Hi everyone, we are excited to share with you some updates regarding, primarily, general art and some scenery,
Updating the Village Entrance
One of our project focuses on making the village's playable area feel alive with villagers, props, and better vegetation placement. This also goes for the main area of the game, the forest, which is why we are producing as many props as possible and making changes to the Terrain.
Making 3D models
Chapel
Another one of our focuses is on continuously updating and adding more visual content to our scene, like the chapel above and in the previous section in scene,
Improving textures
House
Zelda
We are also keen on improving texture quality and most importantly its stylization to correctly mimic Zelda Breath of The Wild style, our inspiration regarding art style.
Besides the quality and stylization, we are looking at our textures that must continuously match on all sides, like houses,
Thank you for reading and stay tuned for the next week's devlog.
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