Version 5 of the Red and Blue mod is here after a year of dedicated work, featuring enhanced performance, new gameplay mechanics, and bug fixes. We've meticulously crafted every aspect to exceed community expectations, driven by a passion for innovation. An official guide and Spanish translation will accompany the release to optimize user experience. Check description for more.
After a year of dedicated work, we are thrilled to announce the release of version 5 of the Red and Blue mod. This major update brings a multitude of changes and enhancements designed to elevate the gaming experience. From improved performance to new gameplay mechanics and bug fixes, every aspect has been meticulously crafted to meet the community’s expectations. We have poured our hearts into this project, driven by a passion for innovation and a desire to delight our players. We hope you enjoy the new features and look forward to hearing your feedback. Thank you for your continued support!
To enjoy the best way this new version an official guide will be published soon or later, as well as a Spanish translation.
Installation
Unzipthe mod in your modules folder as always. Delete previous Red and Blue folder, this is a FULL VERSION.
WAYS TO IMPROVE THE PERFORMANCE
- Install WSE
- Set Grass density on 0%
- Set Edit mode off
- Set Graphics on low
- Set in DirectX7
- Close unnecessary external programs off (Browser, skype, torrent, downloading anything, videos, music)
Credits
Special thanks to: Asokanta (who is the author of most of the new mechanics and fixes), Palo, Predator, Pacote, Joifron, Scierwo, Pictoline, Manbehindtheslaughter, Grand Duke De Nzinga (Martin), Joifron, Mayorcete, Unai, Predator, Hans Kayser, Bellafox, RedCommissar918, Harris 1815, Wzgo, Redneck, Skullhatguy, Twistcrisp, Raffaele Manca, Venet, Ronfino, Hohenstein, Jacktropolis, Potttasse, Tqser, Berend, Krntija, Verox, Gor Na Raf, Slavomir, Marta, Lorena, Jan, PauCat, Aro, Colpak, Joerigg, Mateo, Swissler, Pacote, Skobelev, Kaiser, Maroon, Warzone Team, Iron Europe Team, Blood and Iron Team, my parents, the people who support me and finally everyone else I may have forgotten on this list.
Changelog
1. Mod moved to last NW version
2. Removed useless lods that killed performance
3. Reworked many collisions and textures that would have responsibility in mapchange crashes.
4. Added certain special units: flamethrower for nats and grenade rifle for reps.
5. New warcries.
6. Some uniforms, flags, banners have been reworked.
7. New props.
8. Medical revival.
9. Arty/Crate/Mine explosions are different in terms of damage and particles from Grenade explosions, whose range of damage is smaller.
10. Zoom/"Ironsight"
11. Bleeding is connected to injurer.
12. Arty, Sappers, Medics, etc have now a decent accuracy.
13. Submachinegun impacts now are visible and are not that accurate.
14. Antitank cannons.
15. Cannons do not fly after round.
16. Cannon's crash is supposed to be fixed.
17. Lighter is not needed anymore.
18. Many coding problems were fixed that may be affecting performance.
19. Fixed and Portable Heavy Machine Guns have now a decent accuracy and will work for covering fire.
20. Reworked vehicles system, they are now props, with collision and can be crewed by more than one player.
21. More item selection possibilities.
22. Now rankers can equip a shovel and dig a earthwork.
23. Some tanks have not only cannon but minigun.
24. Prone shooting
25. New hats and helmets.
26. Antitank and remote antipersonal mines
27. New maps and reworked old maps
hoorah, new version!!!!!!=)
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