This mod will have a custom story, 20 new test chambers (all sticking to Portal's original design), and new testing elements.
The "logo" is only temporary.
Credits:
Wonderland_War - Creator, Level Designer
BoxFigs - Co-Creator, Level Designer, Texture Art
Jayed Skier - Modeling
OskiWolf - Modeling, Texture Art
Discord Server: Discord.gg
Yes, the mod is officially cancelled now. I started this project when I was 13, and the project actually began development somewhere around mid April of 2019. It has taught me a lot and I believe it's done a lot of good.
So why it it cancelled? Simply due to lack of interest. We personally want to work on more unique projects. Here's a detailed explanation: I'd argue that the only Portal 1 mod that stands out is Blue Portals due to its unique style, the rest of the mods do to tend to have unique things about them, sure, and Floccinauci does to, but I wouldn't call these mods "unique". Portal: Zero Point Energy, the mod BoxFigs is the head of, is going to have the gravity gun, and I've worked on Portal: Cooperative, which is a Portal 1 Coop mod. These stand out more than something like Floccinauci since they basically change the fundamentals of the gameplay, and while Portal: Cooperative is basically done, I've been working on projects that I find more interesting than Floccinauci.
The mod does have a lot of content and was over half-way done, so we will be releasing the latest version of Floccinauci. I also have every single build archived, so if requested, I can release all of these versions too.
Hello. I probably should've kept you all updated on the mod awhile ago.
One of my developers (BoxFigs) is creating a mod called "Portal: Zero Point Energy".
Requires Source SDK Base 2013 Singleplayer with the "Upcoming" beta. This is the latest build we gave to our playtesters in 7/4/2022.
It seems like it's been about 2 years since the last update to this mod. You still working on it? If not, that's fine, I just wanted to know.
Is there a discord server for this mod?
Interesting. Looks great!
How do i download it? I see no links
When I downloaded the mod, I saw the mod folder there. Tell me how to install this mod?
The 3rd puzzle is tricky, I haven't figured it out yet. The mod looks great so far. However in the 3rd puzzle I was able to duplicate energy pellets somehow. Looking forward to this though.
I think the audio that plays at the beginning of the mod is a logic_choreographed_scene. i've been trying to get them to work for my portal mod, and it doesn't work (its just regular glados lines) how did you get yours to work?
It is indeed played by logic_choreographed_scenes. But you will need to tell me more than just "it doesn't work".
ok, buuuut, what I'm saying is basically, in you "reveling portal floccinauci" video I watched of yours (good video btw, keep it up!) I noticed that you put in some custom Glados lines, and used the lcs, what I'm wondering, how do you make them, or do use something that isn't hammer to make them work? do you just put in the sound in it, or is there more to it?
Hello, i would like to know how do you ported the ball button and the cube button models from Portal 2, im planning to port the 70´s Aperture models to Portal 1.
I just put the model in there and then I used a hex editor to get the vtf to work properly. I didn't port the model and the ball button is used for a place holder.
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