Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Showcase of all the new additions to GDI, and how they look in-engine.
More to come soon, I want to replace the APC, Pitbull and various other units to truly hit the new GDI aesthetic on the head. ;)
awesome
Yup, but not as awesome as what I've got coming up. ^^
Amazing work! ^^
Honestly, some of the new stuff I'm planning on implementing is gonna make 1.26 a hefty update.
Currently I'm working on the A-10 Warthog as a replacement for the Firehawk (GDI only), a "classic" themed orca (possibly will go to Steel Talons, unsure yet), classic M117 APC and also the Renegade Humvee to replace the pitbull.
I've also got some stuff that might be worked on for Black Hand, but I guess you could say I'm...
...if you'll excuse the pun. xD