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ClassWave is a parody of the original Half-Life 2 storyline, inspired by the spirit of early FPS. Experience much more satisfying combat and make your own choices on how to play. The Resistance's MultiPorter™ allows you to import properties of other universes to manipulate your abilities. With this much potential, the Combine will be wiped off the face of the Earth! Or so it seems...
It has been a long time since this project's inception. In fact, so long that I thought I'd have it finished by now. Yet here I am, working on continuously improving and adding content where I find the purpose. I am normally not so sure of when to present my most recent work, as the feeling of it not quite yet being there remains. I believe I should continue improving on my presentation, and not attempt to detail out concepts that I haven't had good time to test. This update isn't a whole lot of new, just some screenshots reflecting my most recent developments on the mod's atmosphere. Please, keep in mind that these developments will be continuous, and I will keep improving the showcased, in the coming year. I wish for more nice content to showcase to you guys, along with more time to enjoy the effort I put into this mod of mine:
Description and screenshots of what I've added to the mod during Summer Break from school.
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Sounds great!
Hey, everyone! I've got a quick announcement to make. ClassWave, sadly, won't be ready for a 2018 release date. Due to my unexpectedly varying real life priorities, and a teaspoon of wishful thinking, I thought it would be possible to be able to release something decent by the end of the year. That, I know by now, isn't the case. I do not even have any good media showcasing major improvements, as for now, these improvements are very subtle... But, I will say that as soon as I've got something worthwhile, you will get it from here.
Sounds cool. Can't wait!
It looks nice.
Huh, this missed the release day.
You doing last minute polishing or adding more to the mod?
I realized back when my exams and real life issues kept cropping up, I probably wasn't going to be able to make it of the quality that I wish for it to be. So instead I've pushed it back to 'TBD' to polish what I've got and finish up on the second map. Although I'm not too sure of when it's going to be released, as depending on morale, I might make an extra map to finish up the first campaign.
oh hey dis look gud
I appresiate yuor fedback
Looks like a fun little Retro romp :)