Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.
This is the newest version of the mod, v0.76, for more infos check the description below.
New Public release, v0.76
HOW TO INSTALL;
NOTE; we recommend to not use other mods alongside Galaxy At War because there is a good chance those mods are not compatible with one another.
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- Changes since v0.6 (Moddb release)
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- at-st balance
- at-pt balance *adjusted sp
- t4-B tank balance
- tx 130 balance
- at-rt balance *fixed anim to some extend
- added deathtrooper voices
- added e11d blaster sounds
- fixed the texture on the e10
- removed shoretrooper sp file
- removed crew trooper breed
- some weapon adjustments (range/damage)
- rocket launchers re-balanced (less range, less damage *at-st needs like 3 hits at the moment)
- re-worked the imperial agents category (by adding more variety and ranks)
- added imperial technician breed to single
- added imperial stuff breed to single *texture
- added imperial navy crew to single texture
- fixed some border issues with the kashyyyk MP map
- added the following vehicles to MP
imp (at-st, at-pt) reb (t-4b tank) rep (at-rt, x130t) cis (dwarf-spider-droid, AAT-tank)
- added mercenary breeds to single
- added black, yellow and light blue pauldrons for stormtroopers
- added a new breed category called merchenaries with a variety of breeds
- added missing voices and fixed wrong voices for breeds
- e11 error message for the e11b/e11 carbine and e11b has been fixed (compressed texture issue)
- muzzle fx and general fx added to
*x130t + added blue laser to turret
*ut-at
*mk4 turret
*50mm_rep
*barc
*at-rt
*beam turret
*at-pt
*df9
*df9b
*fdp2
*fdp
*mgunlaser_stan
*rebel_med_turret
*yavin_watchtower
*e-web_turret *needs some additional tweaks
*gaw_chair_mgun *also fixed the laser bolts and damage output
*gi-19_turret
*markii_turret
*wookiee_turret *all 4 barrels work now
*particle turret *entity change + damage output changed +needs additional tweaking
-neimoidian breed (crash fix)
*tried to salvage a -neimoidia rifle and fixed the neimodian breed
*the range in which the force pike can be used has been reduced to around 3-4 its more of a close combat weapon now
- muzzle fx and general fx added to
*at-ot
- further changes to the particle turret
- dwarf droid now attacks both infantry and vehicles
- bones changed for the D15A rifle (now visible on the back)
- bones changed for the DC19M (now visible on the back)
- bones changed for the DLT19 (now visible on the back)
- at-ot is now destructible
- at-ot additional fx added
- at-rt maingun has been changed from 40mm to 20mm ap & fg to be able to attack both vehicles and infantry
- at-st has more health now and a fixed the destruction animation
*health from at-st also apply to at-st aa, at-st rocket and at-kt
- MP & AI
*added the dwarf droid and AAT tank to the cis faction +AI support
*added the at-st and at-pt to the imperial faction +AI support
*added the combat speeder and aac3 hovertank to the rebel faction +AI support
*added the at-rt and x130t to the republic factions +AI support
- the movement speed for the B2 has been increased by about half (animation was adjusted accordingly)
- at-ot texture replaced +added a destruction texture
- naboo security forces received new textures/ a new cap and some adjustments to textures *more accurate to lore
- weapons from naboo like the s5, q2 and cr-2 have now the correct "green" laser instaed of blue
- s5, q2 and cr-2 have been re-balanced to have a more unique feel
- some new breeds added to the naboo security forces
- Sound
*new fire sound added to the q2 blaster
*new fire sound added to the s5 blaster
*new fire sound added to the cr2
*voices added to generic jedis
*voices added to mace windu
*voices added to neimoidians
- ddc blaster
*new fire sound added
*some balance adjustments
- concussion rifle
*new fire sound added
*new impact damage added
*overall balance changes
*mgun stance added
*extra fx +knockdown animation
- dx6 disrupter series
*laser is now green (like in some legend sources)
*weak impact damage added
*new sound fire sound added
*overall damage adjustments
- disrupter rifle
*damage adjusted similar to the dx6 disrupter series
- (golan) FC-1 flechette launcher
*damage adjusted
*fx added *new death fx when hit added
*new orange laser added
*muzzle change
- two breeds to the stormtrooper/sandtrooper/recruit trooper tab added
*imperial specialist trooper with a FC-1 flechette launcher & Stouker concussion rifle
- voices added to Count Dooku
- naboo security helmet has been adjusted
- heavyrepeater re-balanced
*new sounds
- heavyrepreater_b re-balanced
*new sounds
*new reload sound
*new impact fx
- added force lightning
*some more adjustments to damage and area damage
*added hit & ground hit fx
- ongre_merc received a new texture
- deser scavenger received a new texture
- gungan grenade (booma) fx added when it hits the ground
- demp2 was re-balanced
*new sound
*new hit fx
- cp-50 repeater was re-balanced
*some minor adjustments (damage boost) *
*muzzle and laser was changed to red
- mandalorian_blaster_pi
*sound change
*balanced
- deathwatch carbine
*sound change
*balance
- deathwatch rifle
*sound change
*balance
- deathwatch sniper
*sound change
*balance
- trace_yellow was replaced with a thinner one that is actually yellow and not "greenish"
- l23 blaster/sc received a new sound
*balance changes
- relby v10 received a new sound
*balance changes
- relby k23 got its laser changed from green to red
*balance changes
- ITT imperial troop transport is now destructible!
*health was altered it takes like 4-5 rockets to destroy it
*destruction animation; the ITT now fires at infantry and enemy vehicles as intended
*ITT weapons were re-balanced
*area damage
*the guns received a new sound
- 2 more rodian skins were added (new mercenary tab)
- green nikto breeds were added to the new mercenary tab
*new textures were added to them
- 2 new breeds were added to the death watch
*grenade launcher units
- some weapons of the DC15 series were slightly re-balanced
*DC15A_arc / DC15A_rf / DC15A_legendary
- the DC15A and DC15C received new sounds
*unique sound for both arc/rf rifle
- the E22 received a new sound
- replg2 was re-balanced
*it now shoots a new type of grenade the IEM
- all firearms received a new muzzle flash
*blue, red, yellow, green and purple
- new muzzle effect added to force lightning
- disrupter_s rifle received the disintegration effect
*balance adjustments
- dc17dis renamed to dc17_pulsemod / dc-demp to dc17A_pulsemod (experimental)
*balance and sound change
*both received the pulse mod
- added 2 more nikto skins for the new mercenary breed tab
- ITT destruction texture added
*some adjustments to the turret
- disintegration fx has been altered; works now as intended
- new pulse fx it now works as intended (fire and muzzle adjusted)
*pulsemod fire sound has been adjusted
- desert raiders added to the tatooine tab
- new trandoshian skins added
*trandoshians added to the new mercenary tab
*balance adjustments to all mercenary breeds
- new and more gran skins added
- new and more weequay skins added
- LLC laser has been changed to blue
*balance adjustments
- canderous blaser has been re-balanced
*changed to red laser
- rawk chopped special has been re-balanced
*changed to orange laser
*sound fix (weapon position wasn't well done)
- dt29 has been re-balanced (weapon position wasn't well done)
- rm-97 has been re-balanced
*sound fix
*new muzzle
- sherruck blaser has been re-balanced
*sound fix
*new texture
- defiler_blaster has been re-balanced
*new sound fx was added
*new defiler voices added
- dl18 sound added
- dh17 sound fixed
- dt29 sound added
- canderous blaser sound fixed
- llc sound fixed
- bryar pistol new sound added
*re-balanced
- bryar pistol2 new sound added
*re-balanced
- dc15x new sound added
*re-balanced
- borifle new sound added
*re-balanced
- CA-87 / CA-87_s have been re-balanced
*new fx
- EMP grenade received a complete FX overhaul
*re-balance and a new sound
- Thermal imploder received a new set of FX
*re-balance +a new sound
- Geonosis grenade received a new FX
*re-balance +sound fix
- AT-PT received an updated muzzle FX
*fixed second gun slot
- mgunlaser received an updated muzzle FX
- tx130t received an updated muzzle FX
*fixed dual gun mechanic
- new map "dantooine farms" added
- new map "alderaan countryside" (MP) added
- tx-225 guns have been fixed (all 6 have a muzzle FX now and work)
- tx-225 received an updated texture
- gaw_chair_mgun re-balanced
- e-web_mg re-balanced (e-web sound has been fixed)
- gi-19 received a new weapon type
- empireblaster_repeater re-balanced
- UT-AT received an updated muzzle FX
*main guns fixed
- tx-130s /tx-130t (rep) received an updated muzzle FX
- wookie turret received an updated muzzle FX
- mkI-IV turrets received an updated muzzle FX
- ITT received an updated muzzle FX
- yavin watchtower received an updated muzzle FX
- e-web turret received an updated muzzle FX
- gaw_chair_mgun received an updated muzzle FX
- gi-19_turret received an updated muzzle FX
- df9_turret received an updated muzzle FX
- df9b_turret received an updated muzzle FX
- fdp_turret received an updated muzzle FX
- fdp2_turret receivedan updated muzzle FX
- rebel_med_turret received an updated muzzle FX
- rep_50mm_turret received an updated muzzle FX
- 74z-speederbike received an updated muzzle FX
- imperial_tank_destroyer received an updated muzzle FX
- tx-225 received an updated muzzle FX
- barc_series received an updated muzzle FX
- AT-RT received an updated muzzle FX
- AT-OT (rep) received an updated muzzle FX
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- turret rotation sound added to
*fdp_turret + re-balance
*fdp2_turret + re-balance
*df9_turret + re-balance
*df9b_turret + re-balance
*rebel_med_turret + re-balance
*AV-6_cannon
*AV-7_cannon
*rep_50mm_turret + re-balance
*yavin_watchtower + re-balance
*mark4_medium_repeating_blaster_cannon + re-balance
*mgunlaser_stan + re-balance
*wookiee_turret + re-balance
*e-web_turret + re-balance
*beam_cannon_turret + re-balance
*gi-19_turret + re-balance
*markii_turret + re-balance
*gaw_chair_mgun + re-balance
*particle_turret + re-balance
- imperial tank destroyer main gun - laser color changed from green to red
*minor balance adjustments
- Puls FX tracer fixed
- OG-9_homing_spider_droid received a new main gun
*new muzzle fx +new weapon sounds and was re-balanced
- Octuptarra tri-droid received a new main gun - it switches inbetween guns when attacking so the head actually moves around *it was re-balanced and got a new weapon sound
*new muzzle fx
- a view new environment files were added made according to various planets
- din djarin!s blaster was added
- lightsabers now face upwards instead of pointing forward
- added new FX for lightsabers
- added new lightsaber colors; orange, white, lightblue, lightgreen, darkred
- added and fixed some lightsaber related sounds
- Geonosian FX improved
- sonic gun sound changed
- sonic gun re-balanced
- 501st phase 3 added
- 65th phase 3 added
- plain white phase 3 added
- 7th fleet pauldron added (Captain)
- AT-AP WIP (top gun bugged!)
- laat_static added
- tor_shells_prop added
- tor big container added
- dlt-512 (foresight) fixed
*re-balanced
*laser set to blue
*new sound
- energycharge, energycharge2, energycharge3 sound fixed!
- Pulse_rifle from (based on the effects from battlefront)
*added green laser
- relbyv10_gl added (basically the relbyv10 working like a grenade launcher)
- z-6b rotary blaster cannon added (basically the z-6 with a red laser) as seen in the solo movie
- size of the scout-pi, ee3 and ee4 adjusted
- empire_walls_hoload1 -> removed the sp files to make it look clear
- empire_walls_hoload2 added (basically the same as hoload1 but without the blueish tone)
- Nevarro - The Town added (by Lorddizzicus3)
- mh-8 republic mortar added
*new mortar FX and explosion FX
- ee3 & ee4 re-balanced and re-worked the burst mode
- the 7th fleet was added to the stormtrooper tab with clean stormtroopers wearing 7th fleet pauldrons
- umbaran weapon FX was reworked and all umbaran weapons received some tweaks
- tri droid and og9 droids received additonal tweaks
*adjusted death effects
- at-ap received some additional tweaks (top gun still bugged) the rest works
*animation was adjusted
*death effects were added
- mh-7 imperial mortar added
*new mortar FX and explosion FX (red)
- imperial uniforms received an overhaul
*colors adjusted + some new rank insignia added (ANH)
- added 8 retouched facemaps for imperial officers to create more variety
- army uniform color added
- operations technician
*added to breeds
- army trooper (green)
*added to breeds
- improved muzzle FX for small arms (resized)
- droideka muzzle FX added
*re-balanced
*shield was made a little darker
- B2, droideka and the droideka sniper can now be attacked and destroyed by small arms
- some additional changes to the droideka and B2 droids
*(balance and weapon positions)
*new muzzle FX
- new props
*ammo_cache_01
*ammo_cache_02
*ammo_cache_01_big
*ammo_cache_02_big
*ancient_statue
*compactor + one additional texture
*console_byss
*control_station
*flightsuit_static
*floor_light (no light)
*imperial_crate
*imperial_dish
*infirmary_console
*infirmary_table
*mining_lamp (lamp)
*monitor_gaw_01
*monitor_gaw_02
*ravensclaw_static
*stasistube
*storage_rack
*tractor_beam +FX
*x_wing_static
*z95_static
- new turrets (automatic)
*security_turret
*automatic_turret
- new FX
*Ion laser
*Ion muzzle
- added the possibility to make automated turrets destructible
- fixed an issue with the b1 droid backpacks it no longer absorbs incoming damage
- added a muzzle FX for the anti-inf_auto_turret and the possibility to destroy it.
- added the westar M35
*one with a scope and without a scope
- replaced the westar M5 with a better quality model and also added two versions
*one with a scope and one without
- added the M-45 ion repeater
- added a ammo type for the ion repeater that can only attack vehicles (deals heavy damage to vehicles!)
- balance changes for the
*dlt20a, dlt20a_scoped, e22, rt97c, tuskenrifle3, cycler_rifle, tusken_smg, tusken_mgun
- added the RG-4D blaster pistol
- added dual sabers (green, blue and red)
- new props
*fireplace_gaw + FX
*nebulon_b (miniprop)
*XJ-2 airspeeder_static
- added a new vehicle (XJ-2 airspeeder)
*working healdlight FX
- fixed some breed icons and added new ones
- added a few lines to the ability folder
- the attributes of some units work now as intended
- fixed some texture issues with the imperial officer texture
- added a few more face textures for variety and changed the rank colors of red and blue to a slighly lighter color
- more aggressive melee combat
- sabers have a few more attack animations credits go to Sonne02 for help/support
- lightsaber sound FX now stops once the unit dies; credits go to Sonne02 for help/support
- added 2 more face textures for the imperial officer
- added 8 new textures for the swoop bike
- added 2 additional textures for the gaw_airspeeder
- added (statics)
*tie-fighter_static
*tie-intercepter_static
*tie_bomber_static
- added new props
*gaw_chair_01
*gaw_chair_02
*cargo_container
*mobile_console
*imperial_lamp_small (lamp)
*MC80_homeone (miniprop)
*MC80_liberty (miniprop)
*gaw_crate_01 -> ment to replace the old gaw crates
*gaw_crate_02 -> ment to replace the old gaw crates
- added a new vehicle
*gaw_airspeeder (+1 texture) (+ working headlights FX)
- tusken weapons now cause (blood FX)
- fixed Kallus helmet
- fixed the texture of the 9118
*balance changes
- fixed the texture of the A180 (all variations)
*balance changes
- fixed airspeeder crew should now emit when attacked!
- fixed some issues with the lightsaber hitbox
- some vehicle .def were updated
- added the darksaber
- added the long_vibro_axe
- added the electrostaff
- added the F-78 Blaster Rifle
*new FX
- added new props
*gaw_window
*pots
*foodpile
*workbench
*gaw_street_lamp3 (lamp)
*gaw_street_lamp2 (lamp)
*gaw_spotlight (lamp)
*gaw_street_lamp (lamp)
- added new mini-props
*venator_class (+imperial texture)
*munificent_class
*providence_class
*recusant_class
*cr90_corvette
*imperial_light_cruiser
*imperial_stardestroyer
- A180 added to Jyn Erso (SP/MP)
- Boba Fett received a unique EE3 Blaster
- re-balanced and fixed the sounds of the following weapons
*dl44 blaster
*dl44 blaster_ns
*dl44 blaster_solo
*dl44 blaster_thrawn
*blasterpistol
*se-14c
*se-19
*gun_civ
*e11_stun received a new FX, new sound and new hit script
- rifle3 pattern now hides the rifle on the back!
- Bail Organa and Jyn Erso got their inventory updated
- added the 9118 to some of the mercenaries
- updated the inventory of Luke_jedi, Luke_bespin and Rahm Kota
- some additions to the localization files
- Multiplayer
*Han Solo has been added to Chewbacca
*Kallus received a Stormtrooper escort
*Every Clone Commander received a Clonetrooper escort
*flag_posts in MP now show the correct faction flag when captured
*b1 assault squad cost was reduced from 135 to 90
*at-pt cost was reduced from 280 to 240
*cis officer and cis squadleader received the rg4d blaster
*the squadleader skin was changed to a default b1
- added 3gen Darktroopers
*darktrooper rifle
*darktrooper voices
- added a wrist flamer and a wrist rocket to Boba Fett and Jango Fett
- added the CR90 as a vehicle
*added destruction FX for the CR90
- fixed the jetpack landing animation
- added force jump as an ability (similar to a jetpack) + sound
- added 3 levels of force push + sound
- added a weaker form of force lightning
- added 2 levels of force grip + sound
- added vibro blade and electrostaff sounds
- added bx vibro blade
- added the ion disruptor
- added a view more blaster sounds for variety
- added lightsaber deflection (WIP)
- fixed the ITT muzzle
- fixed an issue with the attack parameters of the imperial_tank_destroyer and the m-2_repulsor_tank -> they now attack accordingly
- improved the texture of the m-2_repulsor_tank
- some balance changes to the m-2_repulsor_tank
*new sounds and muzzle fx added
- added new muzzle FX to the tx-130s_imp / tx-130t_imp
*some balance changes and fixed attack parameters
- fixed an issue with the tx-225 when it wasnt attacking correctly
- fixed a variety of muzzles that didnt show up or didnt work correctly
- damage output of chewbaccas bowcaster has been increased by a lot
- damage output of Han Solos dl44 has been increased by half
- Multiplayer
*added a mortar squad to the imperial faction
- added a new texture to the rebel combat speeder
- changed some base stats of the rebel combat speeder
- dc-15c_heros, dc-17m_smg, dc-17m_sn, dc-17_pi, dc-17_pi_heros have been re-balanced
- e5, e5_legendary, e5_legendary_m, e5_m, e5_p, e5_type2, e6_type2, e6_type4 have been re-balanced
- t20_repeater, t21, t21_m, t21_nostock and t21-b have been re-balanced
- e6_type3, e7_sniper have been re-balanced
- ceremonial_blaster_rifle has been re-balanced
- cr-1_blaster_cannon, cis_shotgun, e5_sh and e11_shotgun have been re-balanced
*new shotgun FX
- a245 & dlt19x re-balanced
- added ammo type that causes burning FX and extra damage
- removed the ability to lie down for some droids (B1, BX, etc.)
- adjusted the inventory and stats of the Bad Batch
- added the Grand Inquisitor as a humanskin
- added 2 different mimbanese as a humanskin
- added blacksunguard as a humanskin
- added imperial super commandos + uniqe jetpack + GarSaxon Skin
- added jedi temple guard
- added tech + uniqe helmet + uniqe backpack
- added crosshair + unique helmet
- added new bx droids + citadel + security + captain skin
- added cad bane as a humanskin
- added darth vader as a humanskin (replacement)
- added black sun foot soldier blaster (double laser is not possible - engine limitation)
- fixed the at-at stomp texture (at the moment only snow makes a stamp with a proper texture) other terrain shows no stamp at all
- air to land combat (airborne vehicles are now able to attack ground targets) WIP at the moment only for TIE and A-Wing
- new selection FX
- some additional changes to lightsaber deflection *there is now a cooldown for the deflection period *12seconds *as long as the deflection is on the unit is almost invincible (exl. explosives and heavy guns) WIP
- MP
*clone assault and recon squad - squad size increased by 1
*B2 droid cost reduced from 120 to 85
- added the 773 firepuncher rifle
*crosshair inventory update
- added darth vader breathing sound FX
- added darth vader voice
- added obi wan voice
- added cad bane voice
- added Ashoka Tano (adult)
- added a modified ll-30 for cad bane
- saber deflection *added a couple of animations (deflection angle was adjusted) WIP
- added stomp FX for the Tri-droid
*fixed the walking sound
- AT-RT can now be destroyed
- added the ability to attack ground targets for the arc170, v-wing, tri-droid and vulture droid
- balance changes to the weaponry of the arc170, v-wing, tri-droid and vulture droid
- added the ability to attack ground targets for the v-19
- balance changes to the weaponry of thr v-19
*Note: dogfights are now possible -> additional note -> not all air vehicles are able to engage yet
- added the tie striker as an air vehicle
- added the Falchion RX-200
- adjusted the weaponry of all air vehicles to make them more effective
- added a new x-wing static (replacement)
- added wet-weather-gear Stormstrooper
- added stormtrooper helmets with blast shield
- added trooper_cape_dirty
- new props
*stalagmite_big
*stalagmite_small1
*stalagmite_structure
- re-worked light FX
- added the right muzzle FX to the at-st, at-st_aa, at-st_rocket, at-kt
- changed the at-st default rocket slot to a grenade launcher (similar to battlefront 2)
- added the AT-DT (final version)
- added the AT-DP (final version)
- some changes to the AT-DT and AT-DP weapons
- localization (updated)
- added the CIS flakgun to the turret section
- added the J-1 proton cannon to the turret section (final version)
- added the sandcrawler as a driveable (+ destruction texture) (+ destruction FX)
- created a new section called "Community Content" the following breeds have been move to this section: 1st Royal Lys Corps, 22nd Volcano Corps, Unknown Regions
- additional construction elements have been added to the sandbox category
- added "jawa" to the fauna section
- added "wampa" to the fauna section
- added "gamorreans" to the fauna section
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- Changes since early access 01
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- General
(lightsabers -> fixed)
a245 green texture -> fixed
at-ap upper gunner seat (glitched) need to remove the position -> glitched seat removed
uncompressed normal map for deathwatchcarbine/sniper/rifle (tex0_1 ->) fixed
mando (mp faction) -> removed
uncompressed normal maps für at-at helmet/tex1_1 -> fixed
at-rt death animation doesnt fully work -> fixed
barc speeder have to much health! -> health reduced to 600 = 1-2 rocket hits
Cis inf turret not targeting infantry -> fixed
Swoop (missing texture) -> fixed
wedges helmet -> fixed
sound missing on the Vatr25 ->fixed
sound missing on the pyke blaster ->fixed
AT-OT Imp doesn't move legs, it moves statically only like a hover vehicle -> removed
AT-TT doesn't move his legs, it moves statically only -> fixed
uncompressed normal map e11_arc ->fixed
death animation on the falcion->fixed (but idle anim -> hover is somewhat off)
SPHA-T health -> fixed (health should be similar to the AT-TE)
e11/tex1_1 -> fixed
e11_silenced/tex0_1 -> fixed
mercenary -> removed
mercenary_captain -> removed
korriban_pistol ->removed
korriban_mgun ->removed
bx clone -> fixed (credits to switch261 for a quick fix)
snailtank weapons -> fixed
snailtank vision adjusted -> fixed
- FX
blaster_blue_atat fx -> updated
blaster_blue_atte fx -> updated
blaster_red_atat fx -> updated
blaster_red_atte fx -> updated
MG-Gun AAT-Imp doesn't have muzzle flash ->fixed
Mark 3 turret empire missing muzzle -> fixed
Mark 3 turret republic missing muzzle -> fixed
republic e-web missing muzzle -> fixed
snailtank muzzle -> fixed
muzzle flash on the hailfire_droid ->fixed
at-xt muzzle correction (from green to blue) ->fixed
SPHA-T turret muzzle being red -> fixed (red to blue)
muzzle misplaced on the e5 borifle -> removed from breeds
-Additions
added Boba_Fett_Old as a breed (including his blaster from the mandalorian)
added - some maps provided by Eledwar (small changes to the border)
geonosis_arena
geonosis_retreat
hypori_orbital_cannon
orbital_platform
utapau_pau
added 2 missions (under) Bonusmissions (WIP*)
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- Changes since early access 02
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- Falchion class tanks sirens continue to go off after destruction -> fixed
- Mace Windu uses a standard green lightsaber -> fixed
- muzzle for the republic E-WEB is blue whilst the laser is red -> fixed
- The AT TT seems to be incapable of targeting infantry, will attack vehicles -> fixed
- AT TT can now be destroyed (on destruction - vehicle glitches out -> can't be fixed -> would need a replacement)
- The CIS anti infantry turret attacks vehicles but not infantry -> fixed
- At the end of the Siege of mostek mission grievous is amusingly set to the wrong side causing all droids to fire on him -> fixed
- UT-AT destruction -> improved/adjusted
- UTM-AT Mortar -> fixed/works as intended
- Spanish Warriors missions were updated (landing fix)
*The Battle of Naboo
*Special Operations
*Rebel Assault
- 6 additional vehicle statics added (credits to switch261)
- main theme should now correctly play in the main menu
- the mission background should now show when selecting missions in the menu
- Maps from DartBacon added to the community maps section
*coruscant jedi temple db
*empire utopia made by darthbacon
*maethrillia iv db
*siege of mandalore db
*zeffo village db
Oh my God! It's happening! Everyone, stay calm!
Return Of The King
yes finally
The version have lot of transparent Objects! Please Fix
having a minor heart attack
It's here! Looking forward to everything but the two-hour download.
meanwhile some of us wait for 14 hours lolllll
The time has come
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are there motar troopers?
Oh- My GOD- OH MY GOD- its Happening!
Как включить Первый Орден подскажите пожалуйста
в стим есть мод New Order Sub Mod | Updated Working with GAW 0.76 он вообще тут работает или только в редакторе
и не могу пройти первые миссии за империю и республику, показывает на карте точку, перехожу туда но ни чего не происходит
Can you fix a Star Wars vehicle pack because when I try to put it in my Men of War Assault Squad 2 mod folder and it showed a red flag staying at the Star Wars vehicles are acting up so can you please fix it because I really want to play This Mod I've been played this mod for a very very long time.
I've been with you guys since the very first versions of the mod and I gotta say... your work is amazing. Thank you guys for giving us this amazing experience. Undoubtedly one of my favorite mods in moddb and one of the largest projects out here.
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It doesn't work when I want to play skirmish or show the army.
Is there any way to adjust the fire rates of certain blasters?
For example, I'd like the B1 Battledroids to fire their E5s a bit slower, so its more like they are firing single shots in less quick succession, rather than it being like them spraying an SMG. I've tried playing with the gaw_game.pak file but couldn't figure it out. Also tried in the editor by playing around but still nothing.
Thanks!
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when i try to activate the mods it says this mods is for a different version what version do I need to play it ?
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dose it work for assault 1?
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