Aperture will be a large expansion mod running off a modified iteration of ‘Source SDK 2013’ known as the 'Aperture Engine' - containing 19 mainstream test chambers as well as a full escape sequence and boss battle.
PLEASE REPORT BUGS AND ERRORS IN THE COMMENTS AND I'LL TRY TO FIX THEM.
WHEN POSSIBLE, LIST THE STEPS TO REPRODUCE.
Check out the to-do list on the mod's GameBanana page.
Techdemo 02 Upcoming:
BTS Level 4, Test Chamber 11 remade, and many new features in the Aperture Engine
Techdemo 01 Contents:
All of Test Chamber 11, including a Red Energy Pellet version
Mod Story:
Aperture tells the story of Chell awakening in the Enrichment Center, guided by the Generic Lifeform and Disk Operating System, GLaDOS: Prototype, solving puzzles throughout her journey to get the cake.
Good evening, folks!
Today I am writing the first Dev-Log to my Aperture mod! We will be covering what's to come in Techdemo 02, including levels, engine changes and more!
Starting off with the engine changes: Cubes now have their own class which is more customizable, including cube type as well as inactive and active skins. This new class allows mappers using the Aperture Engine to make smarter droppers as well as using a single class filter across all types of cubes.
Along with these new engine changes, there's people who want to use custom portal colors but the crosshair and portalgun beam light doesn't properly reflect the correct colors. I have added multiple client-side console variables to change the color of not only your crosshair but also the beam light inside your portalgun!
If you are more used to Portal 2 portal traveling, there is a console variable you can change to turn on instant portal placement with no delay.
Moving onto sneak-peeks for the Aperture Mod, here is the current standing of BTS level 4, which is the primary focus of Techdemo 02
Alongside the preview for the BTS level here, I'd like to give y'all a glimpse of the future by showing a very little sneak-peek at one of the "Trashed Chambers" which will be another set of test chambers before getting back on track with the behind-the-scenes levels.
Numerous visual effects were altered slightly including some having extra flare effects, such as Energy Pellet explosions and the projectile itself.
That's all to show off for now on the current state of Aperture.
If you have any comments, questions, concerns or suggestions, don't hesitate to post them.
I hope you look forward to what's coming soon!
Have a great day!
Released on April 17, 2023, Techdemo 01 is the first techdemo for Aperture
hey, can you put on mapbase or you can't/want?
That I cannot answer because I have no idea how to work mapbase
Can you add view bobbing (trembling) as an option please ! ?
I don't know how to add custom options into the options menu yet, but the view bobbing can be toggled via a console CVar ("cl_viewbob_enabled 0" to disable it)
Very good
Promising.