Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.
meh, the camera needs an angle to it. i cant tell if the soldiers are dead or running. would the camera angle be changable in-game? like zoom and rotation? if youve played wc3, im talking about somewhere along those camera function lines(in moderation of view, not the stationary "satellite" cam that sc had).
Now, I'm no expert on this or anything... but I think the ones spralled out at the front with blood around them are the dead ones. I think the camera is great myself, but then again I'm used to bad RTS's, lol.
I grew up on Total Annihilation and that camera tilt was kinda 1,5 degrees tilted, so this doesn't hurt me much, I think it's awesome with straight top down, to be honest.
meh, the camera needs an angle to it. i cant tell if the soldiers are dead or running. would the camera angle be changable in-game? like zoom and rotation? if youve played wc3, im talking about somewhere along those camera function lines(in moderation of view, not the stationary "satellite" cam that sc had).
Yeah, there needs to be a tilt to the view... other than that, it looks great!
Now, I'm no expert on this or anything... but I think the ones spralled out at the front with blood around them are the dead ones. I think the camera is great myself, but then again I'm used to bad RTS's, lol.
The ones alive are marked with a green box around them.
Does'nt look soo great to me. I'm more interested in the new Resident Evil mod than anything else.
Looks good to me, you've captured the RTS feel well. I agree the camera does need a tilt though.
I grew up on Total Annihilation and that camera tilt was kinda 1,5 degrees tilted, so this doesn't hurt me much, I think it's awesome with straight top down, to be honest.