well I am not a member of the team but I talk to Computica and he gave me permission to do this so here it is no need to go to the M&B repository cause 5.0 is on MOD DB have fun
New Features of SoD v5.0:
- Fixed all forest lag: Achieve high FPS even in the heaviest of forests (forest bandits beware!)
- Rebalanced and bug free laws with new clearly defined descriptions of effects
- Fixed propaganda feature
- Fixed the pretenders dialog bug
- Fixed the map crash bug
- Fixed bug which caused appearance of upgrade option to the same troop (Vill Recruit* -> Vill Recruit*)
- Fixed bug where player got loads of experience from time to time.
- Minor changes to local health and prosperity formulas (easier to accumulate wealth)
- Removed "Nobles in army" modifier and replaced by relations with nobles
- Naming change: From "Scoutage" to "Royal Tribute" (i.e. when nobles pay taxes to the king)
- Fixed the Mercenary Guild quest bugs and fixed many bugs regarding mercenary guilds in general (mercenary guilds will be much more useful)
- Fixed bug where Black Army dropped hundreds of Great and Two Handed swords
- Lots of other small tweaks and fixes to numerous to mention
- Added new personalities and dialogs for the Centurions
- Added a new secret quest with the commoners (has something to do with the Slavers)
- New royal items in mini-game quest for each of the 5 SoD player civilizations
- All new dialogs for increased RPG feel for the mercenary guilds and the invading Legion
- Updated the in-game guide to be descriptive with new features (on-line guide has slightly more information than in-game guide)
- Used Native M&B map to remove all the path finding oddities
- All units in the mod are upgraded the SoD way (i.e. troop1 -> troop1* -> troop2 at military building)
--- Upgrade standard native mercenaries, guild mercenaries, and bandits in camp menu (anywhere on map)
--- To upgrade guild mercenaries, permission from guild master and a relation with guild of 10+ is required
--- To upgrade native faction troops, a proper military building must be used from that faction's town/castle (i.e. can only upgrade Nord footmen with a Nord barracks which is impossible for player to build)
- Increased companions exp gain rate by 50%
- Access your entire council (including guild representatives) from any of your fiefs main menus to save time from entering castle keep
- 8 new buildings:
--- Towns: Bank, Canalization, Hospital, Manufacture
--- Villages: Ambulatory, Clayworks, Rustic Blacksmith, Water Supply
- 2 new books:
--- Cartography (+1 pathfinding when kept in inventory)
--- Administration (+1 administration after read)
- 4 new bandit troops: Cutthroat, Brigand, Reaver, and Thug (no easy looter only parties)
- Added many new mercenary guild quests including tournament style fighting in their arenas
- The Boar Clan is now an official mercenary guild complete with camel riders
- Completely redesigned scenes for all of the mercenary guilds with their own history and culture. In addition, can walk to Slavers bases in native factions capitol cities
- High relations with Commoners has new effects:
--- 30+ relations allows a ransom broker to spawn in castles (along with councilor entourage)
--- 45+ relations allows jobless mercenaries on map to fight with you when in riding distance
--- Watchmen and Caravan Guards can be recruited from Ransom brokers
--- Commoners relation report is located in guild relation report list
--- Can raise Commoner relations by saving jobless mercenaries from bandits
- Can select a field Marshall (directly or election) from one of your available lords to represent your kingdom while you are performing other kingly duties.
--- At least 4 vassals are required in order to choose a field Marshall (which in turn requires a minimum of 5 fiefs).
and bug list :
Forums.taleworlds.com
Any know what this Patch does exactly? Can't find any relevant information anywhere.
Forums.taleworlds.com
hey Computica it's ash
Is this th full version? It's not right?
This is the current version The Sod team is currently working on
Sod: Warlords me I'm an associate not a very good modder and not even really part of the team but every now and then i talk to Computation and he gave me permission to post this version on here as the only other one that was on here was 4.7.
Computica has told me that after they find a good place in Warlords that they will return to Sod: Gold so have fun and enjoy.
Is this mod working on v1.153
Working.....
I have a 4.7 version of SOD. I'm not sure,Is this the complete SOD or just a add on?
as stated above "This is the current version The Sod team is currently working on
Sod: Warlords me I'm an associate not a very good modder and not even really part of the team but every now and then i talk to Computation and he gave me permission to post this version on here as the only other one that was on here was 4.7.
Computica has told me that after they find a good place in Warlords that they will return to Sod: Gold so have fun and enjoy."
You can message me with any problems and i will try as best as i can to understand them and tell you what to do.
I have a question. I have Mount and Blade patch 1.011 and when i play the game the sound rarely works, the mod/game crashes during battle, and also when i go to manage my fief's garrison in the camp/kingdom management i move the tile from melee to range and the game crashes. I was wanting to know if i was missing any key files or information regarding the mod. Please inform me when possible.
Thanks
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Hello i just downloaded SoD but ever when I launch Sword of Damocles the game crashes while "procesing INI File..." and says "Unable to open file: CommonRes/costumes_a.brf". Can anyone help me with this?
I found a solution for this: just go to the CommonRes folder and copy the costumes_b.brf and rename it into costumes_a.brf. Now this works but a bit later my game crashes and says:
Runtime error!
Programm...\MountBlade Warband\mb_warband.exe
This application has requested the Runtime to terminate it in an unusual way.
Any idea how to fix this?
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Just put this in the module files.
When I try to start a new game I get a runtime error, anyone else had this issue?
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