Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited about this update. This is the largest update we have had since the 1.0/1.1 release back in 2011. Our 1.3 update was our first update in a long time but it was small and we acknowledge that. We know 1.4 has been about a year in the works but the amount of content that is in this release is HUGE! 2 New GC's, 7 New Planetary Systems, 12 Completely New Units, 2 New Stuctures, 8 Structure replacement, 15 Complete Map Repalcements and Overhauls, 10 Unit Model/Texture Replacements. The list goes on, and this is just the tip of the iceberg. We will be pushing 1.4 out in the next several days. We dont have a specific date yet, but it will be shortly and we will keep you all posted. This change log may not be final and may change slightly by the time we release 1.4.

1.4: A Call To Arms Change Log


  • New
    • New Mod Launcher System
    • New Galactic and Tactical GUI, Build Bar
    • New Galactic Conquest "Carnage"
    • New Galactic "Fortunes Reversed"
    • Centerpoint Station added as Space system
    • Lehon added as a new Planet (New Land and Space Maps)
    • Teth added as a new planet (New Land and Space Maps)
    • Vulpter added as a new planet (New Land and Space Maps)
    • Chandrila added a new planet (New Land and Space Maps)
    • Mimban added a new planet (New Land and Space Maps)
      • Mimban Resistance indigenous unit added
    • Etti 4 added a new planet (New Land and Space Maps)
      • CSA added as a neutral faction occupying Etti 4 and Bonadan
      • Invincible-Class Dreadnaught added to CSA
      • Etti Cruiser added to CSA
      • Mankvim 814 added to CSA
      • Warpod Pinnace added to CSA
      • Espo Infantry added to CSA
    • Mar Tuuk added as CIS hero with a new Lucrehulk Droid Control Ship
    • New Radar/Sensor Turret added to Space Build Pads
    • New Heavy Turbolaser Turret added to Space Build Pads
    • CIS Militia unit added
    • Republic Militia unit added
    • Heavy Stap unit added
    • Clone Personal Walker unit added
    • Lance Walker Unit Added
    • WLO Light Speeder Tank Added
    • New Asteroid models added.
    • New Tropical Bird Indigenous Models added
    • 68 New Prop models added
    • German language voice pack added
    • 60 new music tracks
    • New Battle Entry Announcements for CIS
    • New Space and Land Audio for B1 Droids/Ship Crews
    • Unit Announcements for the Republic


  • Changes
    • Ryloth land map redone and replaced.
    • Abandoned Factory added to Yavin, Fondor, Korriban, Rendilli, Ord Mantell
    • Land Maps Updated with new Props, new Skydomes, or nature, and time of day variants
      • Fondor
      • Atzerri
      • Mandalore
      • Minntooine
      • Boz Pity
      • Alderaan
      • Kashyyyk
      • Bakura
      • Korriban
      • Ord Mantell
      • Rendilli
      • Yavin
      • Dantooine

  • New space maps for the following
    • Bonadan
    • Hoth
    • Manaan
    • Trandosha
    • Thyferra
    • Malastare
    • Polis Massa
    • Wayland
    • Bakura
    • Ilum
    • Sullust
    • Antar
    • Utapau
    • Cato Neimodia
  • Republic build pad Anti-Infantry Turret replaced with new model/design
  • Republic build pad Anti-Vehicle Turret replaced with new model/design
  • Republic build pad Anti-Aircraft Turret replaced with new model/design
  • Space build pad/satellite replaced with new model/new design.
  • Space build pad Laser Turret replaced with new model/design.
  • Space build pad Missile Turret replaced with new model/design.
  • Space build pad Repair Turret replaced with new model/design.
  • Abandoned Vehicle replaced with new model/new design.
    • Lance Walker added to replace the old pod walker
    • WLO Light Tank added to replace Swamp Speeder
  • CIS hero icons replaced
  • Republic hero icons replaced
  • Fighters with Astromechs (V-wing, ARC-170, Y-wings) now have a passive heal.
  • Providence Model and Texture replaced
    • New texture for Invisible Hand
  • Dreadnaught texture replaced
  • Sith Adept icon and texture replaced
  • Z95 asset replaced and is now available as a buildable unit for the Republic.
  • Acclamator Model, Texture and Icon replaced
  • ARC170 model and texture replaced.
  • Snailtank model and texture replaced
  • AT-RT model and texture replaced
  • BARCmodel and texture replaced
  • Droid Factory model, texture, and icon replaced
  • Replacement of Vultures on Bulwark with Mankvim 814
  • Updated LAAT/C Model with new AT-TE
  • terrain shaders replaced
  • model shaders replaced
  • More replacement of particles
  • Trade Route system updated and altered
  • Hyperspace Fleet travel distance reduced significantly
  • GC income matrix updated
  • Planetary Pop value matrix updated
  • B1 completion sfx updated
  • lucrehulk critical damage alarm sfx updated
  • Replaced many Grievous SFX lines
  • Replaced many Republic Battle Entry SFX
  • Vehicle Build Bar Locations altered.
  • Mod Asset Usage Permissions altered


  • Fixes
    • Conqueror AA turrets are fixed.
    • Conqueror is now available from heavy factory, not droid works.
    • All medium and heavy land units have been moved to the second row of the build bar.
    • Acclamator point-defense systems fixed.
    • Rothana destroyer is now available from a level 4 station instead of a level 1
    • Space Casino is now available at a level 2 station, not a level 4.
    • Pammant now starts as a CIS Planet
    • Binary Load Lifter Prop Shadow mesh fixed.
    • Mining facilities can now be built on Christophsis.
    • Triad of Evil’s trade routes updated.
    • Removed excess Audio Emitters on Ord Mantell
    • Rhen Var Terrain type fixed.
    • Added missing Siege Mortar Charge-up Sound
    • Fixed missing space props on Pammant
    • Fixed Broken Christophsis Trade Route that was causing stability issues
    • AI now builds a better mix of vehicles including heavy units
    • Fixed several missing broken tags/calls for SFX
    • Fixed Uncapturable Landing zone on Christophsis
    • P1 Clone Issue on FOTJ - P1 Clones are now replaced with P2 Clones


  • Balance Changes
    • Medical and Repair droids now have a build limit of 6
    • AT-TE Ball Turrets were added and primary Mass Driver damage increased
    • Rothana Destroyer build limit in skirmish decreased to 1
    • Rothana Destroyer Starbase level changed from 1 to 4
    • ISD build limit in skirmish decreased to 1.
    • Damage Dealt by AT-TE Mass Driver increased
    • Building Destruction Survivors doubled
    • MTT Spawns Destruction Survivors when destroyed
    • Republic Barracks Spawns 4 Clonetrooper Squads (Increased from 2)
    • Republic Barracks Spawns 6 BARC Speeders (Increased from 4)
    • CIS Droidworks Spawns 6 B1 Squads (Increased from 2)
    • CIS Droidworks Spawns 4 B2 Squads (Increased from 2)
    • CIS Droidworks also Spawns Droidekas
    • Republic Light Factory also Spawns AT-PT’s
    • CIS Light Factory Spawns 6 AAT’s (Increased from 4)
    • CIS Light Factory also Spawns HAG’s
    • Republic Heavy Vehicle Factory also Spawns AT-TE’s
    • Republic Heavy Vehicle Factory also Spawns AV-7’s
    • CIS Heavy Vehicle Factory Spawns 4 Snailtanks (Increased from 2)
    • CIS Heavy Vehicle Factory also Spawns Hailfire Tanks
    • CIS Heavy Vehicle Factory also Spawns OG-9’s
    • ARC Facility now Spawns 4 ARC Squads (Increased from 1)
    • Farm Option added to Felucia

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Rise of the Gungans surprise update

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A Surprise update and some brief news on the release of 1.4.

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AI hotfix and a quick update on the status of 1.4.

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RSS Files
Republic at War v1.2.1 [Minimal | NO INSTALLER]

Republic at War v1.2.1 [Minimal | NO INSTALLER]

Full Version 61 comments

This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War 1.2.X

Republic at War 1.2.X

Full Version 282 comments

This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...

Republic at War Launcher

Republic at War Launcher

Installer Tool 38 comments

This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.

Republic at War 1.2 Deutscher Patch

Republic at War 1.2 Deutscher Patch

Patch 16 comments

This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.

Republic at War 1.2 Manual and Guides

Republic at War 1.2 Manual and Guides

Guide 11 comments

This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...

Republic at War 1.2 Manual [High Res.|Printable]

Republic at War 1.2 Manual [High Res.|Printable]

Guide 1 comment

This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...

Post comment Comments  (0 - 10 of 50,933)
Guest
Guest - - 691,160 comments

Hey are you guys also planning to add clone force 99 aka The Bad Batch and their ship the Maurader

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JPJones
JPJones - - 49 comments

It is planned yes

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Natsos
Natsos - - 44 comments

How does the difficulty work in the mod? is it the same like OG?

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NekoChan123
NekoChan123 - - 372 comments

Can you guys add Recusant Dreadnought(Big version) and make it hero ship like Invincible!

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JPJones
JPJones - - 49 comments

We have had some talks on how the Recusant dreadnought would be implemented; we are unsure, though, how exactly we'd do it, and so until we fully figure that out, we probably would obtain from adding it. It's definitely not out of the cards though.

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Guest
Guest - - 691,160 comments

Looking forward for any Republic at War updates! I really like this mod and it's the only one I actually play galactic conquest on. Hoping to see some sort of playable update for the GOG version of EaW, if it even is possible? Thanks!

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JPJones
JPJones - - 49 comments

There have been talks about maybe releasing a manual unsupported legacy edition for 1.3 once we release 1.4. We do suggest getting Steam if you're able to though, as the more recent updates to the base game have helped a lot in assisting modders.

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HelloImMoonMoon
HelloImMoonMoon - - 341 comments

Is there any chance to have umbara as a CIS system? In TCW series, those were great episodes and the umbaran troops looked awesome, you guys are amazing, keep up the good work!

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JPJones
JPJones - - 49 comments

Umbara is planned. We want to include a lot of the umbaran vehicles from the TCW arc so we're taking it slow to make sure we get it right.

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Guest
Guest - - 691,160 comments

The jedi temple map is still planned ?

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z3r0x Creator
z3r0x - - 1,369 comments

Yes it is

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Latest posts from @republic_at_war

Republic at War v1.2.5 is now LIVE! Steamcommunity.com You can view the full changelog here: Republicatwar.com

Dec 12 2020

Republic at War v1.2.1 is now LIVE! Moddb.com

May 5 2019

RT @ModDB: After the surprise official patch release for Star Wars: Empire at War, here's what the Clone Wars-era mod Republic… T.co

May 20 2018

Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016