The Nameless Mod Mission 21 update is the second of multiple patches to update Classic TNM to version 2.0. Note this is the second file of the TNM Mission 20 stand alone file. This patch is designed to update all maps in Mission 21. Be advised that you may experience some bugs or weirdness. If you would like the full TNM 2.0 experience, wait until all patches are completed.
Standalone patch, no other downloads needed.
Training:
- Fixed the intro text not appearing if cheats were disabled.
Chapter 20:
- Added Tolatry's note as a note.
- Fixed Black Ice's anti-hack infolink not working.
- Fixed Despot's lava bridge not doing any damage.
- Fixed PDX attacking you in the slums if someone else shot at you.
- Fixed Scara telling you to meet Kylie in Sol's if she's dead/knocked out.
- Fixed issues when talking to Phasmatis and getting your items taken from you.
- Fixed typos in King Kashue's conversation.
- Improved visibility of Trestkon's dummy.
- Made the NSC secret elevator doors openable from the inside.
- Made the hacked graphics in the Sol's bar pong machine appear regardless of if you have NVS' program.
- Moved the clinic bum to the side so he sees you before he talks to you.
Chapter 20/22:
- Abomination no longer idly talks about Silver Dragon's behaviour if he's dead.
- Added more subway signs to make it easier to know where you're going.
- Added street signs to every road.
- Fixed gun shop plasma rifle case door moving 30ft away when opened.
- Fixed Scara's anti-hack conversation not working.
- Fixed name on TutiFruti Blowpipe book.
- Fixed the Sublevel loudspeaker overriding infolink audio.
- Fixed the WCIS secretary's audio not working.
- Fixed the downtown PDX robot sometimes shooting firewalls.
- Made everyone in PDX hostile if you allied with WC.
- New layout for the goat templae cavern.
- The upgrade canister in Scara's conference room now can be obtained in chapter 22.
Chapter 21:
Entire chapter redesigned for this update.
- Beeblequix shouldn't tell you about the threads if you've already done them.
- Fixed incorrect date on one of FragMaster's files.
- Fixed typos in Beeblequix's infolink.
- Made Beeblequix's cat killable since the ending changes depending on it.
Chapter 22:
- Fixed WC players being able to enter Sol's.
- Fixed Wolfy making a human sound when knocked out.
- Fixed an infolink that doesn't exist trying to be played in M22.
- Fixed being unable to use the keypad to open the helipad on PDX route.
- Fixed the Quickstop keypad not opening the safe.
- Fixed the game breaking trying to load WC floor 3, which doesn't exist.
- Fixed the goals to clear the ATC LZ sticking around if you didn't and went back to the slums instead.
- Improved Wolfy's lip syncing animations.
- Knocking out the hostages in the subway no longer tells you off for killing them.
- Lowered the TV volume in DXE to hear Dazza better.
- Made the Sol's bombers not accept you shooting at them even once.
- Made the message to free Kevo in DXO not appear if playing WC route.
- OiNutter is no longer afraid of alarms and doesn't get stuck.
- Removed an infolink from Midas as the audio for it wasn't recorded.
- ZeroPresence now shoots OiNutter during the assassination instead of doing it psychokinetically.
Chapter 23:
- Enabled the cold breath effect for NPCs in the ABI Exterior level.
- Fixed a goal to enter a level lingering if you completely bypassed the level.
- Increased duration of snow to let it fall correctly at the end of the level.
- Possibly fixed an issue with Kylie always thinking you're a coward in ABI on WC route.
Chapter 24:
- Fixed enemy eye heights.
- Lowered the health of that one enemy we all hate, and will be cut, so that they die in one hit.
Radish Adventure:
- Made it possible to hear the game over theme.
Gameplay:
- Added an AI version of the spydrone augmentation.
- Added an optional unused password cracking minigame to replace the standard hacking system, enable with "Set Trestkon bPasswordCracking True"
- Allowed activation of no-cost augs if the player has no energy.
- Allowed snow wolves to jump attack.
- Extended computer hacking time x4 when in IRC.
- Fists no longer stop your punch to do the karate chop animation.
- Fixed NPCs hit by taser slugs becoming unstunned when their door opens.
- Fixed Silver Dragon's eye height and made him only spit fire from his mouth (which now angles down to what he wants to hit) instead of a single random fireball coming out of nowhere.
- Fixed Treskton not having combat strength aug if you did.
- Fixed a 1 in 10 billion chance of a molotov not making any fire.
- Fixed duplication glitches from conversations.
- Fixed maps sometimes resetting back to their original setting.
- Fixed phat rifle not working on animals.
- Fixed scoped view staying on if firing a scoped LAW.
- Fixed taser slugs causing Kylie to stay stunned forever.
- Flamethrower fire now comes from flamethrowers for AI, not their eyes.
- Made katanas hit 5 times like the DTS to make them match price wise.
- Made melk have 6 seconds of a drunk effect, 3 seconds of heavy melk and 3 seconds of light melk.
- Made robots immune to the phat rifle.
- Made throwing a molotov at the ceiling spawn at least one incinerator.
- Made unconscious MiBs/WiBs explode when killed.
- NPCs no longer forget what they were doing when opening a door or falling.
- Possibly fixed cameras being broken and always being on if someone was at any of the security stations in the level, instead of just the one they're meant to be tied to.
- Rain now masks footstep volume somewhat.
- Redesigned daikatana to damage mid-swing and fixed sounds.
- Reduced stun glove damage and prevented them from making blood.
- Reduced the collision height of characters by 15% when rubbing their eyes to allow you to headshot their visible head area instead of the area above it.
- The following objects now block the AI's eyesight: Clothes racks, vending machines, auto turrets, carts, buddhas, incense burners, wet floor signs, water coolers, water fountainss, cabinets, tuk tuks, vans, mailboxes, eagle statues, bushes, leather couches, leather chairs, trash bags, trash cans, plants, pong arcade machines, wheeled cars, hover cars, Radish3000 computers, buckets, computer monitors, microwaves, office bins, small printers, network printers, plastic boxes, minifridges, closed laptops, stereos, military radios, security bot parts, military bot parts, ink buckets, spaceships, easter eggs.
- The quad rocket-launcher now does explosive damage, gibs, and is blocked by the energy shield aug.
- ZeroPresence and Slicer are now vulnerable to gas and prod, but only when out of energy.
Misc:
- Added a motion blur effect for NPCs using the speed aug.
- Added a visual effect for radar transparency.
- Added additional lava effects.
- Added all decorations to the Phasrox menu.
- Added all projectiles to the Phasrox menu.
- Added hotkey for applications button.
- Added minimum and maximum ranges for the molotovs to improve AI.
- Added new AllImages cheat.
- Added new portraits for Trestkon's appearance.
- Added new skin for Melk vials; glass is now turquoise.
- Added options to set all item refusal settings to true or false.
- Added unique weapons to AllWeapons cheat.
- Allowed all dogs to move their heads and look at you.
- Changed the infolink end text from vanilla "END TRANSMISSION..." to "MARKING PM AS READ...".
- Damaging doors sometimes displays damage on them.
- Detonating a spydrone no longer brings up fists.
- Disabled the laser texture on the EMP gun when out of ammo.
- Fixed AI laser dots not always being in the correct location.
- Fixed a masking error in Ahmatron's coat.
- Fixed an issue where completing training while holding a body would glitch bodies in the main game.
- Fixed backwards stereo texture.
- Fixed being unable to use the password to get to the last level of Breakout. Also fixed issues with levels not looping correctly.
- Fixed burning decorations that were shoved not burning properly.
- Fixed dead green karkians not having the right skin.
- Fixed dogs walking onto each other.
- Fixed errors if a projectile with no owner hit a wall.
- Fixed issues when vending machines have nothing available to dispense.
- Fixed missing texture on SCUBA diver carcasses.
- Fixed network printers not printing their entire queue of documents.
- Fixed ricochet sounds for hitting armored targets not working.
- Fixed some computers saying Daedalus instead of Narcissus.
- Fixed the LAWL firing rockets.
- Fixed the breath effect to work for bigger/smaller enemies, especially karkians.
- Fixed three footprints being made if jumping in snow.
- Fixed turrets sometimes trying to destroy camera supports.
- Gave snow wolves more defined eyes, noses, and beans.
- General typos and subtitle mismatches in conversations.
- Having your spydrone destroyed by an enemy’s ADS augmentation will now automatically turn off your spydrone aug.
- IRC now sets default nickname to player's defined "real name".
- If for whatever reason the AI wants to attack you and has no ammo left and no melee weapon, they will use their fists and say they're out of ammo.
- Improved UV mapping on greasel models.
- Improved localization efforts.
- Improved phasrox menu.
- Improved the look of ashtrays.
- Improved the look of palleted boxes.
- Increased the LOD bias for trip mines and fixed the "out of charge" message not appearing.
- Increased the pitch of pain and death sounds for board guests.
- Made Gwog not react to any damage, since he's a ghost.
- Made Trestkon's pistols, gibinator, EMP pistol, and napalm launcher reload sounds speed up to match the reload anims.
- Made it possible to carry all four katanas at the same time, if you want to do that for some reason.
- Made it possible to extinguish candles.
- Made laptop screens fully bright so prevent shadows on the image.
- Made portable lamps portable.
- Made shields and military radios unmovable (as they seem to be intended) which makes them use their frob messages.
- Made the PHAT rifle work on bodies.
- Made the fireblade more responsive by making it deal damage when it actually hits the enemy.
- Moved the insane death camera up so it doesn't clip inside the player's body.
- NPCs can no longer sit on burning chairs.
- NPCs now stand up if their chair is set on fire.
- New model for PHAT rifle ammo.
- New model for beans.
- New model for quad rocket ammo.
- New model for the pump-action shotgun.
- Picking up a password from a body now calls it a PASS instead of a NANO.
- Reduced the visible size of the held black box.
- Reduced the volume of the DTS.
- Renamed the Pumpgun to Pump-Action Shotgun.
- Scaled grenade flashes with distance more.
- The following items are now flammable: Plants, bird cages, all chairs, all couches, hanging lanterns, incense burners, all tables, pianos, all desks, cabinets, bookstands, all benches, mailboxes, flowers, cushions, pillows, flagpoles, clothes racks, book, paper trays, magazines.
- The player can now wear glasses OR a visor on either jumpsuit or coat meshes.
- You can no longer read books that are on fire.
Very nice.
I've waited for this! Nice!
Wow, what a changelog. Excellent work.
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Hi Guys, I love this mod, is so much fun I discovered it after I finished the Revision Mod,
Does anyone know if it would be possible to get this working with Biomod? as that has some really cool Quality of Life Features that I really miss.
if it is possible to get Biomod working with TNM can someone please tell me how.
Great work, and I'm glad the mod is still in development.
Just wanted to say i appreciated your hard work, this is an amazing mod
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What's the music playing in the ABI office level,not the game ambience music,a different music.
Is this the full mod ?
If not ,what do we need to install this on ?
TheNamelessModv1.0.4.exe or TheNamelessMod.1.iso ?
Full mod.