Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
First new vid for a while, crossposting from out youtube channel - Youtube.com which has many more vids.
this week we show off some of the improvements in basic space combat and space VFX. We have our brand new fighters and bombers in play, with all their cool fin and nacelle animations, and space AI is finally back to a state where we can start putting the gameplay back together.
as you can also see we have some new space environments. much more to come, new videos soon!
Very nice!
HOLY!
****!
Man I was 2:30 and thought this is vid is going to be only 2:35 long but this going to be super awesome! But then.... oh my gosh!!!
Darn it now i have to find a computer where i have flash installed. Other than that, great to see that you are still alive and kicking!
(This is one of my absolute favorites - Your blending of space shooter and FPS is great [like Eternal Silence is great]. and that you are able to hijack/fight in the ships via fps is pretty much what makes this superior to ES and my all time favorite, Cant wait for news from you)
Holy crap an update!
holy **** this is really cool !
Man the effects looks epic, and the corridor fighting reminds me of battlefield 2142 inside the titans, very well done, keep up with the updates
And a day before my birthday this year, how sweet.
What this game needs while for space combat, is an option in settings that allows you to choose between full sound, or space realistic sound.
Realistic sound being where you only hear the muffled sound of your own shots through the hull of your ship, and impacts to your ship.
Epic factor keeps going up the more I see of this game, this game could be ground breaking if we all say screw the limits! Can't wait to see more of the original ships in this (like the dreadnoughts) keep up the awesome work!
Looks great though, only thing that kind of irks me is the flappy parts of the fighters/interceptors. Realistically you'd only need the flaps for atmospheric flight, space flight would use instead a multitude of thrusters to push the craft sideways or to rotate. None the less it looks great
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One question, how do i detach my ship when i dock on another ship?