Finished the slight remasters and revamps of the 1 v 1 maps. and made the commandcube's transformation fx much better visually.
DISCLAIMER: THIS MOD IS STILL A WIP,
THERE IS NO SKIRMISH AI FOR THIS NEW FACTION, SO DON'T CHOOSE THEM IN SKIRMISH THINKING THEY'LL WORK!!!
DISCLAIMER: before you go whining to me that the Ivory Specters faction is too OP, thats kinda their purpose tbh. As this game is mostly PVE focused. Game balancing isn't my strong suit, and this mod was for my personal use ONLY to make the game more fun for me, but i felt generous and decided to give it out to the public to see what they think about it. You're free to decompile the mod and make balance changes as you see fit.
This mod was mostly meant for PVE, but PVP could be possible with this mod. Would love to see some gameplay footage on it.
INSTALL INSTRUCTIONS
Extract the Data, Maps, ControlBarPro BIG files, and Art folders into your main C&C Generals Zero Hour Directory, as well as the Install_Final.bmp.
Oh and don't forget to back up those folders and Install_Final.bmp you're about to replace too as precaution due to the mod files not being big files yet. There is no launcher for this mod as well since i have no idea how to make one for it.
I decided to leave the vanilla zero hour campaigns intact and still playable, nothing much needs to be changed there.
ALL Generals Challenge maps are compatible with the Ivory Specters. Plus the maps have been altered too to make playing on them more fun on harder difficulties. If you need to FIND the Ivory Specters on the Generals Challenge selection menu, look to this image.
You CAN play as the ivory specters in the challenge as theres a hidden button to select them in the menu where you select your player general. You may find some hidden eastereggs and secrets within the somewhat revamped GC maps, a time-travelling nuclear companion will sometimes lend you his aid in the battles!
Someday in the future, i'll make an official campaign map pack for this mod to supplement that as i've tried numerous times and failed to do that via through the menu and replacing and editing maps, so i'll make it being in the skirmish menu as maps you can add to your game.
Anyway there could be some easter-eggs here and there in some voice lines i took from other games that sounded perfect for an RTS unit, as well as guest appearances of my own shitty voice for some voices of units, a major one being the Ivory Specter "Hero Unit", Doug White. (Should change his voice sometime... sounds cringe.)
Changes with this version:
- IVORY GROUNDFORCES IS NOW COMPLETED, YOU CAN START PLAYING THEM PROPERLY NOW!!!
- Made a MASSIVE change to the specters. They can now construct buildings (minus their superweapons and commandcenters) fairly quickly as well and all Ivory Specter buildings have differing prices now! I've also altered the prices and production times of some of the specter's units too as well. It's a small gameplay "balance" change.
- Added an special fx object that makes cool "teleportation" fx and sounds. The ending of that FX object's "death" is applied to the Ivory Command Cube so that FX is used to spawn the commandcenters with a little more flair now.
- Finished up the 1 v 1 map overhauls. Includes extra tech buildings, more diverse enemy pathing, more resources for the money-hungry specters, and added extra props and civilians to some of the maps.
- Changed the Ivory Groundforce Dozer and Supply Truck's voices.
- Made a custom Install_Final splashscreen texture for the mod to add more identity to it.
- Dunno what else to add or put here. :P
TO DO:
- Alter Ivory Airforce Humvee, Avenger, and Warlock Tank's textures to look the Alpha gold skin. Same for the Ivory Sentry Drone and Hover Transport.
- Do the same above for the Ivory MiG and Helix.
- Use Alpha 98 Aurora bomber model as a replacement to the Aurora Alpha model.
- Use Alpha 98 US Dozer Model as a replacement for the Ivory Airforce Dozer to prevent confusion with allies whom are the USA.
- Use Alpha 98 Scout Drone model for the scout drones of the Ivory Airforce.
- Make Gold Skin for the Ivory Point Defense Drone and Stinger Drones.
- Continue making edits and fixes to the other skirmish AI's so they can use tech paradrops and send more units after you.
- Add more custom skirmish maps.
- Continue work overhauling vanilla skirmish maps
NEW MAPS FOR SKIRMISHING ON!!!
Oh and if you see the following maps in the game's Official Maps section, they're new, some edited from other maps i found online, some edits to some official maps, some completely made from scratch, some made that were modified from the Alpha 98 files, or from inspiration from another C&C skirmish map and they are the following:
The Alamo (1 v. 1)
Dune Patrol (1 v. 1)
Al Hashire (1 v. 1)
StyleMap3 Skirmish (1 v. 1)
Yuri's Plot (3 Player)
Dogs of War--Stadium Edition (4 Player)
Urban Attacks (4 Player)
Tournament Island 2 (6 Player)
Unrepentant (6 Player)
Fortress Assault (1 v. 5) (6 Player)
(More maps and modified base-game maps will be added in future updates)
BTW, Those maps will ONLY WORK with THIS MOD, so it's INCOMPATIBLE with base Zero Hour.
If theres any bugs to be fixed or some gripes to be had, do put a comment down below to see what i can do about it the next update. :D