The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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CONSTANT! Stack Trace Crashes (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : CONSTANT! Stack Trace Crashes) Post Reply
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Mar 14 2021 Anchor

Howdy guys n Gals,


I am at my wits end with these crashes, i have tried for going on a week to try and stabilize this hunk of crap and yet no matter what i do it continues to crash with a

"stack trace:

at address 0x00007FFBD22712DE"

Error.

I am only using the newest Anomaly torrent, verified and redownloaded anyways, and the newest BaS alone. Yes it crashes with a stack trace error with or without BaS enabled. I cant enable warfare mode or else it crashes even more frequently. I use MO for mods and am an experienced modder, both use and making, understand conflicts and how to resolve them. I have reinstalled both mod and Anomoly multiple times, and changed all settings to lowest and highest in attempt to investigate this issue.

ill post my error log below along with my specs.


Hopefully someone can help.


Specs: Pcpartpicker.com

Error log: had to omit loaded scripts to fit on page


* Detected CPU: Intel(R) Core(TM) i7-8700K CPU @ 4.70GHz [GenuineIntel], F6/M14/S10, 3695.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 56960 files cached 66 archives, 11394Kb memory used.
Init FileSystem 1.296847 sec
'xrCore' build 8028, Jan 29 2021

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading f:/anomaly-1.5.1\gamedata\configs\system.ltx [2]
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "f:\anomaly-1.5.1\bin\anomalydx11avx.exe" -noprefetch -smap2560 -dbg
Executing config-script "user.ltx"...
[f:/anomaly-1.5.1\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434308468 K], reserved[4415620 K], committed[229320 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[55804 K]
* [x-ray]: economy: strings[43530 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=F:\Anomaly-1.5.1\
dir[2]=F:\Anomaly-1.5.1\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\rspec_default.ltx"...
[f:/anomaly-1.5.1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
[f:/anomaly-1.5.1\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1E04]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11048 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30 [2]
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41 [2]
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine...
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137431667184 K], reserved[4383048 K], committed[2903176 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[681356 K]
* [x-ray]: economy: strings[43559 K], smem[0 K]
* loading script ui_mm_faction_select.script
* loading script utils_ui.script
* loading script utils_item.script
* loading script utils_data.script

* Loading HOM: f:/anomaly-1.5.1\gamedata\levels\k00_marsh\level.hom
! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-31.897480,-238.000000)-(-238.000000,-51.897480,-238.000000)
! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-51.897480,-238.000000)-(-238.000000,-8.599391,-238.000000)
* phase time: 95 ms
* phase cmem: 1151811 K
* phase time: 82 ms
* phase cmem: 1151805 K
* phase time: 82 ms
* phase cmem: 1151807 K
CResourceManager::DeferredUpload -> START, size = 1605
! Fallback to default bump map: deta\deta_00010_bump#
! Fallback to default bump map: deta\deta_00010_bump
! Fallback to default bump map: lfo\lfo_details\decail_spidernet_00_bump
! Fallback to default bump map: lfo\lfo_details\decail_spidernet_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump
texture loading time: 2282
* t-report - base: 1593, 2163526 K
* t-report - lmap: 12, 12289 K
* phase time: 2756 ms
* phase cmem: 1210890 K
* phase time: 96 ms
* phase cmem: 1210889 K
* [x-ray]: Full Memory Stats
* [win32]: free[137427793340 K], reserved[4716552 K], committed[6443516 K]
* [ D3D ]: textures[2234334 K]
* [x-ray]: process heap[1210889 K]
* [x-ray]: economy: strings[50940 K], smem[6490 K]
# LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 6
-Smart terrains can spawn squads normaly
g_game_difficulty gd_veteran
g_hit_pwr_modif 1
g_dispersion_base 1.3
g_dispersion_factor 1.5
- Water deprivation | Enabled
- Sleep deprivation | Enabled
! Can't find texture 'wpn\wpn_lens_rakurs'
! Can't find texture 'wpn\wpn_rakurs_1p76'
! Can't find texture 'wpn\wpn_lens_greet'
! Can't find texture 'prop\prop_crate_cs'
! Fallback to default bump map: wpn\wpn_mount_ak74_dovetail_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74n_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74_kolodka_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74n_bolt_diff_bump#
# LOADING: Ironman mode - Second Wind | Life Granting is off
- Default community: csky
collectgarbage before=48400419Kb
collectgarbage after=30173546Kb
- OCS | Simulate at smarts = ON
! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump#
intro_start game_loaded
* [x-ray]: Handled Necessary Textures Destruction
* MEMORY USAGE: 1467028 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* Register UI: Dialog
* Register UI: UIInventory
stack trace:

at address 0x00007FFBD22712DE


END ERROR LOG


bump

bump

Aug 9 2021 Anchor

i am getting 'at address' errors too, this didn't happened to me before i don't know what going on.

Jan 30 2022 Anchor

HI! If you use mod organizer 2 with redux 1.0, then you must use this set (at least it working for me and i didnt can fix this same bug too). May be trouble in wrong path to folder. But past save will have mistakes and may be will need start new game.

anomaly

Feb 13 2022 Anchor

Yeah this shit constantly happens, even on raw Anomaly without addons. There's no support here for this.

stack trace:
at address 0x00000001409AD9B1

Mar 23 2022 Anchor

I was getting lots of this errors but some time ago they stopped i don't know what changed now my game is pretty stable, sometimes i think x ray engine works like some magical stuff lol. I don't know if this is related at all, but if you changed nvidia settings in the control panel try to set them to default to test, thats the only relevant stuff i remember changing.

Jun 26 2022 Anchor

I'm also getting random stack trace errors. They mostly happen for me during firefights but sometimes they just happen without me doing anything in particular. I'm also not using any addons or mods. I have a Windows 10, AMD system with a 6900XT and 5900X with 32GB RAM.

[LSS] Spawning object [snork_normal25426][snork_normal][25426]
[LSS] Spawning object [boar_normal25430][boar_normal][25430]
[LSS] Spawning object [sim_default_military_325524][sim_default_military_3][25524]
# LOADING: level_weather | cycle: partly - preset: w_partly1 - is_underground: false - weather_storage size: 1
g_game_difficulty gd_veteran
g_hit_pwr_modif 1
g_dispersion_base 1.3
g_dispersion_factor 1.5
- Water deprivation | Enabled
- Sleep deprivation | Enabled
-Smart terrains can spawn squads normaly
Wrong animpoint smart_cover description animpoint_stay_ohrana, name agr_smart_terrain_1_6_animpoint_camp_14
# LOADING: Ironman mode - Second Wind | Life Granting is off
- Default community: killer
collectgarbage before=41116646Kb
collectgarbage after=27980983Kb
Wrong animpoint smart_cover description animpoint_stay_ohrana, name agr_smart_terrain_1_6_animpoint_camp_14
intro_start game_loaded
* [x-ray]: Handled Necessary Textures Destruction
* MEMORY USAGE: 1542476 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
- OCS | Full simulation = ON
stack trace:

at address 0x000000014013B9DA


Jul 11 2022 Anchor

Hello, im having the same issue, im ussing mod but they have no conflict, i dont know from where is the problem

  1. "stack trace:" crash
Oct 8 2022 Anchor

Same here. It just dumps out:

stack trace:

and nothing else.

Oct 14 2022 Anchor

And these also, pretty frequently:

stack trace:
[error][ 87] : The parameter is incorrect.
at address 0x0000000140175109

Mar 19 2023 Anchor

Same issue here

stack trace:

at address 0x000000014013E38A

May 7 2023 Anchor

It seems these ambiguous stack trace crashes are mostly related to engine overload. Warfare mode in particular exasperates the issue ten-fold.

The guy above was right about there being no help for this as the underlying problem is the engine gumming-up with too many entries. Until they revise the engine to expand items/entity limits as well a instructions to purge data, this stuff won't go away.

Jan 10 2024 Anchor

SymInit: Symbol-SearchPath: '.;c:\games\ANOMALY\bin;C:\games\ANOMALY\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: ''
OS-Version: 6.2.9200 () 0x300-0x1
C:\games\ANOMALY\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 18214912 (result: 0), SymType: 'PDB', PDB: '.\AnomalyDX11AVX.pdb'
D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (123): LogStackTrace
D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (811): UnhandledFilter
D:\a\xray-monolith\xray-monolith\src\xrGame\imotion_position.cpp (171): imotion_position::state_start
D:\a\xray-monolith\xray-monolith\src\xrGame\CharacterPhysicsSupport.cpp (504): CCharacterPhysicsSupport::KillHit
D:\a\xray-monolith\xray-monolith\src\xrGame\CharacterPhysicsSupport.cpp (548): CCharacterPhysicsSupport::in_Hit
D:\a\xray-monolith\xray-monolith\src\xrGame\entity_alive.cpp (342): CEntityAlive::Die
D:\a\xray-monolith\xray-monolith\src\xrGame\Ai\Stalker\ai_stalker.cpp (602): CAI_Stalker::Die
D:\a\xray-monolith\xray-monolith\src\xrGame\Entity.cpp (69): CEntity::OnEvent
D:\a\xray-monolith\xray-monolith\src\xrGame\Ai\Stalker\ai_stalker_events.cpp (28): CAI_Stalker::OnEvent
D:\a\xray-monolith\xray-monolith\src\xrGame\Level.cpp (407): CLevel::cl_Process_Event
D:\a\xray-monolith\xray-monolith\src\xrGame\Level.cpp (494): CLevel::ProcessGameEvents
D:\a\xray-monolith\xray-monolith\src\xrGame\Level.cpp (623): CLevel::OnFrame
D:\a\xray-monolith\xray-monolith\src\xrEngine\pure.h (106): CRegistrator<pureFrame>::Process
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (557): CRenderDevice::FrameMove
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (322): CRenderDevice::on_idle
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (498): CRenderDevice::Run
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (610): Startup
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1106): WinMain_impl
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1175): WinMain
at address 0x00000001403E445B

Jan 11 2024 Anchor

an option is disabling processor 0 for the game, so you not run out of memory of your processor, through taskbar, details>afinity.

This way your windows background apps keeps running, which uses mostly processor 0, if you have 4 or more cores. You have to repeat it each time you start the game, naturally.

Edited by: Nyayr

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