Mod set in the mid-18th century; take command of the armies in Europe, as you attempt to build--or defend--your empire!

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Download link (March 6th updates): Drive.google.com

Image

Image

List of changes (briefly):

1-Added Bavarian drill

2-new hats for many, if not most, armies. Not a complete process.

3-New gunsmoke effects. Will refine this and move on to cannons

4-Campaign map is more fleshed out, but the mod is desperately crying out for a functional campaign (expect immediately 1st turn CTD's when hitting end turn)

5-You can finally dabble in siege assaults. Bit of warning: they are very brutal affairs. Sadly, I don't have 18th century city designs, and no one can be arsed to help (not judging: guess they find other projects more exciting *shrug*)

7-Complete overahaul of the cavalry balance, and a good part of infantry balance:

-Light cavalry will generally be by regiment

-Heavy cavalry will generally be by brigade, defined as two regiments, or 8-10 squadrons. Process ongoing, as research is required for much of this (and I have little time: PhD takes full precedence:" Geology, FYI).

-There are caps to both attack and charge, and a complete overhaul of pallasch animations--especially hit distances. Similar overhauls have been done for bayonet hit distances. I'm proud to announce that this mod is the first RTW mod (that I know of), to work on the matter.

-line Infantry will follow one of two styles: Demibrigade, or three-regiment. Most armies will use the latter. The French Army will use the former. Militia and garrison units will be by regiment (exceptions notwithstanding), to discourage usage (and just make it easier to garrison your armies).

8-Musket effects overhaul: not perfect, but we now have touch hole smoke, flash, and main gunsmoke--all in about 1/10 second.

9-Complete overhaul of battlefield music now complete for the main factions. Much thanks to JGBaroque, who has worked wonders!

Installation instructions:

Same as every other one:

To install, unzip wherever your Alexander: total war executable is, and create a shortcut, with the following structure:

"....\RomeTW-ALX.exe" -mod:SYW -show_err -nm -noalexander"

The mod is no longer compatible with vanilla RTW or BI; only Alex.

You will find a folder in the mod with icon files: pick whichever head of state you like; the "default" is of course, the Old Fritz, but I offer a wide(ish) selection.

Finally, an announcement:

If any here know how to campaign mod--namely Buildings, recruitment, etc, please contact me at the Discord (or here). No guarantees I'll get back to you right away, but will do what I can. Need help with that to get the campaign working as intended.


New version of the mod, 8-7-2023

New version of the mod, 8-7-2023

News 2 comments

The Latest release, July of 2023; Added a lot of features, and started to flesh out the capaign, though it remains unplayable.

New version of the mod

New version of the mod

News

Made a few more changes--mostly finished Portugal.

Corrected mod--March 6th release!

Corrected mod--March 6th release!

News 1 comment

There was a massive bug in the previous release, that eluded detection due to the computer acting all weird. This has been fixed.

Latest version of the mod download link

Latest version of the mod download link

News 3 comments

Title says it all: new download link, with the completed Dano-Norwegian army, and some of the first reworked Dutch units.

Post comment Comments  (0 - 10 of 49)
badfing3r
badfing3r - - 76 comments

If I remember correctly, this mod is being developed for RTW-Alexander?
How are Steam users able to purchase Alexander? It doesn't show up as an option.

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Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

Yes, for Alexander.

Well, ever since RTW remaster was released, it's not been possible to purchase the original version without getting the remaster.

As a result, when it's done for Alexander, I'll port this to Remaster

Reply Good karma+2 votes
badfing3r
badfing3r - - 76 comments

That would be very helpful - as I am very eager to play this mod and cannot purchase Alexander. JG Baroque over on YouTube is creating some very compelling renditions for your project. Very cool stuff!
Many thanks.

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Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

Hey,

So I looked it up, and you get indeed get the OG version--IF you buy the Remastered. It apparently adds both to the library, but doesn't install OG.

I could be mistaken, so please verify this before you try this.

Reply Good karma+1 vote
Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

I never understood why CA did that. This should have always been an option--especially since RR was so poorly received (and I think, for good reason).

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piul
piul - - 46 comments

Hello dude i downloading your mod now. i read your thinks about battle system.
dont worry about unit balance i can answer all your questions.

firstly i must say ''hp system'' is useless in rtw, med2, empire engines.

no need to use hp system (except for elephants etc.) to balance the game.

i can easily tell u some example stats for unit types. they become so balanced against all troop types.

u need to worry about skirmish mod problem. because rtw battle ai is not suitable for ranged line units. ''prec'' stat also dont solve this problem because it comes with many other problems.

EDIT: I played couple battles. See there is much works for mod but im excited. At least u guys trying to make new unit animations. High disciplined line infantry animations are good but so slow. I hope u make irregular unit line infantry animations for lower disciplined line infantry units, skirmisher animations for hiding units, mob animations etc.

Also like in Ogniem i Mieczem mod u should make 3 different versions of each type animations for high-standart-low reload times.

there are 2 mods for napoleonic era but in that modes there are no ranged cav.. ranged cav is very good choice to make battle system colorful. pls add them.

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Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

"High disciplined line infantry animations are good but so slow."

Because they were in life; same for reloading speeds. Unfortunately, the game only permits one reload animation per unit. If it were up to me, I'd have multiple--to show how some would tap load (a real procedure), while others fumble around.

"I hope u make irregular unit line infantry animations for lower disciplined line infantry units"

You can make one with a slower loading animation, but that's about it. I do have an "irregular" animation in the works, but it's really geared toward light infantry.

"Also like in Ogniem i Mieczem mod u should make 3 different versions of each type animations for high-standart-low reload times."

Way ahead of you:

There will be 2-3 loading animations, and 3 possible march speeds.

"there are 2 mods for napoleonic era but in that modes there are no ranged cav.. "

The Hanoverian cavalry and IIRC the Hessian cavalry are both ranged in this mod.

Reply Good karma+2 votes
Guest
Guest - - 693,011 comments

hi general i contacted you once on tw center im glad that your mod still is going
i worked on some of the ui units cards if interested i can upload i will download the current version to check it out.

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Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

Hi,

I hardly use the TWcenter nowadays, and atop that have been doing fieldwork for my IRL studies, so apologies for the delay.

I'm interested in your offer, but have received no message from twcenter or elsewhere. Either way, please do not hesitate to share what cards you have produced.

Thanks!

Reply Good karma+1 vote
badfing3r
badfing3r - - 76 comments

How's progress on the mod coming? Denmark-Norway was great! Any details on mechanics or campaign models/cities?

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Gen.jamesWolfe Creator
Gen.jamesWolfe - - 44 comments

Hi,

Been a busy year so far, but I'm pretty much done with Denmark-Norway. Am now working on the Dutch.

Nothing really new on mechanics or campaign stuff: I really need help with the latter, but no one goes through with this.

Reply Good karma+2 votes
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