Capture the Torch version 1.0
Full VersionWhat's the difference between this version and MHz's original CTT you ask?? Well, for one thing, a great number of bugs have been fixed and a few things...
This mod is a simple Capture the Flag gametype for Rune. It does all the things that CTF needs.. dropped or thrown torches return home after a timeout peroid, captured torches return home, dropped torches return home when touched by a team member, a torch can't be captured unless your torch is at home and the HUD indicates the current score.
Torches are mostly like normal torches except their flame can't be extinguished.
When a game starts there will be NO torches on the map, torches are created when the first member of a team logs in. I beleive this will allow four team maps to be used when only two or three teams are playing. Likewise if the last member of a team logs out or changes to another team, the torch will disappear but the team's score will not be reset.
A player carrying a torch will only move at 85% of his normal speed, this goes back to normal when he drops/throws the torch, dies or captures the torch.
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What's the difference between this version and MHz's original CTT you ask?? Well, for one thing, a great number of bugs have been fixed and a few things...
This mod is a simple Capture the Flag gametype for Rune. It does all the things that CTF needs.. dropped or thrown torches return home after a timeout...
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