Command And Conquer : Generals Evolution
Real Time StrategyA Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
This is an infantry-only based mod that I made for fun some years ago, and I thought I'd release it for others to enjoy. It's not fully fleshed out, but I think it's fun. Feel free to let me know if you run into any bugs. This mod includes: -Increased infantry production speed -Decreased unit costs and health -Decreased timers and costs for reinforcements and call ins -Hero units which have increased health, firepower, and capabilities -Added upgrades and a few abilities for some balance -Removed vehicles from play, excluding scout vehicles, at guns, and half tracks Known Issues: -Some doctrines are useless as commander trees don't support vehicle call-ins, and there are no replacements for them -British and P.E. factions are incomplete. I never got around to fully balancing them, but it's being worked on Let me know of any improvements or bugs you run into and I'll consider what to do with them. Enjoy.
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A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
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That shiny mod that vilifies the use of bloom and edgy lighting since 2010.
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