I am the author, (Eye of the Aist) or (Blooresque), I am the creator of these zombies, and to my shame I was terribly lazy and did not make the hecu model
I am the author, (Eye of the Aist) or (Blooresque), I am the creator of these zombies, and to my shame I was terribly lazy and did not make the hecu model
And so, I do not know in which time zone it should be 31, but... anyway, how many hours until the release?)
you can mark me as (Blooresque) or (Eye of the Aist)
hello, I am a fan of your mod, I really like what you do. In addition, you have released a amazing sdk. I noticed that you are actively using my zombie pack as a basis. You point me to the credits?
are there any ideas for the introduction of an elite metrocop
will there be an optional crocodile-like green bullskid skin from 2016, or as a separate NPC
hey, maybe it wouldn't be a bad alternative for an optional beta version of the hands. I worked and tried to improve them somehow, like what you do with weapons, maybe you could use this (https://gamebanana.com/mods/340912)
you're right about something, I appreciate rtbr... but they seem to me to have somewhat bad taste. I appreciate the Coterminus approach. This is essentially the original of the merged beta brought to a well-thought-out state. Preserving the original card designs and assets, an approach like that of cobalt 57 in their stunning az mod
I would like to ask a question again about your consul and Elena models.
I don't quite understand what design of the consul you are trying to correspond to, a model of a statue from beta that has a transitional head design and it looks more like breen, or are you still trying to recreate the consul's head from concepts, the one that we can see on consul casts in 2001 maps. In any case, it seems to me it would be better to strive for an earlier variation of the concepts, in this regard I like how it is done in Half-Life 2: The Abyss. Their consul is really amazing, even though we only see a model of the statue.
Elena, I see you raised and tweaked her eyebrows, making them look a little like Lamarr hedi's eyebrows (a prototype of appearance for Elena Mossman), but will there be a nose like Lamarr Hedi's, after all, your model still looks like Donna Van Buren (a prototype of appearance for Judith Mossman), will you do your hair (helmet) or will you leave everything like this...? I know about how important it is to defend your vision there, I just wanted to know what you decided on the models are their heads placeholders or have you approved these their current designs
this is an exciting job, and it deserves much more attention than it is now. It looks so accurate and right as if valve did it, you most accurately conveyed this atmosphere. more than one mod has not caused me such a feeling before, even maps for 2001 in beta mega build did not have such an atmosphere. You probably picked up the graphics rendering very well, and this lighting, this rain... propaganda posters, surreal design, TV with consul, sounds, you made all these things work together. The consul looks so unreal, artificial, creating the premise that it's just a head attached to a machine broadcasting from TV cameras. In general, I admire your work, it's really not just a collection of beta maps put together, it's a disclosure of what it should have been originally in the eyes of valve, it's really inspired by the movie 1984. Graphics, textures, everything harmonizes. If you have enough enthusiasm and will continue to work with this, I think you will make the best mod, you could quite fill in all the gaps with your interpretation. I can't wait for your work with the NPC
very sorry. By the way, can we count on a big news update this month
Will OICW be included in the new division?
if you are having difficulties with these, I could work with models and port beta hands to all available weapons, thereby making a separate optional pack. I think it's better to have an accurate oreginal beta hand mesh than just a retexture
does the switch between beta and retail hands hev for viewmodels? This would be very useful, since hev beta hands create a special atmosphere and literally make you think that you are playing beta
Yes, a series of weapons models for the HD pack is being made right now, including HD hands. Everything is done almost from zero.
this was done the other day before you asked)
the idea is to recolor the textures of the combine assets from gray-blue to gray-orange. I don't mind using assets from retail.
Hello, you just have a wonderful release of Division 1.2. I really liked everything, it's very interesting what wakes up next. But, there are questions about some design decisions that I would like to clarify with you.
1. You use a lot of assets from retail, namely computers, mechanisms and electronics of combines that have blue elements. Are these models just placeholders or will they be replaced in the future with analogs stylized in the color scheme of old concept art? At first glance, orange would look better than blue for the old feel.
2. Do you have plans to repair the faces of the main characters, such as the consul or Elena, who still do not look like their concepts?
3 A small note, in my opinion, the mask of an ordinary metrocop looks rough, it would be better if it returned to a slightly more classic release version.
But this is all nitpicking.
sorry for the crooked English.
ϺαriΙγŋϚΡlit
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