Howdy guys n Gals,
I am at my wits end with these crashes, i have tried for going on a week to try and stabilize this hunk of crap and yet no matter what i do it continues to crash with a
"stack trace:
at address 0x00007FFBD22712DE"
Error.
I am only using the newest Anomaly torrent, verified and redownloaded anyways, and the newest BaS alone. Yes it crashes with a stack trace error with or without BaS enabled. I cant enable warfare mode or else it crashes even more frequently. I use MO for mods and am an experienced modder, both use and making, understand conflicts and how to resolve them. I have reinstalled both mod and Anomoly multiple times, and changed all settings to lowest and highest in attempt to investigate this issue.
ill post my error log below along with my specs.
Hopefully someone can help.
Specs: Pcpartpicker.com
Error log: had to omit loaded scripts to fit on page
* Detected CPU: Intel(R) Core(TM) i7-8700K CPU @ 4.70GHz [GenuineIntel], F6/M14/S10, 3695.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 56960 files cached 66 archives, 11394Kb memory used.
Init FileSystem 1.296847 sec
'xrCore' build 8028, Jan 29 2021
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading f:/anomaly-1.5.1\gamedata\configs\system.ltx [2]
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "f:\anomaly-1.5.1\bin\anomalydx11avx.exe" -noprefetch -smap2560 -dbg
Executing config-script "user.ltx"...
[f:/anomaly-1.5.1\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434308468 K], reserved[4415620 K], committed[229320 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[55804 K]
* [x-ray]: economy: strings[43530 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=F:\Anomaly-1.5.1\
dir[2]=F:\Anomaly-1.5.1\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\rspec_default.ltx"...
[f:/anomaly-1.5.1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[f:/anomaly-1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
[f:/anomaly-1.5.1\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1E04]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11048 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30 [2]
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41 [2]
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine...
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137431667184 K], reserved[4383048 K], committed[2903176 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[681356 K]
* [x-ray]: economy: strings[43559 K], smem[0 K]
* loading script ui_mm_faction_select.script
* loading script utils_ui.script
* loading script utils_item.script
* loading script utils_data.script
* Loading HOM: f:/anomaly-1.5.1\gamedata\levels\k00_marsh\level.hom
! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-31.897480,-238.000000)-(-238.000000,-51.897480,-238.000000)
! Invalid HOM triangle (-238.000000,11.400609,-238.000000)-(-238.000000,-51.897480,-238.000000)-(-238.000000,-8.599391,-238.000000)
* phase time: 95 ms
* phase cmem: 1151811 K
* phase time: 82 ms
* phase cmem: 1151805 K
* phase time: 82 ms
* phase cmem: 1151807 K
CResourceManager::DeferredUpload -> START, size = 1605
! Fallback to default bump map: deta\deta_00010_bump#
! Fallback to default bump map: deta\deta_00010_bump
! Fallback to default bump map: lfo\lfo_details\decail_spidernet_00_bump
! Fallback to default bump map: lfo\lfo_details\decail_spidernet_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump
texture loading time: 2282
* t-report - base: 1593, 2163526 K
* t-report - lmap: 12, 12289 K
* phase time: 2756 ms
* phase cmem: 1210890 K
* phase time: 96 ms
* phase cmem: 1210889 K
* [x-ray]: Full Memory Stats
* [win32]: free[137427793340 K], reserved[4716552 K], committed[6443516 K]
* [ D3D ]: textures[2234334 K]
* [x-ray]: process heap[1210889 K]
* [x-ray]: economy: strings[50940 K], smem[6490 K]
# LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 6
-Smart terrains can spawn squads normaly
g_game_difficulty gd_veteran
g_hit_pwr_modif 1
g_dispersion_base 1.3
g_dispersion_factor 1.5
- Water deprivation | Enabled
- Sleep deprivation | Enabled
! Can't find texture 'wpn\wpn_lens_rakurs'
! Can't find texture 'wpn\wpn_rakurs_1p76'
! Can't find texture 'wpn\wpn_lens_greet'
! Can't find texture 'prop\prop_crate_cs'
! Fallback to default bump map: wpn\wpn_mount_ak74_dovetail_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74n_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74_kolodka_diff_bump#
! Fallback to default bump map: wpn\wpn_weapon_ak74n_bolt_diff_bump#
# LOADING: Ironman mode - Second Wind | Life Granting is off
- Default community: csky
collectgarbage before=48400419Kb
collectgarbage after=30173546Kb
- OCS | Simulate at smarts = ON
! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump#
intro_start game_loaded
* [x-ray]: Handled Necessary Textures Destruction
* MEMORY USAGE: 1467028 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* Register UI: Dialog
* Register UI: UIInventory
stack trace:
at address 0x00007FFBD22712DE
END ERROR LOG
bump
bump