles (CIS Shipyards)

Nice laser effects

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ Legacy Era: Second Imperial Civil War

Thats how ships have attacked for centuries, firing broadside so more guns can actually face/shoot at the target. Almost never are more guns facing forward than to the side (in most designs)

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Mon Calamari upgrades

Your mom.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Geonosis

For the mod, besides adding units and the like to land, will the battle system itself be changed? I've never liked land battles in the vanilla game, especially because of the I: extreme durability of infantry (a turbolaser shot to the head won't kill one!) and the II:popcap, small size of maps, few places there are to land and the III: general lengthiness of battles produced by impenetrable shields and powerful artillery. Also, I think that if, in the GC if the enemy hasn't built a shield, one could just orbitally bombard the enemy's base. These are general suggestions that will hopefully be taken into consideration anyway.

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ Ultimate Empire at War

In VII, besides adding units and the like to land, will the battle system itself be changed? I've never liked land battles in the vanilla game, especially because of the I: extreme durability of infantry (a turbolaser shot to the head won't kill one!) and the II:popcap, small size of maps, few places there are to land and the III: general lengthiness of battles produced by impenetrable shields and powerful artillery. Also, I think that if, in the GC if the enemy hasn't built a shield, one could just orbitally bombard the enemy's base. These are general suggestions that will hopefully be taken into consideration anyway.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Summer Update #1

Will this be able to latch onto enemy ships and board them?

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Legacy Era: Second Imperial Civil War

I have an idea. Possibly for the mod, all outdated ships could be removed and just the modern ships would be used. A comparison, in todays society, we don't use Shermans and KV-2s anymore, we use just the modern tanks, IE. Abrams and the like. Just an idea, anyway.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Ships from News No. 14

For the Third, new ship, if i were creating it, would add just Three deck clusters placed in a "Y" formation around the fuselage. But thats just my input.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ More Pix

I was wondering, wouldn't turbolasers made for space combat instantly pwn anything they shot at on the ground?

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Legacy Era: Second Imperial Civil War

How much more powerful will the modern forces be, compared to the outdated forces? I found that in the Beta version the Imperial II-class Destroyer to be more powerful than the Pellaeon-class. I think the outdated ships should be much less powerful, but that's just my opinion.

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Solar System - Earth

The land map should be the streets of Stalingrad! :D

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ Ultimate Empire at War

amen!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ 6 factions

I bet its Earth!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ SW Ship Candidates

1,3,6, and 8 are what I would choose. But 8 is the awesomest ;)

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ 6 factions

Wow 6 factions! But can you get rid of the disgusting yellow that came with FoC?

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Mandator MKII

Cool, but whats the purple...shield?

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ Consortium Space Mod v1.0

I like some of these ideas, but the consortium was already WAY overpowered, so are you going to balance them with the other factions? Really, a random pirate group should not be more powerful than the Empire. I do like the ideas though :)

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ RotM version 4 screenshots

Cool missiles. Also, I like the new laser particle!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ RotM version 4 screenshots

Much better! It actually looks like a nebula...

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Bastion Land Map

That looks really awesome!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Imperial Capital Ships

One is mkI the other is mkII.

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ carnage

ALOT of lasers!

Good karma+2 votes
kumzi97
kumzi97 - - 92 comments @ WIP Munificent: Part 3

Wow, awesome! I haven't seen a better one!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Picture 29

Can't wait to use this!

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ Picture 41

I like all of these models, but maybe you could change the green?

Good karma+1 vote
kumzi97
kumzi97 - - 92 comments @ acclamator variants

I think it's an MAAT.

Good karma+2 votes