Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.
Choose from one of the five factions to play with. Storm the front swiftly as Solisia, dominate the scene as Vulkan, stand your ground as Fulgura, overwhelm your enemies as Lamina, or set the battlefield on fire as Infernus.
It all started with a simple idea of wanting to make tanks, then Zeke_Dlyoung from NLS - No Life Studios pitched in the idea of making a building to produce these units, paving way to the creation of the mod you are looking at right now.
This is C&C Power Play, a simple total conversion where your goal is to destroy a single building with your army, while stopping your enemies from doing the same, sort of like old flash games you found on the good old days of the internet, except in 3D form, allowing you to strategize your position and your army composition.
Your army will be built from a single building, whose survival is vital to your team. If you lose this building, it's game over. From there, you will be able to tier up, granting you access to more powerful units. Don't think you can just use a Tier X unit and win the game, though; each units have its own strengths and weaknesses, and in some case, even Tier 1 units will fare better than its advanced counterparts.
You will also regularly receive money in a fixed rate as time goes on. It's not a lot though, and the only way to change that is to capture supply docks across the map or kill enemies to earn more.
There are 5 factions in this mod:
Special thanks to NLS - No Life Studios for helping me numerous times in terms of coding, as well as SWR Productions for letting me borrow a lot of their assets. The mod is built upon the SDK found here, so the credit goes to them as well. The mod also makes use of ControlBarPro, which is made by Xezon and Fas.
A lot of sounds, background cameos, and musics are taken from various sources, the credit goes to their respective owners.
It doesn't take a genius to figure out that this mod doesn't really shine the best when it comes to buildings and all that stationary big blocks of concrete and metal. In fact, it doesn't really shine in anything at all, aside from wacky tanks and other ground vehicles.
That's what I would like to change.
For a while now, I have been thinking about branching onto something else besides tanks, double-barreled tanks, wheeled tanks, you get the idea. Air units were something I considered, but then I promptly forgot about it.
It was when I realized how *boring* it is to have well, only one building in this mod, namely the Command Center, which doesn't even do its job properly on the Vulkan side due to how fast units are producing. This also brings me to another problem, albeit from the opposite direction, because Fulgura and Infernus have such a long production time for their units, that there's no way you can quickly respond when something like 50 rats start swarming what little army you have built.
(This thing continues to be the bane of my existence even if I reduced its damage so much it's practically useless against anything on its own.)
As a result, it became clear to me that I cannot just rely on my Command Centers to do its bidding anymore. I need more structures in this mod, even if just to alleviate the fact that unit productions are being choked to a single building.
And that's my plan for the next update, but of course, just saying "I'm adding more buildings!" doesn't really explain anything, so let me break it down to you:
In addition, each faction will also have its own variants of Artillery Cannon with special quirks associated with them; Solisian one deals more damage, Fulguran one can disable enemy vehicles, Lamini one fires a less powerful but more frequent round, and Infernal one creates well, an infernal upon detonation. Vulkan in particular will be able to use its special power as much as it can, based on the number of War Factories built.
It's likely I will also adjust the health of each Command Centers to reflect on this pattern as well, but we'll see. For now, here's something I have cooked up. It's not much, but it's something.
A massive overhaul in aesthetics, and significant changes in gameplay features and balance.
An excuse (albeit a valid one) as to why the development of this mod is seemingly halted.
A work-in-progress report, showcasing visual overhauls for the second time, and an insight in upcoming balance changes.
A massive overhaul in aesthetics, and significant changes in gameplay features and balance.
An addition of Ambush ability for all factions, major gameplay tweaks and balance.
A variety of tweaks, updates on a few units' aesthetics, and an addition of Artillery Barrage for all factions.
An overhaul in aesthetics and some minor changes to certain units.
Balance and tweaks to various units, AI improvements, new aesthetics for Command Centers and the change in functionality of Supplies throughout the map.
How does this work with friends and AI? in terms of Mismatching?
The AI economy bonus could probably use some nerfing. Tried a game of vs 7 Brutal just for fun. They were building so much stuff that the game was running at like 10 frames per second, and the AI all have $999999.
The absurd amount of stuff AIs build will be reduced and they will no longer have unlimited money (granted they will still have quite a lot).
Interesting mod. Simple yet eye-catching. Definitely will try it out once the 1.6 is out.
Power play, what could be worse than this?
Technically speaking, pirated mod? I know for sure nobody likes those.
Where did the lore goes?
The "lore" page was removed alongside the stats page because I found the latter to be unnecessary, and the lore itself is mostly half-baked and subject to change so I'm not confident in publicly posting it yet.
I'd like to make a recommendation for an addon to remove the memey audio aspect of the mod. hearing that one guy scream because a tank got hit by one of my tanks (not sure which one) is a little annoying after the first 10 times it happens.
It will be removed in the next version, since I do think it can get a little annoying and makes the funnier one less funny.