Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.
A new version! This is mainly an AI hotfix update. There are also a few balance changes/fixes, but the main changes are to the AI and some maps. (Hopefully, the AI is more sane now xD)
Firechickens mod is kinda do be sussy at times
damn, you do be kinda sus too
This mod is fantastic fun with campaigns. Thank you mod creator.
Minor issues - Reckoner gains no experience (I have been running over 50 units with my dozer blade and cloaked reckoner, and its not levelling up). Also Hero battle fortress and base lose all experience when un-deployed. Ascended needs buffing - range increase and napalm shells maybe?
Also, please give AI cheat money as I find their attacks to slow down a lot after a while. (P.S. Non-stop tidal waves of enemy units gave the best experience)
Thanks.
Reckoners don't rank up and also AI just spams too much
I'm lowering the amount they get as it is too much.
when will the gdi campaign be ready?
I haven't worked on it yet. I'm just taking a very small break from editing maps/modding atm
Just as a note- I did the full GDI campaign, the mod works but some missions get really difficult at times. But for anyone that cant wait- it is playable and winnable. though toward the end it actually gets easier
the tiberium on some nod mission regenerate but after some time it stops and i run out of money. this happened to me in nod mission amazon desert. also the ai is quite hard, although i start the mission with easy difficulty.
i can take a look at amazon desert, but for the most part u can just expand to the top field after killing the first GDI outpost or expand to large blue tiberium field to your right
Also that mission is specifically a scorpion spam mission, so you can just scorpion spam your way to victory
The fact that you have dozer blades and purifying laser also helps
The first mission for nod is almost impossible to beat as the fanatics don't do enough dame to break through the wall
Nevermind I am dumb
lol it's fine enjoy xD
the reckoner nod vehicle is too weak with the changes you made. please allow at least 2 infantry to garrison it. also i liked the unpack ability into a bunker. you can enable the second infantry slot then if you think it is overpowered. but in my gameplay he would get destroyed easily by predator tanks or even pitbulls.
I didn't design reckoners to withstand too many shots. However, u can have a repair drone constantly healing the reckoner and it will have a hard time dying.
The reason why it doesn't have more than 1 slot is because of a bug in TW's engine
Steam version of C&C3; Tiberium Wars keeps stopping working with this mod (and version).
FireStorm folder is in the same place as mods go, maps are in the maps folder according to the readme in that part of the file.
I can't think of anything I'm overlooking - Tiberium Essence works as does KWReloaded.
hmm well the way you would install this mod is like any other, have the FireStorm folder in your documents
If anything, try redownloading as the version might have been corrupted.
If that doesn't work, try hopping on to my discord server, and I'll be able to take a closer look at what is going on
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im getting crashes in the last nod mission, in your custom maps campaign. they seem related to the 3 juggernauts that you destroy and after have a bonus objective to capture them. after i took them they had very far shotting range and i pointed at the ion cannon. after they fired some salvos, the game crashed to desktop with no error showing. this happened several times. either is this or the scrin harvesters which camed into my base to harvest some tiberium, but the space was thin. maybe this caused the crash, besides this 2 events, the battlefield was stationary, no events were happening.
hmm okay I will look into the last nod mission thanks
Can u all CNC4 units like arcus and buildings and tower like CNC4 Temple of NOD and Shield Generator
i also want to see more c&C 4 content because it looks so good. in my playthrough of the campaign what i noticed is the perfect balance you achieved and the big quality content you introduced. usually i find something that needs improvement but your work is flawless. every unit is carefully taken care and is meant for a precise purpose. i used to like a lot unofficial patch mod from kw but your firestorm mod is better.
PS: still i feel that the reckoner deserves 2 place slots but this is a minor hindrance.
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