Legacy Of Kain: Soul Reaver Remake V2.2 game map for Unreal Tournament 2004

By: Soul-Guardian @ModDB
Watch my video walkthroughs on YouTube

Youtube.com
Contains:
Help file, hints and tips
Map of Nosgoth: 1
Music files:6
Sound files: 2
Static Meshes: 2
System: 1 Scuba gear (Unknown Author) Please ID yourself, thanks.
Texture files: 3
Read me file

---

Verion: 2.2
Custom textures: Yes
Custom sounds: Yes
Time to make: About 3-4 months worth.

Change Log:
The changes have been so many, that I will mention the highlights, or most important.

1. Added a way to kill bosses faster, just like the original, such as breaking windows while facing Rahab.
Though a few things are not activating, such as switching weapon to shoch rifle, and fire shock rifle alt, sphere to look like Raziel's
Air projectile. But the essential stuff does trigger, and inflict massive damage on bosses.
All other bosses have their weaknesses added.
some are quite fun. Except turel and Kain.

2. Placed territories the nearest possible to their original locations.

3. Added music change.
Now everytime you go to a new erritory, the music should change.
Very rarely fails to do so, but i haven't found out yet why.

4. Removed most npcs away from use triggers- and zone triggers.

5. A lot more other stuff to improve flow and immertion. Such as bringing Turel territory back to looking like original-

More About:
You may call this version 2.2 (Not 4, as previously stated), All the maps in one big map of Nosgoth,
You can now play the whole game without leaving the same map, and without the loading times.

I don't know if this will be the last release of this game.
I honestly am getting tired of changing, tweaking it, and adding or removing stuff to make it more like the original.
Triggers and OSMT are driving me crazy.

---

Installation:

Unzip all the files in the respective folders of your UT2004 directory.

---

Territories:
All the territories are NOW in the right place...,ish.

Abyss:
Look at it now... haha, looks like a proper Abyss.
That's the best I can do anyways... for now.

Sanctuary:
Located in original place after you exit the underworld, and make your way through the dungeon.

I must say mine is so much better than the original, if you allow me to use my mapper's ego... if
there is such a thing.
Trying to be as modest as I can, but I'm proud of it. Even though I am NOT a pro mapper.

Raziel:
Also better than the original, and in its original place. Not much more added here, except entrances to other territories.
The original does not have many puzzles, so I stuck to it.
Sorry I didn't add the movable block to obtain the health triangle. Didn't see it really necessary.

Melchiah:
Not much like the original, but positioned very close to the original place.
I changed Melchiah's territory from the original ugly gray thing, to a neat "Mayan" temple, with
many custom textures.
Would have loved to make the faliing platform with the fire thing, but can no longer be bothered tbh.

Zephon:
Also, better than the original.
I added many custom sounds, for a nice nature entrance.
Also positioned in original place.
Doesn't have all of the puzzles from original, but there are plenty more around other areas, so
reduced the amount on this one.

Rahab:
Positioned exit in raziel territory like original, but it's also the entrance, adding tunnels to make it a little larger.
Not one hundred per cent like original, such as missing church bell, and that, but I like it as it is.
Could do with improvement, but try telling it to my patience... it would not apreciate it that much.

Turel:
Now, from zephon's territory, as it should be.
I was having trouble, for some strange reason, in putting terrain, or mountains in there, and God knows how many times I have changed this map.
I finally managed to get real close to original.

Dumah:
Very near its original position.
Moved it to the left a little, from Raziel's territory.
Now has snow.
Due to an update on OSM, Dumah wont follow you to the burner anymore.
I don't know what else to do, after messing with properties, still no luck.
So I left it as is...

Kain:
Only accessible after you do everything else, and kill "Kain" for the first time around, in the sanctuary.
His doors will open and you can teleport to it.
I left the previous Alien tech theme.
Only added a few more things, like movers, etc...

---

Known bugs:

- Not really a bug, maybe, but due to Super Ape's update on OSM, monsters have gone from being extremely tough, to being (Beeeep)... erm... weak... some of them.
Instead of attacking you on sight, they do it randomly... and most hardly do it at all.
Not my fault.
They still take a lot of time to kill. Too much health... which I don't know how to adjust.

If you get shot while you're about to climb a climbable wall from the water, you will go inside the volume, and can't get out, unless you use teleportation, or if you're lucky with the translocator.
But with teleportation, will suck, as you may end up anywhere on the map. ptttf.

Sometimes the monsters press the buttons, even though i set them NOT to be button pushers... yet, the problem perssists... again, due to the OSMT update.
Nevermind, hey?

I think that's about it.

---

Credits:

Thanks to ModDB for making the coolest games site ever known to men... and women.

Maps:
Me, me, me... and me... all of it.

OSMT:
Super Ape...

Scuba Gear:
Unknown
Sorry, I don't know who to credit for the scuba gear.

Epic games for creating the most awesome engine ever.
you guys just left the medieval, melee and fantasy option... it would have been perfect.
Would love to create RPG games using this.

Last but not least.
The reason I created this.
Eidos and Crystal Dynamics for creating Soul Reaver.
You know how many times during the day, I find myself saying dialog from the game... even today!?

Eternity is relentless, raziel...
I may be slightly obssessed... but hey... we all need something to grab onto, right?

Extra Info:

changing realms?
don't make me laugh... let's not go there...

Bye for now... Enjoy it.

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Legacy Of Kain: Soul Reaver Remake V2.2

Legacy Of Kain: Soul Reaver Remake V2.2

Singleplayer Map

Legacy Of Kain: Soul Reaver Remake V2.2 game map for Unreal Tournament 2004 By: Soul-Guardian @ModDB Watch my video walkthroughs on YouTube @soulguardian.6203...

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Post comment Comments
slytrigger
slytrigger - - 5 comments

I think it would be great if you could make a total conversion of soul reaver 1 using ut2004 engine i would like that cuz i'm a LoK fan and also other fans would love to play this tc mod made by you!

Reply Good karma Bad karma+2 votes
Soul-Guardian Creator
Soul-Guardian - - 766 comments

Thanks buddy.
I don't know how to do a total convertion.
I would need help.
I'll see to it once I get my computer fixed.
I'd appreciate your 10 vote please.

Reply Good karma+1 vote
Blade_Sword
Blade_Sword - - 615 comments

Where is the download please ?

Reply Good karma Bad karma+1 vote
Soul-Guardian Creator
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