It’s more than just a weapon replacer, it’s a fighting game! This is a Demo of Ultimate Mortal Kombat DOOM XL. This mod pits Kombatants against each other in perilous arenas found in the MK franchise. An Overhauled version of UMKDZ, this version includes a Kombo system, Xray Meter, and new button inputs to make DOOM feel like Mortal Kombat. This version is compatible with Zandronum 3.1, but future versions will use Zan 3.2 and above. Desighned for Online PVP games such as deathmatch and Dule gamemodes on DOOMSEEKER or with Bots.
Demo V7 Change log
bug fixes and changes.
- projectiles now take stamina
- goro and shao kahn have crouch sprites
- cyrax's bombs no longer hurt on contact, but has a more powerful explosoin
- fixed the F key sidekick button script so that it works in online play
- this version includes the MEDALDEF features that come with zandronum 3.2
- X-Ray Meter now passivly builds up over time
- Rain's Back Special now fires a thunderball, and his combos now invlove more water
- Stryker has been buffed, and his UpperCut combo now involves the GLOCK
- Monsters in the Monster mod now have reduced health
- the cooldown for the special back move has been doubled to give the player more time to preform the move
- Removed MEDALDEF features indefinitely until Zandronum 3.2 Stable is released
- Scorpion's saw combo no longer loops in on it'self
- Scorpion's swords now use a different sound effect when swinging.
- Added new graphics for Shao Kahn taken from various other mods, and sprite artists (see credits lump)
to add a kick attack for shao that binds to the F key and the knuckle cracking animation for Shao's Xray animation.
- Kahn now has the F bind kick.
-Cyrax's net does less damage but now slows other players for 4 sec.
-Cyrax's bombs now do less damage and have a smaller radius
-Goro's Altfire has been nerfed
-nerfed Rain's Saw Attack
-Kahns Xray Knuckle Crack animation is slower
-Cyrax's net no longer seeks, slows people less, and also the slow effect lasts
for 1 less second.
-sub zero's SawAttack is now the IceBomb ability from UMKDZ, and as such
spreads ice spikes around in a radious instead of the hammer, witch spread
in a line.
-SubZero's Ice Clone now does 15 Damage.
-Kahns Xray Kuckle Crack animation is slower
-Khan's taunt on his bfg weapon is fixed and is now an ANNOUNCER sound
-Khan's zoom is now an eye beam projectile from the arachnotron.
-Changed the Shokahn enemie's sprite names from GOR2 to GORK to prevent
sprite conficlts with the Gore actor in doom II
-Fixed Shao Kahn's Xray not jumping to his xray state when in the Sepecial move state
-Cyrax's Uppercut Jump State takes priority over his Bomb attack in code, this way you can uppercut
during his bomb combo attack
- Shoa Kahn's projectile attacks are now nerfed, consumes more stamina as to be less spammy.
- Super Demon's pain state has been bumped up to 70
- hotfix: Sub Zero's Ice Hammer's animation is fixed.
Kontrolls:
Fire = fist swing
AltFire = Block
Jump + Fire = drop kick
Reload = Projectile Attack
Zoom = Melee Weapon Attack
Crouch + Fist swing = Uppercut
Run + Forward = Dash Forward
Side Kick = F
Back + Block = Special Move
Kombos: The Kombos in UMKDZ are now an advanced fighting system that works ON HIT of an opponent (Bleeding Actor)
Fist, Fist, Fist, Fist = Saw Kombo
Uppercut, Fist, Fist, Fist = Special Kombo
Melee, Fist, Fist = Melee Kombo
XRAY Meter:
you can get an Xray damage buff by filling your xray meter. once your meter is filled, you can press Block and Fire at the same time to activate your damage buff
credits:
////////////
KREDTIS:
MKSCRIPT, coded and compiled by SkeletronMK666
D_DM2TTL - Soul Chamber by Dan Forden
-2.0 playtesters:AlphaTesters:Arrowhead, CETERA, Aura, Ludwig, SkeletronMK666
BetaTesters:FURRYBEAR.OWO, Purplex, SkeletronMK666
MK is property of WarnerBrothers, was originally developed by Midway. i do not own the rights.
Shadow Warrior Texture Credits:
Information:Source: Shadow Warrior + ExpansionsCount: 1350~Palette: Full-color PNGsFormat: TX_ markersAnims/Switches: ZDoom compatibleDescription: All the textures from Shadow Warrior and it's expansions
Credits:Conversion: CeebAuthor: 3D Realms, Wylde Productions, Level Infinity, Sunstorm InteractiveSubmitted: Ceeb
Description:Every texture from the Build game Shadow Warrior, the expansions Twin Dragon and Wanton Destruction, and all the animations I could find are defined.
Realistic Textures pack by RottKing:https://www.doomworld.com/idgames/graphics/rtp
UMKMaps 2.0 maps: "SkeletronMK666"
-Ghost Buster TExtures: Scuba Steve
D_SCORP- "BOBBY(LOL)" original midi arrangment etitled "Warriors From Refuse"
D_BETWEE- "James Paddock" midi arrangment of "The Sloughterhouse Jive" from Mortal Kombat Decption.
D_CONTRL- "Evelins", unknown, midi edit of "Control" by "Traci Lords"
D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan Forbin, Edited and remixed Looped by "Bloo"
///TDBOTS MORTAL KOMBAT EDITION CREDITS Thank you TDRR!
//TDBots MK2: The faster-performing bots////(C) 2022 Moises Aguirre / TDRR////Licensed under the MIT license/// distrubted by SkeletronMK for use in the UMKD2.0 Mod
TBND E,F and G made by inkoalawetrust, for map editor node previews.
Some ACS code cleanup early on was done by darkmessenger84.
DarkAssassin for the ACS function replacing A_FaceTarget.
guest6777 for quite a bunch of bug reports, a lot of testing, mod compatibility patches, and being very supportive of the project overall.
Gustavo6046 for his DecoBots and ZetaBots which inspired TDRR to create these.
MORE credits in the PK3 Credits Lump.
i have gathered enough general feedback i wanted from the demo versoins, there will be one last demo versoin on TSPG, it will be tested on an online server in DM this weekend. this will be for balancing purposes. afterwords will be more development and online playtesting, then finally 1.0 release. Features may be added and there will be more adjustments made, along with one map for the Multiplayer DM maps in the UMKD19 slot. thank you everyone for the playtesting and constructive feedback. more is coming to UMKDXL. future updates will be posted on the Page.