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Won't make an updated page until the mod is 90-99% completion. Decided to redo the whole game due to lack of consistency. Bad Level Design. And ugly maps.
NOTE: Not what is actually shown in-mod.
The Redux contains many improvements to detail, and level design. With a bit more hints and subtle clues for you to analyze.
It will release tomorrow at 16:00 GMT.
Yes, we are making wonderful progress after solving a catastrophic issue with a scenes.image file.
First Level is fully playable from start to finish, will need loads of polish and detail. Second Level is probably the biggest map I've made yet! This map beats anything that stratigrad had, right out of the water.
Third Level has ideas going for it, which i am pondering.
Yes, a reduxed demo will release at the weekend. It's a much more enjoyable experience, with alot more eye candy for the player. Uses alot more lighting techniques, and better displacments. It's been added with alot more detail. So get excited! Or, at least, expect something interesti
These are just some of the events shown from rts04_2.
I might just work on Chapter 2 at the same time for fun :D
Yeah, it's shitty, i'll be archiving the Demo, and re-working some aspects of the Chapter.
I was already gonna edit parts of Chapter 1, and i actually figure this be a good time to aswell! Showcase off some new skills, and deliver something a bit more servicable to satiate your thirst and hunger!
DM me any bugs or issues you may know/have!
Whilst i think it looks nice, i think i can do better since i have learnt proper displacements now. I want to capture more of that caves look, but with the underground industrial areas that Stratigrad would've had. I also think that the levels could be larger, and more gameplay oriented.
Yeah, i would like you guys to vote on several polls when the time comes. I'll also do this for Chapter 4!
Convoluted Levels will be done last, i'll be doing gameplay levels first. This means i'll be working on Chapters 4 and 5 mainly now. (Convoluted just means narrative pieces that would take ALOT of time to work, or arena sections that would be highly complicated to deal with at the time.) Hopefully this plan can help with getting the bulk of the more simpler levels down. I also might rework chapter 1 a bit, especially the displacements, as they are kinda wack. I mean, polishing is guranteed for all levels in the end.
So i had this cool idea to put a ramp here, so you can go careening off the cliff face.
But i have some issues with how i could progress this level.
What do you think? Post your suggestions here, or P.M. me on ModDB or Discord.
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