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Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.
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Changelog (FULL) | Locked | |
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Apr 2 2009 Anchor | ||
Here is the Full ToxisResiduum Changelog
------------------------------------------------------------ ~ Coding: [FIXED] c_vguiscreen.cpp [FIXED] in_joystick.cpp [ADDED] CSS ConVars [ADDED] Dynamic Lights both for Viewmodel and Worldmodels [ADDED] Dual Pistols [FIXED] Compile errors with old dual pistol codes [REMOVED] Multi-Language support [FIXED] ACT_ Tables for Dual pistols ~ Materials: [ADDED] My existing materials [ADDED] New dev materials [ADDED] New light materials and effects [FIXED] SelfIllum Issues ~ Models: [ADDED] World model for Player!! [ADDED] CSS Dual Elite models (Needs better model but will do for now) (See todo.txt) ------------------------------------------------------------ ~ Coding: [ADDED] ToxisResiduum FGD [ADDED] "weapon_dualpistols" Point Entity to FGD for mappers [ADDED] "Func_ladder" Brush Entity to FGD for mappers [ADDED] Camo [ADDED] Toxis Texture Editor v1.1 (and HLLib) to the Source Build [Alpha] [ADDED] Old/Obsolete Flags for VTF files into the TTeditor [CHANGED] TTEditor GUI [MERGED] TTLib/Editor into the Mod Solution [FIXED] Hudelement.h etc compile errors [FIXED] Merge errors with TTlib compiling before the Mod, [ADDED] Fix for the above (TTLib_filecopy_fix.bat); [FIXED] Some Resource/console errors [CHANGED] This changelog (many times) ~ Materials: [ADDED] Phong for Dualies [ADDED] New hand skin (hackery but will do for now) ~ Models: [ADDED] Dualies hands skin from css to my own version (see above) ~ Music: [ADDED] "Chase" by me, Jenkins08 [ADDED] "Rise" by me, Jenkins08 [ADDED] "Formant" by me, Jenkins08 ------------------------------------------------------------ ~ Coding: [CHANGED] Some script locations [ADDED] Encryption for weapon scripts [FIXED] Some materials ~ Materials: [ADDED] "sky_darksmog01" Designed by me, Jenkins08 Also started some proto mapping and modelling ~ Coding: [ADDED] Support for XBOX360 VTF Files in TTEditor (beta) [ADDED] New Antlion Gaurd "Angry" manuvuers (When he get pissed off he will smack the shit out of anything) [ADDED] Commentary Model Viewer ??? [ADDED] Resources (VideoPanel, Commentary Model Viewer, MP3Player) [CHANGED] Resources (locations, names etc) [FIXED] Some materials (VMTs) [ADDED] MP3 Player back into the engine... [ADDED] "VideoPanel" in the engine - A very early WIP, only supports .BIK media inside the "media/" folder [REMOVED] Laser sight code from weapons (I added then got about 6000 errors ingame/compiling) ~ Models: [FIXED] About 100 things wrong with "Player.mdl" [ADDED] "Mr_friendly" & "Mr_friendly_big" from HL1 [ADDED] "Scientist" Model - Hybrid Kleiner + CSS Hostage (Cohrt) [ADDED] 4 New props ~ Materials: [ADDED] Background menu image + VGUI icons [ADDED] Well tried to add "Cohrt" face to Kleiners Body. Failed ~ Music: [ADDED] Startup/background music ------------------------------------------------------------ ~ Coding: [ADDED] MP3 Player & "Featurette" to the Main menu. [FIXED] ClientScheme.res & other resources [FIXED] All MP3 Player bugs although the set volume= console spam needs work [FIXED] Skill configs - made them alot neater aswell [FIXED] Lots of script problems - HUD wasn't reading because of some locations [ADDED] Cheat codes for XBOX360 controller - May not work on PC yet to test. [FIXED] GameInfo.txt - Hopefully the name of the mod shouldn't disappear in steam anymore (Is it reading scripts/gameinfo.txt)? [FIXED] low_specs.exe, launchsdk.exe, launchmod.exe & devmode.exe [ADDED] Relists builder for developers. (build_relists.bat) [ADDED] Dev Config (See devinfo.txt) [ADDED] Toxis Wiki page & source (Docs/Toxis_VDC_Page_src.wiki) [FIXED] GameUI script, made it neater also will be removing all invalid entries (portal and css defs etc) ~ Models: ~ Music: ~ Coding: [FIXED] GameMenu.res [FIXED] Console errors [ADDED] 6 7! new Custom crosshairs! (Beta, more to come) [CHANGED] Toxis Wiki page & source. [ADDED] Option to go back to Main menu from ingame. [REMOVED] "New Game" option from menu when ingame. Not used very often to my knowledge so no point in having it there. ~ Materials: [ADDED] 6 7! new Custom crosshairs (goes hand in hand with coding) [FIXED] Loading Overlay (now white) ------------------------------------------------------------ ~ Coding: [CHANGED] Toxis Wiki page & source. [ADDED] Images to Toxis Wiki page [ADDED] Mod DB Mini forum. [ADDED] [CHANGED] Toxis now not only supports Multithreaded systems, it requires you to be running one to play, therefor; [CHANGED] [ADDED] "Protection" to ConVars that were allowing the user to switch to Non threaded and Multi Threaded mode; [UNDONE] There is a Bug appearing after ive added "notingame" "1" to the New Game option for the main menu (GameMenu.res). -Undone for ~ Coding: [ADDED] RPG Secondary Fire Toggles between "Dumb" and Laser Guided modes. [ADDED] Realistic Rain splashes on world surfaces and static props (Water/Displacements not supported) [ADDED] Added New Impulse commands; [CHANGED] Thirdperson, Orthographic camera and Mayamode to being a non-cheat command (Where is platformer?) [ADDED] Alyxgun Hybrid - Using Gordons pistol for now, no bugs aside from no Weapon icon + low ammo + Not given to player without pressing +USE on the weapon when its fallen on the ground [FIXED] "Condump" command now working again [MERGED] Dev script sources & text documents into the mod Solution (.sln) [ADDED] Source Crap Cleaner© - not mod specific but i wrote it and it cleans junk Source Engine files that nobody except Valve use. [FIXED] {OTSBUG} In hl2_player.cpp (Over 40 errors were reduced to 23, then reduced to none) [ADDED] Screenfade for Thirdperson View [CHANGED] Project dependancies/Order. Was Client > Scripts > Server > TTLib now Client > Server > Scripts > TTLib. Edited by: jmdigital |
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