I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS The old Stalhounds have been Replaced with the 4.6 mount! + Rosa moved to Hyrule (view original)
The old Stalhounds have been Replaced with the 4.6 mount! + Rosa moved to Hyrule
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Description

4. The Stalfos Stalhounds light infantry unit couldn't attack in a prolonged melee and just stood there doing nothing - they could kill a few enemies in the charge but then ended up just getting cut down by the enemy without doing anything!

- I've fixed the issue by replacing the old model of the Stalhounds with a new Hyrule: Total War 4.6 model instead - the new model is a mount or heavy cavalry/beast unit - instead of having one model for the unit it has a mount-body and a rider-head - this new Stalhounds-unit is counted as heavy cavalry and is way more effective when charging at the enemy as it can take out almost an entire unit in its charge, and it will also be better in autoresolves due to being a heavy cav unit - it still has issues in a prolonged melee in this submod unlike in version 4.6 despite using the same animations and entries - it is not perfect but it can use it's head to kill enemies in a melee despite not doing it a lot.

- The new V.4.6 Stalhounds is a much more effective unit.

- I had to remove a mount in order to implement the new Stalhounds, as simply replacing the old Stalhounds weren't possible as they were infantry - I did remove the "Ordonian Horse" and gave them the "Epona Horse" in use by Malon and the Mounted Recruits of the Kingdom of Hyrule instead - I were out of free slots in the descr_mounts-file and had to remove a mount in order for the new Stalhounds to be implemented.

5. I've moved the leader of the Subrosian faction - Rosa the Harsh - to the mainland Hyrule from the start as the AI would never leave the Subrosian Underground, and would also never go there - in essence rendering Rosa an enemy of the player only when going to Subrosia - now instead she'll spawn in Hyrule for the AI and will partake in the battles there.

- Rosa the Harsh has a custom model both in battle and on the map - it was a waste for her not to be in Hyrule.