Dead Sky is using various weapon pack's:
1. STCoP 3.7
2. The Armed Zone 3.0
3. The Chernobyl Ordinance
4. Boomsticks and Sharpsticks
5. Gunslinger
6. Anomaly addons
7. Dead Air Gunslinger Addon
Not only that, but also developers from Dead Sky Team did some very nice looking adaptations of animations on high quality models. Thanks to them our modification for now have EFT and TCO weapon models with gunslinger animations!
The greatest thanks go to Lassie Make sure to also check her other projects!
and also biggest thanks to Qatapro who ported a VPO 215 (This gun is not on video unfortunetaly, but in the next video it will be :) ). Also make sure to check his project :D CW WP
of course also thanks to Synth for official permission to use The Chernobyl Ordinance weapon pack, EFT WP devs for their weapon pack and also to STRIFER for amazing animations!
Here is the list of the new animation's adaptation made by Lassie
EFT PM - Gunslinger PM animations
EFT PB - Gunslinger PB animations
EFT P226r - Gunslinger SIG220 Animations
EFT Colt 1911 - Gunslinger Colt 1911 animations
TCO TT33 - Gunslinger TT33 Animations
EFT Glock - Gunslinger Glock animations
TCO USP 45 - Gunslinger USP animations
TCO Browning Hi-Power - Gunslinger Browning HPSA animations
TCO Beretta 92f - Gunslinger Beretta animations
Video also show some other weapons that are from other weapon packs, but they have new textures or slightly modified models and not only that, there is showed a new HUD with a script showing HP and Stamina in percentages
And some screenshots just as always :)
This article is about testing Alpha build of Dead Sky on Advanced X-ray engine.
Some information about our progress on Dead Sky modification.
Hello We have some information to share and screenshots to show :)
A bit of information on what new we have added to the Dead Sky modification.
Been waiting this for a year now
Yea..it's been a year now lol.
Well, the reason was we wanted to make the mod stable on the x64 engines and mostly engines was the reason why we are working for long time on this mod. Atleast now we have stable engine with support from yhe dev of it
Any plans for new quests? Also, what are the faction war changes? Looks sick so far, bro.
Yea, we want to try making new quests but im not sure about that. It depends how it will go etc.
So, for Faction War for now we want to fix the enemies ultra fast spawn, that was causing the control point's being taken by enemy Faction in literally 5 seconds lol
harika
Backpack animation...
Waltuh. You already know that it will be optional 🤭
Can´t wait to try this, looks great
Just one question regarding the difficulty, will it be standard or will it be difficult?
Originally it will be on master difficult + my own changes that will make mod difficult. But also i will make a addons that make mod more easier or hardcore