Do you want to play Project Brutality on your mobile device without lag? Do you want to play multiplayer games with Project Brutality in Zandronum? Until today, it has finally come true!
After more than a year of mod work and bug fixes, Rampage Brutality version 1.7 (Staging Build) has finally been released. I went through a very difficult period when making this mod. At that time, I almost gave up, but with everyone's support, I still worked hard to overcome many difficulties and continued to complete the mod. This version ported all PB's weapons (including its upgraded weapons) and castrated all additional old weapons. Removed PB's pistol Burst Fire (later replaced by long press quick fire) and Minigun's Low speed mode Because it is difficult and impractical to operate on mobile devices. Different from the new version of PB, this version retains the old PB's Extractor, the Flame Cannon weapon dropped after killing Mancubus, and the Revanant and BaronoHell transformations and more. RB was developed based on the Brutal Doom V21.11.3 released in 2021. Although RB has undergone multiple modifications and the traces of BD21 have become blurred, it retains the environment system, vehicle, and test map of BD21. Therefore, you can use it to play extermination Day maps without encountering issues with missing textures and missing Actors. Additionally, you can use Rampage Brutality for multiplayer games in Zandronum3. x, such as Deathmatch and Collaboration mode. The only regret is that due to academic reasons and my poor ACS skills, I was unable to complete the original PB execution enemy scanning system, the latest dynamic HUD, and Special&Equipment Wheel. If possible, I hope someone skilled in ACS can help me complete these three functions, making Mod more practical and perfect.
Finally, Thanks for PA1NKI113R and SERGEANT_MARK_IV. Wishing everyone a pleasant time playing!
Upgrade 2024-08-18
1.FlameThrower Flames Can Stick on Monsters.
2.Fixed Revenant and Baronofhell Runes End But Player don't switch weapons bugs.
3.Fixed Nailgun Major Damage and Sounds Questions.
4.Remove Monster HP Bar.
Upgrade 2024-09-15
1.Fixed Excavator reload reduce ammo in full ammo mode;
2.Fixed Cannot throw equipment and other ability in BFG9000 empty ammo State.
THANKS RAMPAGE GUY!!! 🔥🤩🔥
Siiiiiiiii la 1.7 😃😃😃😃😃
What a wonderful job, it's amazing
Playing it come on!
This is excellent. I don't know how, but you made it work. While it's true there are some Jump Target messages that pop up on certain things, the way how everything has been ported and how well they work on Zandronum is impressive. I can't wait to play this with some friends. Great job, dude! ^^
thanks for playing!👍
I know you got your hands full especially with academics, but I got something to report. A rather weird bug, if you will. After playing for a bit, I noticed that the screen would freeze, but the game will continue to run. You can still move your character, you can hear enemies going on. Like the action will still be happening, but the game screen will freeze in place and you won't be able to see what's going on. Thought I let ya know.
Yeah, never mind, dude! I think I know what was the issue. ^^
Nice but this still needs a lot of work. Like, after I take grenade launcher and fire, the explosion effect starts slowing down the game to the point that I can't even see the sprite of the weapon. And after that game just basically works at 1 FPS. And I'm not kidding. Then there is a lot of options missing, for example those that allows you to turn ON or OFF new enemies or weapons. Heck, you can't even change the size of new hud or cross that you are aiming with. So yeah, this mod needs a lot of work. Like A LOT! Hell a lot, before it actually becomes fully playable.
And then, this might be everyone's personal preference, but the motion blur on weapons is just ridiculous and it hurts my eyes. So I would remove it and make sprites of weapons clean.
I'm very sorry for the bad gaming experience you had. Also, could you please tell me your device information and the version of the game engine you are using to help solve the problem. I think the reason for the delay caused by the howitzer firing on your device may be due to the smoke effect it carries or the number of monster gores, although the firing of the howitzer on my device did not cause this reason. My device is very old, with a memory of 3+64 and a Snapdragon 670 chip. There is no lag issue when running RB in Zandronum, and it can even play normally in some killing maps with a monster count of less than 1000. Due to technical and time constraints, I did not improve the options menu issue. I once considered adding a monster/weapon disable option. Firstly, I chose an old version of the PB3.0 script, which ran normally. Unfortunately, it could not run on Zandronum and gz1.9.1. So, I chose the PB2.03 script, which ran normally. However, it has a well-known flaw that when you play other mods in a higher version of GZDOM, all the monsters and weapons on the map will disappear and can only be resolved by resetting the game settings. I will continue to improve the previous features, it's just a matter of time. Unfortunately, I am unable to create the original execution scanning function of PB, the Weapon/Equipment special wheel function, and the Dynamic HUD built by PBStaging But ACS can achieve these, I don't know ACS, I hope there can be a Moder who is very good at ACS Script to implement these, thank you!
I'm playing via Zandronum v3.1. And my PC is too old too. 3.O Ghz dual core processor, 2 GB of RAM and 256 MB of VRAM. Running Windows 10 from SSD while everything else works from HDD. So every mod that I play runs either under Zandronum or LZDoom. And I don't have this problem with other Doom mods, like Brutal Doom v22 for example.
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I like it.becouse rampage brutality is Chinese mod .
Does it work on freedoom?
Yes, of course, this working with Freedoom!
Rampage Guy, i forgot ammo fix addon for HUD (shell, soul and pistol)
Drive.google.com
Hello again, RampageGuy i'll upload my very small fix file because i seen some mistakes at ammo pickup and spectre blursphere drops and i added simple text when you pickup Berserk(Press reload/Weapon Special, to change execution modes...)
NEW CHANGES:Now GL rounds and GL round boxes at Ammo.dec
Here's link: Drive.google.com
Este mod es realmente increíble, es un milagro ver este tipo de mods en mi teléfono de 6 ram snapdragon 695, la optimización es maravillosa, estoy jugando un mod que antes solo podía ver en videos!!!!!
Muchas gracias.
Hello rampage guy! I love this new version of your mod, it is simply beautiful and is the closest thing to PB staging, I really appreciate your work because I know it is not easy to achieve this, you are an admirable modder. There is no more accurate version of PB...until now and I understand that you cannot implement the enemy scanning system and the HUD but those are insignificant details because they do not contribute much to the gameplay, with this version we have it is more than enough. Never abandon this project!!! PS: my language is not English so I'm sorry if you can't understand everything I wrote to you.
THANKS RAMPAGE GUY
Project Brutality without the Bloat.
its really a great mod finally you release it
Hi can this work for freedoom?
yes t can work with freedoom
Thanks lad!
Hey You posted this on may 1st that is the day i was born thanks for your unintentional birthday gift.
You're welcome, buddy. I'm glad you like my mod. I am very lucky that the release of the module happened to be on your birthday. Thank you and have a great time!
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ok nevermind you posted this may 2nd 1 day after my birthday so thanks for unintentional post birthday gift.
Hey man, this is amazing! I'm actually playing BD Platinum + Eviternity on my Steam Deck and it lags badly. Will definitely give Eviternity 2 + Rampage Brutality a go.
One thing I noticed though, v1.7 staging is crashing on me with the Vulkan renderer, but only on the Steam Deck. When I start a new game, after choosing the difficulty I get an error saying: "Could not submit command buffer: Device Lost".
Vk on Windows works fine.
If I switch the renderer to OpenGL on the Deck the game works fine but the OGL renderer has performance issues on Linux/AMD kind of beating the purpose of the mod.
Have you experienced this issue? Is there any info I can provide to help debug it?
Thanks again for such an awesome mod and I'll be sure to keep trying to find the root cause of the problem.
Here's gzdoom's log in case it helps Docs.google.com
Some more stuff. It also happens in the original Project Brutality Staging build. So it seems to be something about the base mod.
This mod is very cool and thank god that I can play this on zandronum and not lag so much.
And the "based on brutal doom v21..." Did you mean that you used that version of brutal doom and modified it to look and function like project brutality?
Just my mind won't work and doesn't comprehend this hahahha
Here to report a bug, after grabbing a demonic rune that transforms you into a revenant or baron of hell, you cannot change weapons, even after dropping them and grabbing them again.
(I'm sorry if you don't understand what I wrote, English is not my native language)
Hi is this available to freedoom?
Yes, Rampage brutality maked for freeedoom (because freedoom based on gzdoom 1.9.1)
I tried it this morning and i waited for a few min and it backs me out of the freedoom app what should i do?
Maybe you have problems like me...
First problems: because on your phone having version (12,13,14)
Second problem: maybe your phone having opneGL 3.0 support
(that's why I play at pirated delta touch (3,5,3))
Okay thanks for the Advice!
Imagine pirating that ****, it only costs a few bucks.
Hi,freedoom app competability are very suck. plese use delta touch v3.5.3 app(patched free)
No. freedoom app's gzdoom version is 2.1pre. You can find that version in game console right down.
I maked a Project brutality font for Rampage brutality
Link at font: Drive.google.com
Link at font for 75%(2 who plays at pirated delta touch): Drive.google.com
(I'm so dumb to make a preview of this micro mod)
Thank you,it is great! But are you good at acs script? I hope this mod can come true special/equipment wheel and pbstaging dynamic hud and execution demon frame. If you can, thank you! (bad english)
About dynamic PB hud ( i seen only dynamic movement mechanic for hud) link:https://www.moddb.com/mods/brutal-doom/addons/dynamic-hud-for-bd21-and-others-mods-zandr
At another questions i don't have response (sorry ;{ )
And high-res textures, but for weak devices (low-res)
Link on moddb mod: Moddb.com
Hi, the pb font can only use in gzdoom3.x version. you need edit in fontdefs script to use in zandronum. But need long time and patient.
Hey, RampageGuy. There's a bug that I noticed while playing that can be a bit of a deal breaker, but I fixed it. When you already have a gun that's fully loaded, if you continue to press the reload button, it will continue to subtract one unit of ammo from the ammo type that the gun uses. This was happening to a number of weapons like the pistol, assault rifle, lmg. I already fixed it here along with other edits like the kick animations with the pump shotgun...
I don't know much about ACS, but I'm attempting to fix up the Spawner presets right now with no luck.
Ok. thank you!
And I got another bug to report (and this one is crucial because it directly effects netplay). Whenever I make a server with someone and tried to join, I get kicked out. Not certain if it has to do with the Zancompat flags being conflicted.
Thank you! For fix mod, good luck you to add spawner presets!
(If make this, publish as separate file or splt file if you can....)
Right now, I'm experimenting with different things before I can even think of doing that. That being said, good job on the fix you presented earlier in this session.
Also, with that said, I doubt I will be continuing doing any fixes. I already have enough stuff on my plate.