Awakening of the Rebellio 2.05
The next Version of the Award Winning Mod as Full English Text Release.
Install Instructions are in the Readmefiles.
This Version includes Aotr 2.04 so you don´t need it to install.
Features in 2.05
-Improved Techsystem, global tech tiers for advanced ships in the shipyards.
-Countless Storyevents and -elements.
-Diplomatic Options for the Alliance.
-Completely revised balancing in space- and land battles
-New Particle Effects.
-New Ground- and Space maps.
-revised AI.
-New planets.
-New videos
-New heroes like Ace Azzameen
-New and revised units and starbases
-A new Galaxy Background (The Background should be in 2.5 but many Users wanted it in 2.05, so i included it, but the Planets are still on the old Positions.)
we also included an 64bit Installer from our Board User Oberoth
So have Fun with our Mod.
Awakening of the Rebellion 2.05
1.0 Installation
Content of the RAR Archive:
-Setup.exe
-Readme.doc
-SMGHelper.chm
-SMG Launcher.exe
-SMG Launcher64x.exe (Vista 64bit)
Required to play the Mod:
-StarWars: Empire at War- Forces of Corruption 1.1
-NET Framework 2.0 and DirectX9.0c from the FoC CD/DVD
(Necessary if you want to use the included Mod Launcher)
When you start up the Setup, a window appears in which you are asked to name the directory in which you want to install the Mod. Please take the “Mod” directory included in the Forces of Corruption main directory. For example:
„C:\ Star Wars Empire at War Forces of Corruption\Mods“
The setup program will then automatically apply the directory called „AotR2.05 on ist own.
After you indicated the directory, click on „continue“ and wait for the installation to finish. Then click on “complete”
Awakening of the Rebellion 2.05 now is installed on your computer.
To start Awakening of the Rebellion 2.05, you can use the included Mod Launcher or make a Batch data on your own. How to create a Batch data is explained in the also included “SMGHelper.chm”
We wish you good luck and a lot of fun with Awakening of the Rebellion 2.05
Caution!
-The Multiplayer is not tested! It may be unstable!
We work on that Problem
1.1 Features in 2.05
-improved Tech system, global tech tiers for advanced ships in the shipyards
-countless story events and -elements.
-Diplomatic Options for the Alliance.
-completely revised balancing in space- and land battles
-New particle effects.
-New ground- and space maps.
-revised AI.
-New planets.
-New videos
-New heroes
-New and revised units and starbases
1.2 First steps
Galactic Empire
When you decide to take up arms fort he Empire, you should first concentrate on building up infrastructure and also, most importantly, defend your deep space intersections. As long as you hold these, enemy forces will have a hard time infiltrating your territory. Also, you always should have plenty of agents in reserve to fight corruption and sympathizers alike. The build up of an extensive factory- and shipyard network on your planets will come to your benefit in the late game.
When you have build up enough units and ships, you should concentrate on expanding towards the capital planets of the Outer Rim sectors. Make sure to wipe enemy resistance out completely, so you can avoid a two fronts conflict. Remember this: The best way to defeat all resistance is to take them sector by sector. Also, keep an eye out for late game events that may grant you bonuses like new heroes or mighty battleships.
Alliance to restore the Republic / Rebel Alliance
When you decide to take up arms fort he Rebels, two mighty foes await you: The Empire and the Black Sun. While the Empire poses a long term threat, the Black Sun is an immediate rival for the control of the Outer Rim territories. Try to assemble your forces and protect your shipyards at any cost. Isolate the Black Sun before taking their systems, or they will slip through your frontlines eventually.
The Alliance has one advantage over the Empire: infrastructure is not as important for the flexible rebel fleets as it is for an organized behemoth like the imperial Core Worlds. Most things you will need are available on black markets as well.Also, make good use of commandos and infiltrators in small covert operations to take over enemy planets, rather than launching full scale attacks. These pinpricks will make the enemy crumble over time.
If the enemy decides to attack you with overwhelming force, retreat and give up your planet instead of losing precious ships. The Alliance can retreat in three to four seconds.
Fighters are strong allrounders, almost all of them utilize proton torpedoes and can exact harsh casualties upon the enemy when used wisely. Build fleets of fighters in the beginning of the game, until you have access to greater ships.
To gain additional income, construct an espionage center. There, you can recruit rebel sympathizers and infiltrate enemy systems to redirect their income.
1.3 Credits
.
Our thanks go to Petroglyph, the EAW community and George Lucas.
Special thanks go to other modders, who supported us with their models:
-Bailknight - Bailknight Mod
(Laati, E-Web, AAC, V-Wing)
-Nomada_Firefox - Alliance Mod 2.1
(Seraph, AT-PT)
-Keeper of Faith
(AAT, Kampfdroide, Superkampfdroide)
-Evillejedi
(Warlords Schiffe)
-Rommel 2k & Frankie
(Shader)
-Sir Rethcir
(Hardpoint Icons)
-Merlin Galgotta
(Techcenter)
Good work guys , your mod is sooo cool :D
Can't wait for it to download. Been waiting for a few days for this (not as much as the others :S)
Great job, can't wait to play!
Great mod again, but I don't seem to get the mission text in the mission holocube thing and some of the in game mission descriptions don't play. Have I done something wrong???
No you´ve done allright. These are several Bugs and we fix it in an upcoming Patch, in two or three Weeks.
Cool looking forward to it. i'm sure i'll figure it out soon anyway but how do you unlock the x-wing?
Having played it a bit more am more impressed than I was before, great job guys.
Go to Felucia and then an Event will started with HanSolo and the Incom Scientists.
Love the mod so far. Amazing job Steiner!
I have run into an odd issue I'm not used to since version 2.04 The head of research for the Empire is missing when playing the Equal Footing Campaign. Should I not even play in that Campaign? He shows up just fine under the other Campaign.
Also the new space techcentre I and II I built but they did nothing and I still cannot build smaller ships other than the patrol ship. I can build the VSD and ISD of course from Kuat but that's it.
What am I doing wrong?
In Awakening of the Rebellion you can tech like in 2.04 i think but in equal footig you stay in Tech level 3 and in New Republic you have already Tech level 4..
to built ISD 2 and the others you need the uprage for Heavy Ships or something like that not the one with better fighters..
but for better help you should visit Smg-modding.com and register in the forum :)
whats the point of registering if it's all in German without English translation?
hey all I have all the req. needed to play the game but when I start the mod launcher it only lets me pic from FOC and EAW.. so what am I doing wrong
Help!
the SMG helper is in German.... I can't understand a word..
Do i do something wrong?
Why didn't i get the english version?
i think the helper is only in german and does any one know how to make the bat file because my mod launcher will not work and i have never had to make a bat before
i am being impatient but please again any help with making the .bat file would be apprecitated i would really like to play this mod
Do i need the first mode to instal this mode ??
This Mod doesn't work at all.... i have ,net framework 2.0 it just shows an error... and nothing happenes.. and when i do just click continue the will jsut start as normal....the mod wont work.
...That so nice...Where you get the modelss??? You made it all by yourself??...Can I play as Underworld Faction in this mod????.....Your model looks different from others.....
this file is giant. i have really fast internet and took 17 minutes...for my friend it took 2 hours.......cant wait to play it as i am posting this comment while i wait for the download to finish :P
anyone know how to make the batch file ??? or does anyone have a english translation for the SMG helper???
is there any way you can make this to where its not an rar file?? if you could i it would be greatly appriceated cause i would really like to play this mod
Death to all who stand in my way...
Marching_music_man_1, just google WinRaR its free
The .bat file that every one is Looking for, is in AotR 2.0 and not AotR 2.05
I may be from Germany, But it still took me a few days to understand what the hell The Helper was telling me.
How the hell do you make the batch file I just translated the whole file that we get that teaches us how to do this stuff doesent have any instructions on how to make the file
Can u upload it on torrent? plz!
I cant even get this mod to work even with the fixes. i just start the modded shortcut and it doesnt even start. it immedialtely comes up with "Forces of corruption has stopped working". does anyone know how to fix this?
I am having a similar problem. I made a post in the "Fix 1" forum of this site. Have a look and tell me what you think.
who do you need to do the mission on zahr. I think its called zahr or zhar
i installed this mod and it just starts normal eaw but i put it in the foc mod folder! whats going on???
Is there a way to play the "Beginning" map vs AI? I recall having an older version of the mod and being able to play it.
C:\Games\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\AotR2.05
I tried the MODPATH=Mods\AotR2.05 method above and it just crash on start.
I tried to open the SMG Launcher64x.exe, it gives me an error saying that it could not find the path to
C:\Games\LucasArts\Star Wars Empire at War\GameDate\Mods'.
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