ULTIMATE MOD 1.1
Full VersionLiving City, new graphics, new HUD, new UI and more Based on Refresh Mod and Living City, but I've also done lot of my tweaks and merged some others files...
I posted some new photos and two videos of the mod on YouTube (you find the links in the Ultimate Mod video section here) where you can see some of the new features:
- My renewed Ltrain interiors and few exteriors
- My new colour of exterior lights and I have removed interior projected lights of Ambrose Theatre
- I changed the colour of the screen off display when using Jam Com
- I made a little more detailed vegetation
- Some darkish details of Clara Lille
- Changed police cars and the velocity of their scripted chases (thanks to Stellasin, AJ and Slick modders)
- Some other vehicles behaviour changes
- Some parameters of the train: more people, changed velocity of some aspects and other (thanks to The Silver)
- I still more increased city life (people, traffic, parked cars)
- 4 drinks in all Bar, Restaurant, Cafe (thanks to September 2013 Build mod) and batteries by the News-stand
If you like them or some of them, tell me so I will upload the updates!
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List of last update improvements
-- Add two my new weather presets --
REAL FOG: very real fog during the day, with medium clouds, no rain, with flash lightning
during evening and night fog dissolves and remain just on top
(you can see the images in the mod section, they seem a little overexposed but trust me on live playing it's amazing, especially
on driving with the two interior cameras)
CLEAR: very light clouds, no rain, with flash lightning
-- I delete sun rays and sun halos, but leave the flare (think so it's better and more real) --
(you can see images in the mod section)
-- I reduced target size of some weapons (they were too big!) --
-- Add wehicle tweaks by Vapid Mod --
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Previous improvements
Update HUD and UI:
-- I removed profiler's white squared targeting reticle and targeting points
-- I removed almost all profiler's tedious white noise lines, except those of the "hints" of hackable objects, but changed them with a light green colour
-- Disabled blue GPS arrows on the road but not in map, disabled hackable objects and enemies outlines, disabled craft item flashing (3Dmigoto)
-- I put new main menu background and music, in theme with the game
I think in this way the general HUD is most likely and much less intrusive, and fits much better with the real life/game's atmosphere
Update Graphics and Weather:
-- Add trees and just some vegetation by Danvsw (think it's more beautiful and fits much better with game's environment)
-- Improvement in weather and day cycle adding/switching with my three presets (much fog/clouds with light rain, clear with few cloud and light rain, clear with other lightning and bloom)
-- Now the weather changes automatically in free roam in about 15/20 minutes with more gradual transition between each other, following my predisposed sequence (you can change it sleeping in the hideout or it is sometimes forced by Living city's first load already activate - main missions have their own preset)
I think in this way the game's environment has great variety and fits much better with its climate
Update "Others"
-- Add better "vehicletractioncontrol" by Vapid Mod
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Here's the list of initial adjustments and changes on the Refresh mod base, that really give more variety and beauty to the game:
--- Changes in the vehicle lightning (TXGT + SoloCreep) for much better aspect in my opinion (colour and kind of lens flares, no visible halo, less intense cone-rays , better dynamicity)
--- Gas station great explosion mode (more pumped with falling flames on the street)
--- Improved atmosphere with:
- new sky and cloud presets
- new weather and day cycle (added presets of E3 Lite mod foggy version + some tweaks)
- puddles and wetness stay longer
--- Modified some Reshade parameters, clearly based on my screen configuration (see instructions below if need)
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-- Put all the content of data_win64, replacing if need, in your data_win64 folder of your game install location -- Put all the files of bin folder, replacing if need, in your bin folder (I recommend to do not changes here, but It's based on my taste and technically on my screen configuration and on the game cycle day/night, but if you need I only advise to modify just the "Exposure"and "Saturation" voices in Tonemap of Reshade control panel - if you have already reshade/sweetfx/enbseries installed, delete them - my in game brightness is 75%) -- Put GamerProfile in your path "Documents/MyGames/Watch_Dogs/" folder-- Execute "Running in the 90s" string, sometimes it can help to fix Fps drop and to fix stuttering
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Living City, new graphics, new HUD, new UI and more Based on Refresh Mod and Living City, but I've also done lot of my tweaks and merged some others files...
Hi. Just following up from my comment last year on the bugs found. Will there be an update to this mod to fix that game stopping bug? Also, would be great to get an update with the newer version of Living City.
Really great modpack! It runs great and makes the game feel new! There is a slight bug though, where the new custom outfits from Living City, are a bit bugged. Aiden doesn't have a head and you just see floating eyes,but still good overall!
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Hi, great mod. Really brings the city to life. I have noted a few bugs though, a minor and one stopper:
The main one is the mission to enter the auction, it shows the video feed of you showing the golden VIP ticket and entering the door, then it crashes, every time. Can still exit the mission and play on, but everytime I goto that mission same thing.
A minor bug:
Cars sometimes jump into existance. A good example is criminal convoy missions. Often when waiting for them to turn up you see the lead car fine, and the trailing car fine, but two people suspended in mid air, and the car pops in when really near. This happens elsewhere where driving about, but quite randomly.
Hope that helps. Really enjoyed the mod up to now.
A reshade update is out 4.7 I can do it on my side by selecting all the effects, or are you planning an update?
And does your mod also contain living city mod? Thank you
Hello, for the Reshade you can do by yourself in base of your taste.
Yes, it contains Living City
City of vitality 2.1 hope to update
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Are the files in 'bin' folder purely for Reshade? If I do not want Reshade, is it okay to skip them?
Hello, excuse me if I'm late.
The bin folder contain Reshade and some graphical adjustments of 3D Migoto (Disabled blue GPS arrows on the road but not in map, disabled hackable objects and enemies outlines, disabled craft item flashing).
If you want just remove graphic reshade delete the Folder "reshade-shaders" and the files: DefaultPreset, dxgi.dll and Reshade.
In alternative you can disable them ingame in the reshade control panel pushing the Home Button (it is named Home or it is as a diagonal arrow near the Ins/Canc/Pag buttons) and deflag the graphical voices you you want like tonemap, curves ecc
In this second way you can so adjust parameters you don't like or that fit better with your screen, while disabling all you have more original graphic that is almost good