Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
PredatoR, dce, Marakar, Jundiyy, PeRSuN
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Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same vs. all enemies - build up around enemy until he dies. However, you should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but different means for its implementation and different battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.
He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses.
Hi all!
Our production lines are never idle, so once again we are bringing a total makeover for very old model we had in Contra.
Chemical generals Poisoner got brand new visuals, as well as additional ability.
Thanks to improved armor, new dozer like model fits him well.
He also got additional ability to deploy/build toxin barrels into the ground which are triggered when enemy unit comes near. Just like demo trap, chemical barrel will explode and deal toxin damage only.
This will help when fighting swarm of infantry units, as we all know, Toxin pumps are barely used because they require much micro with workers and are cleaned easily.
Poisoner still benefits from salvage upgrades, as well as Anthrax Gamma upgrade.
Wanna take a ride?
USA Super Weapon Conventional path introducing new commando unit Tanya.
In this short trailer we can see how C.O.L.D. acts on battlefield.
Contra team is looking for people who want to help with development.
Continued work on Contra X mod brings some of the updated models.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
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Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
just wondering, but how do I increase the amount of generals points earned? I tried using the FinalBIG application to edit Data\INI\Rank.ini, which I found in !Contra009Final.ctr. am I supposed to use a different application or something?
also, for some reason when I close the FinalBIG application, it asks me if I want to save the changes made to the file even though I had already hit the save button.
Try not to cheating, try to play better. Try to attack the enemy early in the game instead of turtle in your base. And note, if you change the game files, your enemies might earn points faster than you so it may be wont the solution that you want.
wasn't for cheating, just wanted to see what would happen since I play on skirmish. not all that good against other players since I have a habit of building up my base's defenses before building any ground units. and like I mentioned, the changes I did make didn't translate into the game so I'll just give up on that.
Other than that, Contra is really fun.
Will Contra have its own campaign content in the future?Will the story be rewritten?
We would like to but it is a hard and time consuming task. The more collaborators we get - the bigger the chances are to complete and release Campaign mode sooner. In the current state we cannot confirm.
Thank you for your answer. When can X leave the beta?
That would mean that we've set a deadline and we consider that unnecessary. We are not happy with the current state of the mod just yet and we have new ideas we want to implement.
Thank you all for your efforts to make this mod better!
I used to play modded ZH alot back in the day, loved the challenge mode and doing all maps vs all brutal ais etc and while I love this mod, I aint the same player i was all those years ago. What is with the ai difficulty on challenge mode? First battle for tank general, Townes, his first attack is a 3 pronged attack that feels you have no time to prepare for, on brutal sure but on easy?
There will be difficulty fixes in the final version. It is normal to experience inconsistencies and issues in a Beta version.
Might me irrelavent, but i think when you fixing the ai, consider the nuke general in current mode. It has made perfectly.