Full changelog would be VERY long, thus - here are some key features implemented: - all weapons have as historically accurate stats, as it's possible in the game - for instance, if Maxim M1910/30 had IFRL the cyclic rate of 600 rpm - its rate of fire in my mod is 10 (shots per seconds), not 8, and MG-42, respectively - has its real-life RoF of 20. And so freaking on ..; - all artillery has its ranges (especially) and area effect increased - for instance,152-mm HE shell with AoE radius of 6 (the same, as one of a heavy hand grenade) looks ridiculous for me. Its AoE radius should be 10 at the very least (and so it is in my mod). Squad wipes? Yes, they are not that seldom and quickly teach to take these nasty smoke markers very seruously; - all air strikes are applicable to the Fog Of War - as orders are given in real-life Air Force - "bomb the enemy troops concentrated in the square 372-120"; - all vehicle stats are at least reality-relevant - HP, armor and penetration are calcul

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