Glad this is still going, and I am impressed with the updated UI! I've never played Portal 2 however, so I'm unsure what other improvements have, or can be implemented. Looking forward to release.
Glad this is still going, and I am impressed with the updated UI! I've never played Portal 2 however, so I'm unsure what other improvements have, or can be implemented. Looking forward to release.
I've posted my application on the forum. :)
This mod is looking very nice!
About the positions you are holding, I have moderate experience in SDK Hammer and texture/material creation via GIMP and VTF Edit. However, I have never worked on a mod before, neither have I completed a full map or defined new materials outside Valve's current system. I might be overlooking things, but you mentioned that you're seeking for "new talents". Does this possibly mean those like me who are not as experienced in mod development could potentially be a part of the project? I would mostly like to join to help contribute, but also for the learning experience. Your team is definitely dedicated and patient to create this, but would you be willing to accept and guide amateur talent?
Some of my older works is on my profile, but I have recently created set pieces for both Half-Life 2 EP2. That would give you a sense of how much experience I currently have in Hammer.
I'm getting a "Failed to create D3D Device" when attempting to launch the mod. I have the Steam version of Deus Ex GOTY edition, and it is installed in the root directory "C:\Program Files\Steam\steamapps\common\deus ex" I have Microsoft.Net Framework 3.5 SP1 installed as well. Any idea what's wrong?
I downloaded the earlier version of the mod before, and the increase in texture detail was amazing. This is even better, but I have some questions.
Do I just overwrite the full version over the "demo" version of the mod? Also, do I need DX10 or does it work in DX9 like the unfinished version?
Darn, can't run this. :/ Ah well...
I kind of thought this would be an awesome mod to go commercial.
Something that's different on the Source Engine; I bet it would do great!
Also, just a little observation: If 1000 users were to donate $15; you'll get the license. Sounds like a realistic goal.
Congratulations on the release!
I have a question though. Does the game use The Orange Box engine? Or the more current Left 4 dead 2/Alien Swarm Engine?
Not to be rude, but I remember trying to submit this engine entry into Moddb long ago, but it got rejected. Why is it available now without any trouble?
This normally means that the required content is missing. Are you sure that you have Half-Life 2 Episode 2 installed, and played at least once?
Crysis 2 used this? Well that explains it. I thought they literally Crafted each and every building brush by brush ._.
It looks great. keep it up!
So I signed up to participate in the beta yesterday, and WOW!
This mod is very fun, even if it's in an early stage. I have experienced very few issues, and it looks great. Even on low end systems! Great Job.
For those who're using older graphics cards or very weak ones (Like an intel chipset) Try changing the render level to DX8 mode ;) It increases performance, and fixes a crash if you have a weak integrated chipset.
And for those having trouble downloading it, try the dedicated server.
Try downloading it from the dedicated server, it has the latest build.
FFVII Source? o_O
I don't know how it'll happen, but the idea sure sounds promising.
And you have an determined optimistic attitude about it too. Good luck.
EDIT: My mistake, There is support for 16:10 monitors.
Hm, great job on release!
I can't speak for the X360 version, but the PC version needs some work.
First, the minimum system requirements are over estimated. Any card or chipset with PS2.0 or higher can run this at smooth frame rates.
Second, the game is not very keyboard friendly. The loading screens even make references to pressing and holding the LT button, even if you have no X360 controller. There is also no mouse support, at all.
The PC version comes with Tage's DRM. Not sure if this was Ubisoft's decision or not, and some might not find this a problem at all.
The screen resolution is also capped at 1280x720, and there is no support for 16:10 monitors. All of this I found quite cumbersome. The game itself is fun, but these technical issues bother me.
I hope a patch can fix these issues sometime in the future.
Oh wow, how could I not see this before?
Big TR fan here, and I'm glad some people recognize it :)
The work so far looks great, but I hope this mod isn't dead :/
Great looking model.
Once it's textured; I bet it'll look amazing!
*Sigh*
The game is unplayable on my PC.
Fastest settings don't help much either. :(
Seems like you all put a lot effort into it though.
Oh wow, I fail. It was the wrong door XD.
This is a great mod. How did you accomplish all of this, for example the room changing and moving around?
This is great!
I think I encountered a bug in Chapter 4 though. The door after the fire pit won't open :|
Hm... :/
Not too sure if that's a good choice.
I needed something like this, thanks. :)
The demo was very fun actually, and unique. Nice work!
Am I the only one having it run a bit slow though?
Just recreated the group yesterday with the leaders permission :)
Cool! I'm still concerned about the system reqs for the game. I asked on the site, but my comment got deleted...twice. What's that about? :s
My question is that if I have a low spec PC (Intel 3100 chipset) and was able to run the demo just fine, would I be able to run the full game decently as well? It seems the requirements have raised from that of the demos.
I'm way under spec, and just received a white screen during gameplay with only the audio and HUD working. I guess this is normal for video cards or chipsets which don't support Shader Model 3.0?
So, it's releasing in two days? :D
I can change that, thanks :D
SEGIII
Stew joined
Programmer, Writer, Filmmaker, Gamer, Artist - or something like that.