Contains DOOM 64 CE with graphics and audio addons. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.8.2 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM VERSIONS EARLIER THAN 3.0.0: It is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. Any map packs from ModDB's addon section will also need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.
Version 3.4.0 (Full)
- Added a warning when playing on skills above 3.
- Reworked the Doomslayer/Ultra-Nightmare difficulties.
- Added new cast of character cutscenes that are more faithful to the originals.
- Added an option to show an icon on the fullscreen hud when berserk is active.
- Added an option to display messages styled like the original (padded top left, bottom left).
- Dynamic lights and decals are now disabled with the Faithful preset. Added shortcuts to control their values in the Features menu.
- Screenblocks are now set to their original value with the Faithful preset.
- Fixed the Faithful Enhanced preset incorrectly enabling fast weapons switching.
- The Faithful preset now disables dynamic lights, decals and resets the hud size to how it was in the original.
- Fixed the artifact alignment when using GZDoom's alternative hud.
- Removed non-official secrets from secret counts.
- Added a warning that Mining Front is not completable without freelook.
- Added additional Doom 2 monsters based on their Brutal Doom 64 placements.
- [The Lair] Fixed the secret count.
- [Breakdown] Fixed an incorrectly scaled texture in the super secret room.
- [Evil Sacrifice] Fixed a glitched fake 3d floor sky.
- [Thy Glory] Fixed a cosmetic script not activating after picking up the green armor that spawns.
- [Operations Base] Made a line that opens a secret a repeatable action.
- [Source of Evil] Changed some scripts to prevent soft locking due to spawn blocking.
Prerequisites
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam , GOG or Epic Games to work. The original DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
Excellent, I was hoping to see an option for displaying messages like the original game eventually, and here it is now. Much appreciated 👍🤓👍
My computer freezes on the new GZdoom 4.8.2. I have to use GZdoom 4.7.1. Question: Does DOOM64 CE 3.4.0 work on GZdoom 4.7.1? Which latest version works on GZdoom 4.7.1?
3.1.3 was the latest that works with 4.7.1 but unfortunately it has some (minor) bugs...
Is brutal doom 64 compatible with this?
Not at the moment, there are some conflicts with monster ids. They need to change some stuff on their end - version 2.5 is still under development, perhaps you can make a request.
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Is there a way to make the hud text bigger and game messages like "picked up ammo" bigger like the OG version? Other than that, I'm very impressed with this mod!
GZDoom has options to scale the hud, search for them in the options menu.
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Weird bug where after I adjust me FOV, when I die it resets my fov, but not the slider, the only way I can fix it is just readjusting the slider again...
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