Megawad for DOOM. This maps created in UDMF format. May be bugs, and ugly textures, wad in progress.
Today is good news, I got around to publishing my vad on doom. It is still in the process of development, so the texture curves lying in the wrong place for cartridges or monsters stuck in the walls are quite a real phenomenon. It's quite difficult to fix all this in solo, but nevertheless I try. And the maps themselves are becoming more and more difficult to make, with the growth of my skill in mapping, the requirements are also growing. I spend about two or three days on one card, and then, without taking into account fixes.
And now about the Wada itself.
The Wad will consist of 32 cards, at the moment 19 are ready (17 in order and 2 secret levels). I passed it in about 4 hours. I used UDMF, tested it on GZDoom. Xs that will be on other ports, but it seems like the zandorum norm working. You need to use jumps and squats! Some cards are sharpened for this, so you can't go through the classics. It also works well with BD and PB (and not so long ago a monsterpak came out on it, and I tweaked the spawns for it a little, it does not affect the orig doom in any way, but the fact itself, it works normally, although it happens that monsters behind the walls of the map fight with each other, but with a couple of walls I reduced the damage to a minimum).
Regarding the balance, I will correct it. Each card is made so that you can start with a pistol, there are enough cartridges. But I went a little too far with the animals, although I passed all the UV levels and it seems to be normal.
As for the music, I haven't really climbed into the text engine yet, but closer to the release I will indicate all the authors. MP3 music format, unfortunately I do not know how to write midi, and there is no desire to use already jammed music from other vads. Hence such a large weight of Wada, which I will correct by the way.
And so there seems to be nothing to add, a pleasant passage.
Sorry for my english!
This is a new version wad. Fixed bugs and abuses, add ambient sound and scripts.
nice maps,intense combat
Dude, plz try out to use original *.umx music tracks. I sure that GZDoom can handle, at least, *.xm or even *.it/*.s3m tracker music.
If not that, then you can try to compress music from *.mp3 to *.ogg file format. That can save some space. Personally, I successfully converted ~74 Mbs to just ~35 Mbs...
Also, you can try PK3 folder-like structure instead of old WAD due to better flexibility related to workflow with files.
thanks, i try it