Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited about this update. This is the largest update we have had since the 1.0/1.1 release back in 2011. Our 1.3 update was our first update in a long time but it was small and we acknowledge that. We know 1.4 has been about a year in the works but the amount of content that is in this release is HUGE! 2 New GC's, 7 New Planetary Systems, 12 Completely New Units, 2 New Stuctures, 8 Structure replacement, 15 Complete Map Repalcements and Overhauls, 10 Unit Model/Texture Replacements. The list goes on, and this is just the tip of the iceberg. We will be pushing 1.4 out in the next several days. We dont have a specific date yet, but it will be shortly and we will keep you all posted. This change log may not be final and may change slightly by the time we release 1.4.
1.4: A Call To Arms Change Log
New
New Mod Launcher System
New Galactic and Tactical GUI, Build Bar
New Galactic Conquest "Carnage"
New Galactic "Fortunes Reversed"
Centerpoint Station added as Space system
Lehon added as a new Planet (New Land and Space Maps)
Teth added as a new planet (New Land and Space Maps)
Vulpter added as a new planet (New Land and Space Maps)
Chandrila added a new planet (New Land and Space Maps)
Mimban added a new planet (New Land and Space Maps)
Mimban Resistance indigenous unit added
Etti 4 added a new planet (New Land and Space Maps)
CSA added as a neutral faction occupying Etti 4 and Bonadan
Invincible-Class Dreadnaught added to CSA
Etti Cruiser added to CSA
Mankvim 814 added to CSA
Warpod Pinnace added to CSA
Espo Infantry added to CSA
Mar Tuuk added as CIS hero with a new Lucrehulk Droid Control Ship
New Radar/Sensor Turret added to Space Build Pads
New Heavy Turbolaser Turret added to Space Build Pads
CIS Militia unit added
Republic Militia unit added
Heavy Stap unit added
Clone Personal Walker unit added
Lance Walker Unit Added
WLO Light Speeder Tank Added
New Asteroid models added.
New Tropical Bird Indigenous Models added
68 New Prop models added
German language voice pack added
60 new music tracks
New Battle Entry Announcements for CIS
New Space and Land Audio for B1 Droids/Ship Crews
Unit Announcements for the Republic
Changes
Ryloth land map redone and replaced.
Abandoned Factory added to Yavin, Fondor, Korriban, Rendilli, Ord Mantell
Land Maps Updated with new Props, new Skydomes, or nature, and time of day variants
Fondor
Atzerri
Mandalore
Minntooine
Boz Pity
Alderaan
Kashyyyk
Bakura
Korriban
Ord Mantell
Rendilli
Yavin
Dantooine
New space maps for the following
Bonadan
Hoth
Manaan
Trandosha
Thyferra
Malastare
Polis Massa
Wayland
Bakura
Ilum
Sullust
Antar
Utapau
Cato Neimodia
Republic build pad Anti-Infantry Turret replaced with new model/design
Republic build pad Anti-Vehicle Turret replaced with new model/design
Republic build pad Anti-Aircraft Turret replaced with new model/design
Space build pad/satellite replaced with new model/new design.
Space build pad Laser Turret replaced with new model/design.
Space build pad Missile Turret replaced with new model/design.
Space build pad Repair Turret replaced with new model/design.
Abandoned Vehicle replaced with new model/new design.
Lance Walker added to replace the old pod walker
WLO Light Tank added to replace Swamp Speeder
CIS hero icons replaced
Republic hero icons replaced
Fighters with Astromechs (V-wing, ARC-170, Y-wings) now have a passive heal.
Providence Model and Texture replaced
New texture for Invisible Hand
Dreadnaught texture replaced
Sith Adept icon and texture replaced
Z95 asset replaced and is now available as a buildable unit for the Republic.
Acclamator Model, Texture and Icon replaced
ARC170 model and texture replaced.
Snailtank model and texture replaced
AT-RT model and texture replaced
BARCmodel and texture replaced
Droid Factory model, texture, and icon replaced
Replacement of Vultures on Bulwark with Mankvim 814
As it’s been more than a week now since the release of Into New Worlds, and as promised, I’m here to talk about what the Republic At War development...
Today is May 4th. This is a huge day for Star Wars fans around the world. We all celebrate the amazing universe that George Lucas created for us so long...
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This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...
This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...
This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...
This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...
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We have had some talks on how the Recusant dreadnought would be implemented; we are unsure, though, how exactly we'd do it, and so until we fully figure that out, we probably would obtain from adding it. It's definitely not out of the cards though.
Looking forward for any Republic at War updates! I really like this mod and it's the only one I actually play galactic conquest on. Hoping to see some sort of playable update for the GOG version of EaW, if it even is possible? Thanks!
There have been talks about maybe releasing a manual unsupported legacy edition for 1.3 once we release 1.4. We do suggest getting Steam if you're able to though, as the more recent updates to the base game have helped a lot in assisting modders.
Is there any chance to have umbara as a CIS system? In TCW series, those were great episodes and the umbaran troops looked awesome, you guys are amazing, keep up the good work!
Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.
Hey are you guys also planning to add clone force 99 aka The Bad Batch and their ship the Maurader
It is planned yes
How does the difficulty work in the mod? is it the same like OG?
Can you guys add Recusant Dreadnought(Big version) and make it hero ship like Invincible!
We have had some talks on how the Recusant dreadnought would be implemented; we are unsure, though, how exactly we'd do it, and so until we fully figure that out, we probably would obtain from adding it. It's definitely not out of the cards though.
Looking forward for any Republic at War updates! I really like this mod and it's the only one I actually play galactic conquest on. Hoping to see some sort of playable update for the GOG version of EaW, if it even is possible? Thanks!
There have been talks about maybe releasing a manual unsupported legacy edition for 1.3 once we release 1.4. We do suggest getting Steam if you're able to though, as the more recent updates to the base game have helped a lot in assisting modders.
Is there any chance to have umbara as a CIS system? In TCW series, those were great episodes and the umbaran troops looked awesome, you guys are amazing, keep up the good work!
Umbara is planned. We want to include a lot of the umbaran vehicles from the TCW arc so we're taking it slow to make sure we get it right.
The jedi temple map is still planned ?
Yes it is