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Progress Part5

News 7 comments

Hello again everyone

Progress is slow recently due to alot of job problems and biggest problem is the stress its putting on me which kill any kind of fun mood in me most of the times, but like i said many times the mod will progress and will be finished there is no doubt on that! just wish i had more free time and peaceful mind like the past so i could do what i love more which is making this mod.

Well anyway here we go back to the creed... the first reason this mod was born... GDI vs NOD, i have remade alot on both gdi and nod and added alot of new good stuffs! they are what any old fan would expect them to be!

NOD:

With arsenal of more than 15 units NOD is master of stealth and ambushing the enemyAowPF 2024 05 22 21 47 06AowPF 2024 05 22 21 46 43AowPF 2024 05 22 21 47 58AowPF 2024 05 22 21 48 31AowPF 2024 05 22 21 48 44AowPF 2024 05 22 21 47 40

NOD have stealth units which can go stealth mod during combat and are completely invisible in world map!
AowPF 2024 05 22 22 14 52AowPF 2024 05 22 22 15 19During stealth mod the units cannot be targeted and also cannot attack, once cloaked they can attack enemy right after decloaking in same turn and go for a 1 turn cooldown before they can go stealth again, Stealth mod can be disabled by scanning abilities such as scan catalogue which at least one unit in each faction have now.

There are also some new iconic units such as tick tank which can deploy in order to get more armor, more accuracy and more range but it will cost 1 turn to deploy
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And ofcourse the biggest part of NOD is their cyborgs!
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There is total of 5 different kind of Cyborg units in NOD army and except the Cyborg Terminator (the super unit of NOD) the rest are controlled by Cabal AI during combat not you! Cyborgs are a force to reckon with and cost only some tiberium to build BUT the down point is all cyborgs cost 1 colonist to be build (except terminator which cost 2 due to many dying during the trial and operation) also high rank cyborgs such as templar and terminator have the iconic go half once their life reaches zero! in half mod they are weaker in all aspects but get a second chance to destroy their enemy.

One of new additions to NOD arsenal are Avatars...
AowPF 2024 05 22 21 53 38 AowPF 2024 05 22 21 56 59This huge guys are NOD's T4 units and are very strong tanks! as long as they stand their ground and dont move they can attack without dropping their shield guard, but they cannot move and shoot, they also provide +4 shield to all units around them when guarding also watch out for their back because they take x2 damage from back!

Banshe:
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Banshe is another NOD iconic unit and the only JET unit of NOD, they can do serious damage to LARGE and HUGE units and are the best counters to GDI's or any faction's big mechs or aerial ships.

Commander goodies:
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When you join NOD you will unlock bunch of new weapons for your commander and 3 new transformations (infector, Cyborg terminator and NOD commander) the cyborg terminator transformation is an upgraded version of the super unit and cost alot but once you turn to one... they will know fear...

NOD Support powers:
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NOD can build 3 different defensive structures using their strategic operations which provide the units in your domain with one of benefits such as: universal camouflage in strategic map, mine field shower OR counter enemy operation... oh i did almost forgot, i have remade mine system in game, now when you walk on them they will explode and do 20 damage to everything around them and get removed afterward, so mines are no longer hazards but traps!.
During Tactical combat NOD can call in an aerial mine field drop which is more than meet the eye... why? well you see the mine field is not only a trap! they can be exploited by long range AOE units such as banshe or Spectr artillery, u see if you drop mine field on head of a unit and afterward fire an AOE attack on the center... u can do the calculation right? ;)

GDI:

With arsenal of more than 15 units is master of heavy military forward raids, GDI is master of mech, hover, aerial combat and mobilization
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All GDI units have been retextured to provide more accurate GDI goldish feeling many models are changed or upgraded, GDI is mostly sheer force and armed with high powered military technology their unique traits except their military power are units such as:
Phoenix which is a very long range movement JET unit perfect for hitting enemy before they see your units coming.
Orca Heavy Carryall (will be renamed to dropship later) which can transport all ground units in its squad across map with high speed even large and huge units.
Disruptor which is very useful against xeno and tiberium units and can provide sonic shield to units around it.

Commander goodies:
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Just like NOD, GDI will also provide your commander with new weapons, 1 GDI commander transformation and 5 new vehicles (Wolverin, Orca, Elite Mammoth tank, Titan MK2 and Colossus).
Colossus is Super vehicle equipment of GDI for commander and can rain death from very long distance on enemy units with its missile pods and 4 heavy explosive Gatling guns.
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GDI Support powers:
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GDI can build 3 different defensive structures using their strategic operations which provide the battles in your domain with one of benefits such as: EMP cannon, Satellite fire, ANTI aerial missile system.
Also in strategic map you can call for a phoenix strike on enemy squads or request a Phoenix unit to dive in anywhere in strategic map under your control.
During Tactical combat GDI can request drop pods to attack enemy and provide zone troopers support during combat

Now you might ask what about Chemical missile or Ion cannon?? well those are going to be super weapons that you can unlock by building the super weapon sector structure which can be unlocked by related secret techs and will be introduce on next update.
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Tiberium System:
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Tiberium is a resource replacer (replaced Cosmos) and new land overlay which have replaced mushroom overlay so you can easily decide how much you want in your map! they are mostly hazardous and depend on their node they might contain Ion storm OR tiberium Air hazard, there are 2 ways of earning tiberium resource:
1. by capturing the tiberium nodes
2. by harvesting tiberium overlays using NOD, GDI and ICCA related harvester unit.

Harvesters:
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NOD have faster harvester and GDI have the hover harvester, once build they can move to center of Tiberium field sectors and start harvesting tiberium.
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There are 2 form of harvesting operation:
HARVEST TIBERIUM: your harvester will start harvesting and after few turns provide you with a small amount of tiberium, the operation can be repeated afterward.
FULLY HARVEST TIBERIUM FIELD: this operation will take longer and once completed will provide you with big amount of tiberium BUT will completely consume the tiberium field and you have to move to a new sector.

Early Access Release:

The MOD is ready for Early access release so you can enjoy the playable content so far, but it will contain bugs and balance problems for sure, the only problem is my net upload speed is horrible and this is a huge file around few gigs, so i need a stable connection! if my job doesnt put too much obstacle in front of me as soon as i find a good connection i will upload the mod! :)

What is and is not available in early access release:
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- It contain almost all new sub factions BUT (Umbrella, ICCA, therian and Spacers) need upgrades and changes (forgotten, psifish) wont get any change from me or at least not before full release),
- this release is mostly about subfactions and new game systems! the Original factions wont get their changes and new addition units/features in this release.
- new commander customization options are not fully added (there is alot that remain to be added for almost all factions).
- Mega Corp doesnt have good AI they will only build basic units (i might update it very soon after this release).
- new natural units are not added yet and the current edited original ones will be changed back/updated later.
- secret tech new features such as super weapons are not in this release (there are some edits to some of their last tier operations which made them more powerful but they will be replaced by super weapons later)

Well i hope you guys did enjoy this update! sorry for any miss spelling or bad English, English in not my native language!

Progress Part4

Progress Part4

News 2 comments

Progress on new Agent system, Elite commando, Commando, urban/city titles overhaul and megacorp.

Progress Part3

Progress Part3

News 4 comments

Progress on "The Foundation" subfaction, "Orbital Layer" and Overhauling "Mega Corp".

Mods Detail and Progress

Mods Detail and Progress

News 4 comments

I will give you summary of what is this mod, how much is done, and what's current situation.

Age of Wonders IV Announces Expansion Content; 5 Triumphant Mods For Triumph Studios Games

Age of Wonders IV Announces Expansion Content; 5 Triumphant Mods For Triumph Studios Games

Feature 1 comment

Age of Wonders IV, the newest upcoming product from Triumph Studios (reasonably newly bought by Paradox Interactive), has detailed its expansion plans...

Post comment Comments  (0 - 10 of 18)
Guest
Guest - - 693,104 comments

Please release it on Steam

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Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

it cant be released on steam the installation is different compared to normal mods.

Reply Good karma+1 vote
Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

Get ready for early access release in next month (if the company dont send me to another sea travel mission i will upload the mod... hopefully)

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MrDeath666
MrDeath666 - - 61 comments

Have like zero idea HOW you're expecting this truly massive thing to work...
But want to wish you luck in your tedious job.
Cheers!

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Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

ah it works like a charm im always testing, but it does need a more
focused balancing and thats what beta release is for.
Its not tedious for me, in fact its very enjoyable but its ALOT of work and sadly recently my time got more limited.
and thanks alot :)

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Guest
Guest - - 693,104 comments

Is there any way to access the beta already?

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Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

Actually the GDI and NOD are ready! but i want to zero some crashes first and preferable make some minor changes before beta release! so i can get a better feedback!
But sadly due to limited time and new games to play during my free time im keep delaying the release! sry about that people

Reply Good karma+1 vote
Guest
Guest - - 693,104 comments

Hey there, same commenter again. No need to to say sorry. I was just asking because then I could help testing for bugs etc. Your mod is really impressive so it will be worth the wait. Take your time! <3

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Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

thanks :)
the beta release will be this yea, but like i said in the update blog the beta will be fully playable with all features of the mod

Reply Good karma+1 vote
Ahrimansiah Creator
Ahrimansiah - - 3,221 comments

Sadly due to my recent job travels + having much more bugs that i did anticipated, i couldnt release the mod in 2023! but it was not all wasted time, i did fix alot of bugs including 4 game breaking ones, improved AI alot so it will now use subfaction units + T5 units!
Stay in touch! beta release is not far!

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